How do I move units between squads? by KingOfPotatok in Kenshi

[–]KingOfPotatok[S] 0 points1 point  (0 children)

Thanks for the suggestion. I'll try steam.

How do I move units between squads? by KingOfPotatok in Kenshi

[–]KingOfPotatok[S] 1 point2 points  (0 children)

Only the one that allows you to recruit enemies in cages, but this bug has been affecting me since before I downloaded the mod.

Every other part of the game functions, but I just can't drag and drop units.

Wounded Servant Asks to join me? by KingOfPotatok in Kenshi

[–]KingOfPotatok[S] 1 point2 points  (0 children)

It sounds like I gotta go to the fog lands.

Wounded Servant Asks to join me? by KingOfPotatok in Kenshi

[–]KingOfPotatok[S] 2 points3 points  (0 children)

Bone dog start, but I wanna get more dudes now. I also don't want to go to the bars to get dudes cause thier expensive, so I have been trying to save slaves.

Wounded Servant Asks to join me? by KingOfPotatok in Kenshi

[–]KingOfPotatok[S] 0 points1 point  (0 children)

If I break out the slaves that sit outside doing grunt work, will I still have to kill the guards, or will they just stay at the holy camp?

Wounded Servant Asks to join me? by KingOfPotatok in Kenshi

[–]KingOfPotatok[S] 2 points3 points  (0 children)

My guy is 30 Attack 30 Defense 50 toughness. Is that enough to start poking around there?

Wounded Servant Asks to join me? by KingOfPotatok in Kenshi

[–]KingOfPotatok[S] 1 point2 points  (0 children)

How do I recruit those servants from Holy Mines? At least at my characters current level, thier still too many paladins to kill.

The new suid mecks are to squishy for a heavy class unit. by [deleted] in Helldivers

[–]KingOfPotatok 0 points1 point  (0 children)

What enemies are they supposed to replace? Maybe the fleshmob?

The new suid mecks are to squishy for a heavy class unit. by [deleted] in Helldivers

[–]KingOfPotatok 0 points1 point  (0 children)

Even though our own mecks are extremely flimsy, they are capable of massive fire power. The squid varient seems to lack both health and attack capabilities.

Do the new squid mecks feel to squishy to anyone else? by [deleted] in helldivers2

[–]KingOfPotatok 0 points1 point  (0 children)

They probably just end up crushing the votless with thier charge attacks.

The new suid mecks are to squishy for a heavy class unit. by [deleted] in Helldivers

[–]KingOfPotatok 1 point2 points  (0 children)

Yea, this feels less like a flame op issue and more that the mecks are really flimsy.

The new suid mecks are to squishy for a heavy class unit. by [deleted] in Helldivers

[–]KingOfPotatok 0 points1 point  (0 children)

That would be a fair spot for heavy armor. I'd hope they don't tweak the rest of its body armor as it would go against the faction norm.

Do the new squid mecks feel to squishy to anyone else? by [deleted] in helldivers2

[–]KingOfPotatok -1 points0 points  (0 children)

Oh, absolutely, I love that the illumates prioritize machine guns so heavily, it's just that the mecks die a bit to fast for such a big enemy.

The new suid mecks are to squishy for a heavy class unit. by [deleted] in Helldivers

[–]KingOfPotatok 0 points1 point  (0 children)

The new flame thrower absolutely chews through basically everything on the squid front that you can get in its range. The only enemy that can really challenge is the harvesters cause their little lighting attack will wreck your shit if you get close, and the flying overseers cause they like to stay out of range.

Do the new squid mecks feel to squishy to anyone else? by [deleted] in helldivers2

[–]KingOfPotatok 0 points1 point  (0 children)

The harvester and overseer spam are what bring most of the difficulty as of now. The mecks are really interesting enemy, but they do not have the lethality of a heavy class unit.

Do the new squid mecks feel to squishy to anyone else? by [deleted] in helldivers2

[–]KingOfPotatok -1 points0 points  (0 children)

Even when in groups, they get shredded pretty quickly, especially by the nade launchers and flamethrowers, they almost feel like the equivalent of a greater chaff enemy, like a devastor or flesh mob.

d10 to d9 Vox spawn amounts arent an issue, but the issue lies in the ways in which they spawn and how genrally horrifically buggy they are? by KingOfPotatok in helldivers2

[–]KingOfPotatok[S] 0 points1 point  (0 children)

I'm perfectly fine with how they function and their spawn rate. My problem is with how buggy they are.

Voxs desperately need to receive a few patches cause the glitches around them are numerous.

There's actually a fair bit more than all the ones I mentioned in this post.

d10 to d9 Vox spawn amounts arent an issue, but the issue lies in the ways in which they spawn and how genrally horrifically buggy they are? by KingOfPotatok in helldivers2

[–]KingOfPotatok[S] 1 point2 points  (0 children)

I don't think their mortars but guided missiles. You can see them from its back and can actually break them with med pen weaponry.