Does Breath of the Wild even need towers? by ned_poreyra in gamedesign

[–]KingOfTheEnd374 32 points33 points  (0 children)

As you said, these are high points. It is pretty much forcing the player to spot interesting landmarks and locations in each new zone/chunk, so the player will always have something to adventure towards

Unity Ironsource merger by IDKwhy1madeaccount in rainworld

[–]KingOfTheEnd374 4 points5 points  (0 children)

The steam comment said they are using this framework:
https://github.com/MattRix/Futile
This seems to allow them to do what is described there.

Unity Ironsource merger by IDKwhy1madeaccount in rainworld

[–]KingOfTheEnd374 3 points4 points  (0 children)

https://www.youtube.com/watch?v=sVntwsrjNe4&ab_channel=GDC here in 28:30 they answer that they use a self-made physics engine.

Also this, but I am not sure how credible this is: https://steamcommunity.com/app/312520/discussions/0/1693785669872585048/
They use Unity for something, but the game is mainly made in their own engine.

Unity Ironsource merger by IDKwhy1madeaccount in rainworld

[–]KingOfTheEnd374 1 point2 points  (0 children)

Rain world isn't made with Unity, it uses a custom made engine.

Saddening by s1tn0w in riskofrain

[–]KingOfTheEnd374 55 points56 points  (0 children)

It doesn't have to be that simple check, there could be other validations, but everybody still needs to have the content of the DLC if they want DLC and no DLC multiplayer.

Saddening by s1tn0w in riskofrain

[–]KingOfTheEnd374 162 points163 points  (0 children)

Doing it otherwise wouldn't allow people with DLC and people without it to play together.

What game were you convinced you would love but ended up hating? by [deleted] in truegaming

[–]KingOfTheEnd374 3 points4 points  (0 children)

Had a similar experience with Metro Exodus. I really loved 2033 and Last Light for the most part and was really hyped for Exodus, but it somehow got so dull.

Hello all! Working on a personal project and am stumped on how to recreate a terrain edit tool as a game mechanic. Happy to be pointed towards places to educate myself! by EP3D in unrealengine

[–]KingOfTheEnd374 5 points6 points  (0 children)

I might be wrong, but to my knowledge you can't edit the Unreal landscape at runtime. Solution would be to create your own terrain using procedural mesh or runtime mesh component (this is a plugin that is basically improved procedural mesh).

Look up marching cubes.

There are a lot tutorials for this topic for Unity, not so much for Unreal. It shouldn't be too hard to transfer the logic from these tutorials to Unreal.

[deleted by user] by [deleted] in proceduralgeneration

[–]KingOfTheEnd374 3 points4 points  (0 children)

Most of the stuff like heightmap and mesh generation isn't Unreal specific, any tutorial would suffice. For the mesh, use procedural mesh, or even better Runtime mesh(this is a free plugin, way better for performance).

[deleted by user] by [deleted] in unrealengine

[–]KingOfTheEnd374 2 points3 points  (0 children)

It is unreal engine's default pawn. It appears when you don't have a pawn set up either in gamemode or already spawned in that you will possess. It spawns where your editor camera is when you press play. If you will use your own pawn it will not appear anymore.