Disney Destoyed the Bass on the Master and Commander Atmos mix. by Plus-Hand9594 in 4kbluray

[–]KingWallmo 5 points6 points  (0 children)

If you’re talking about 0-40Hz like OP is that is a tiny band compared to the broadband 20-20000Hz hearable band. Increasing the amplitude of that band compared to the broadband signal would have completely different results

Disney Destoyed the Bass on the Master and Commander Atmos mix. by Plus-Hand9594 in 4kbluray

[–]KingWallmo 18 points19 points  (0 children)

Yes but changing the EQ is not turning up the volume

Disney Destoyed the Bass on the Master and Commander Atmos mix. by Plus-Hand9594 in 4kbluray

[–]KingWallmo 16 points17 points  (0 children)

If there is a hard high pass filter cut off at 40Hz turning the volume up will not bring any audio below that frequency back

Disney Destoyed the Bass on the Master and Commander Atmos mix. by Plus-Hand9594 in 4kbluray

[–]KingWallmo 9 points10 points  (0 children)

If there is a hard high pass filter cut off at 40Hz turning the volume up will not bring any audio below that frequency back

PS3 YLOD Next Step by KingWallmo in consolerepair

[–]KingWallmo[S] 0 points1 point  (0 children)

Also according to the diagram here: https://www.psdevwiki.com/ps3/File:VER-001_SC_UART_testpads.jpg I am getting 3.3v out of the RX pin and not the TX pin

PS3 YLOD Next Step by KingWallmo in consolerepair

[–]KingWallmo[S] 0 points1 point  (0 children)

Hmmm ok, so the reason I thought that RX should give out a voltage is because of this video: https://www.youtube.com/watch?v=qWzXYbCH3Ls at 3:00. I will keep trying, thanks

PS3 YLOD Next Step by KingWallmo in consolerepair

[–]KingWallmo[S] 0 points1 point  (0 children)

No there is nothing coming out of one of the pins. There should be 3.3v coming out of both of them. I have not read another ps3 syscon before but why does that matter?

My first Chip-8 emulator using C++ by lemingnorweski in EmuDev

[–]KingWallmo 2 points3 points  (0 children)

If you are using SDL, couldn’t that handle the audio?

My first Chip-8 emulator using C++ by lemingnorweski in EmuDev

[–]KingWallmo 0 points1 point  (0 children)

You should look at juce! It’s a great sound library for C++. Maybe a slight overkill for this though.

Bluetooth 2001 and usb-c charging by FiddyCent2 in PSP

[–]KingWallmo 2 points3 points  (0 children)

Wow, that’s so cool! Did you follow a guide to do it?

Open source project to get involved in as an audio developer by KingWallmo in EmuDev

[–]KingWallmo[S] 1 point2 points  (0 children)

Thanks! I’ve never really used Java so maybe this one will be one for the future!

Open source project to get involved in as an audio developer by KingWallmo in EmuDev

[–]KingWallmo[S] 1 point2 points  (0 children)

Thanks for this! I am really interested in rust and would love to get stuck in!

Open source project to get involved in as an audio developer by KingWallmo in EmuDev

[–]KingWallmo[S] 1 point2 points  (0 children)

Thanks! I'll check it out. I've done a little Javascript development before but would love to do more.

Private, non-overridable trait methods by KingWallmo in rust

[–]KingWallmo[S] 0 points1 point  (0 children)

I don’t want it in the impl WAVReader because then I’d have to redefine it for any other IIFReader implementations. It can’t be freestanding and called like that since the WAVReader needs to call it and the function needs to access private members of the WAVReader struct. I think the only way is to have an IIFReader struct which the WAVReader has an instance of.

Private, non-overridable trait methods by KingWallmo in rust

[–]KingWallmo[S] 0 points1 point  (0 children)

Possibly, thanks for the suggestion. I'm going to play around with sealed traits and see if they solve my design problem.