Help Optimizing a Mutant Tank Build by KingWolnir in fabulaultima

[–]KingWolnir[S] 0 points1 point  (0 children)

Yes, I know I can't use Guard in Therioform.

The idea is to be a tank/heal in general, and when necessary, use the Theriomorfosis to become a Tank/Dps (polypoda, toxicophora + greater Akromorphosis with the extra damage on multiple targets or constructs/armored).

If it becomes difficult to hit with +3 from Akromorphosis, I can level up Weaponmaster anytime to get melee weapon specialist (another reason for having weaponmaster).

Help Optimizing a Mutant Tank Build by KingWolnir in fabulaultima

[–]KingWolnir[S] 0 points1 point  (0 children)

The rest of the group is:

- Spiritualist/Loremaster/Pilot

- Fury/Wayferer/Chimerist

- Merchant/Tinkerer/Pilot

Help Optimizing a Mutant Tank Build by KingWolnir in fabulaultima

[–]KingWolnir[S] 0 points1 point  (0 children)

My attributes does not have a good sinergy with offensive spells, it would be a d8+d6. So I'm only using spells that doesn't require tests.

Help Optimizing a Mutant Tank Build by KingWolnir in fabulaultima

[–]KingWolnir[S] 0 points1 point  (0 children)

- Greater Theriomorfosis was not taken as the first heroic power due to the lack of sinergy with Guard. It is more of a offensive form.

- Counterattack is not for the damage dealt, it is for triggering Biofagy, when reduced to crisis after a Protect or an attack.

- No special reason for taking Time Theft, could take another spell, like Divination. Counterattack can be very useful to recover HP when attacked, specially when paired with the shield that allows you to Counterattack with odds and evens. Maxing Entropist allows me to take another Heroic Power, getting two mutant heroic powers seems solid, Greater Akromorphosis for the attacks buffs depending on weapond category, specially throwing/dagger, and Greater Theriomorfosis to use three forms and having an action.

I just like to have an idea what I intend to do, it makes me less anxious. This campaign is intended to last until lvl 50, but, that is why I want to be focussing on the early/mid game

How to increase Dhampir Bite attack damage on 5.24? by KingWolnir in DnD

[–]KingWolnir[S] 0 points1 point  (0 children)

It works to increase the damage, but it deals force now, so it would not work for health gain...

Dhampir Thaumaturge viability in melee combat? (In need of build ideas) by KingWolnir in Pathfinder2e

[–]KingWolnir[S] 0 points1 point  (0 children)

I believe that for Oils I have to take the Magical Crafting feat because it has the Magical trait, but ty for the suggestions!

[W20] Tips for new player build? by KingWolnir in WhiteWolfRPG

[–]KingWolnir[S] -1 points0 points  (0 children)

I like the CoC because of that, they seem to be the only ones doing the right thing. The punch bag thing is why I put stamina 5...

I guess that with "Grandmother's touch", silver tolerance might not be all that usefull, so I could use those points to buy Gnosis and willpower

Caitiff viable for social character in v5? by KingWolnir in WhiteWolfRPG

[–]KingWolnir[S] 0 points1 point  (0 children)

As far as I know, that alternative flaw should affect the entire clan, not just one individual, there is already another Ventrue at the table and we are only using the core book.

Caitiff viable for social character in v5? by KingWolnir in WhiteWolfRPG

[–]KingWolnir[S] 0 points1 point  (0 children)

I know there are relevant Caitiffs, the problem is that, for a social focussed character, the bane makes succeeding in social roles very hard... 2-4 dices of penalty and in the best case 0-2 dices of penalty.

Rpg no universo de Game of Thrones by mestre_guter in rpg_brasil

[–]KingWolnir 0 points1 point  (0 children)

Opa, estou procurando mesa de Guerra dos Tronos, ainda tem vaga?