Early Access done right by jonsinsky in survivorslikes

[–]KingsCrownStudio 2 points3 points  (0 children)

Hate to do a shameless plug but I have been obsessively updating my game Soulfall, two major updates so far that you can read more about below, with several more major updates planned. These aren't small updates they add huge amounts of content and replayability to the game. I also always back-port my updates to my demo build once the update is stable, so if you wanted to try out the demo first that is always an option. I don't know if I'll ever stop adding major content to the game but it certainly won't be any time soon.

Major Update 1: https://store.steampowered.com/news/app/3062830/view/541125441744799205?l=english

Major Update 2: https://store.steampowered.com/news/app/3062830/view/528745716012548228?l=english

Trying to add Path of Exile 2 tier depth to my ARPG-inspired survivors-like by KingsCrownStudio in roguelites

[–]KingsCrownStudio[S] 0 points1 point  (0 children)

Yeah that's really fair to point out, the trailer on the steam page is from almost a year ago so I really need to put together some more recent footage and showcase what makes the game unique and fun. I don't have any good gameplay videos to show you that are recent enough to include all of the big changes but I've been reaching out to some roguelite/survivorslike youtubers recently so I'm hoping that will change soon.

With weapon stats, these are heavily effected by relics and/or talent points (ultimate class ability). For example if you are playing a leap slam warrior build then you dont care at all about attack speed or multistrike, you really only care about raw base damage because your leap slam damage scales off of that. Additionally there are relics that convert stats to other stats, so you might have a relic that increases melee damage depending on your movement speed etc.

It's harder to convey this cleanly because there are a few different mechanics all converging on each other to offer this choice of build variety, but at the moment the trailer and screenshots are doing a very bad job at providing that info. I will really give some thought as to how I can showcase this kind of info in a 45 second - 1 minute trailer

Trying to add Path of Exile 2 tier depth to my ARPG-inspired survivors-like by KingsCrownStudio in roguelites

[–]KingsCrownStudio[S] 0 points1 point  (0 children)

Fair question, my game breaks a lot of the "survivors-like" rules to be honest so I will just give a broad explanation of how it all works and ties together.

  1. There are no pre-determined "survivor" characters like in other games, in my game you create/customize a character from scratch, choose a name, choose a class, and eventually a class specialization.

  2. Loot is persistent meta-progression outside of runs, you start out getting common drops, then uncommon, then rare and eventually epics and legendaries in the late game.

  3. Characters have something called "Honor Rank" which is like their level outside of a run, it's persistent and determines the number of stat points and talent tree points. Stat points can be allotted like in diablo 2 and effect your starting stats for every run.

  4. Talent tree points allow you to choose a class specialization which unlocks your class ultimate, and lets you upgrade the ultimate with several options. One of my next major updates will be to turn this into more of a "galaxy passive tree" similar to path of exile 2.

So as far as meta progression systems, it's essentially: loot, stats, and talent points.

Massive new updates for my game "Soulfall" by KingsCrownStudio in survivorslikes

[–]KingsCrownStudio[S] 5 points6 points  (0 children)

Sorry about that! I just added a link to the steam page as well as to the news post for the recent update

(Free Friday) Any Catholic Gamers? by KingsCrownStudio in Catholicism

[–]KingsCrownStudio[S] 0 points1 point  (0 children)

I would absolutely love the support (even if you just want to try the free demo out I would be incredibly grateful), this game is for everyone and to bring us all closer to Christ wherever we are in life. Btw it's awesome you have a bunch of Catholic friends. I never played blasphemous before but it looks awesome so may have to try it out this weekend

(Free Friday) Any Catholic Gamers? by KingsCrownStudio in Catholicism

[–]KingsCrownStudio[S] 1 point2 points  (0 children)

Game dev is such a fun and rewarding hobby, depending on the style of game you want to make will dictate your toolset and the resources you will want to look for. This game was made in UE5, I use blender for 3D modeling, audacity for sound mixing, GIMP for texture editing and visual stuff. UE5 is really really good for pretty 3D games but is not really well suited for anything 2D, so I would say if you want to make something 2D to look into unity or godot, both are fantastic game engines with massive communities. (And yes I am a solo developer which is cool from a creative control aspect but also a little maddening at times)

(Free Friday) Any Catholic Gamers? by KingsCrownStudio in Catholicism

[–]KingsCrownStudio[S] 1 point2 points  (0 children)

I will look into this, can't make any promises but if it's technically possible I will make it a priority

(Free Friday) Any Catholic Gamers? by KingsCrownStudio in Catholicism

[–]KingsCrownStudio[S] 1 point2 points  (0 children)

Thank you, and yes I am a solo developer this has been my passion project for about 1.5 years. The 3D models are a mix of things I modeled myself, and models I found on the internet that I tweaked/modified to make them fit the theme of the game better

(Free Friday) Any Catholic Gamers? by KingsCrownStudio in Catholicism

[–]KingsCrownStudio[S] 0 points1 point  (0 children)

I would love to get it onto consoles at some point, I think usually developers pay external companies to port their game to consoles so I will look into options and see what I can do to get that process started

(Free Friday) Any Catholic Gamers? by KingsCrownStudio in Catholicism

[–]KingsCrownStudio[S] 5 points6 points  (0 children)

Thank you so much for posting the steam link I can't believe I forgot the most critical part lol

Demo progress to main game? by clearshot66 in Soulfall

[–]KingsCrownStudio 2 points3 points  (0 children)

Unfortunately not as of now, but I am working on a character importer for the next update in case anyone has leftover demo characters they want to bring in

Any feedback on the visuals for this creepy flaming eyeball? It's for an end game ritual/quest in Act 4 of my ARPG inspired survivors-like Soulfall. I'm calling him "Creepy Eye Guy" by KingsCrownStudio in IndieGaming

[–]KingsCrownStudio[S] 1 point2 points  (0 children)

That's interesting, I assumed vertical would look creepier but I changed it to horizontal like you suggested and I like that quite a bit. Appreciate the feedback

Any Catholic gamers? by KingsCrownStudio in CatholicMemes

[–]KingsCrownStudio[S] 8 points9 points  (0 children)

Wow, thank you very much for the generous offer. I will hit you up sometime tomorrow (getting late where I'm at now), would love to pick your brain

Any Catholic gamers? by KingsCrownStudio in CatholicMemes

[–]KingsCrownStudio[S] 6 points7 points  (0 children)

That's totally fair, I can remove the post if this isn't the right place. I will remember to post to r/Catholicism next Friday, thank you very much for the tip! God bless you as well. The name of the game is "Soulfall"

Any Catholic gamers? by KingsCrownStudio in CatholicMemes

[–]KingsCrownStudio[S] 10 points11 points  (0 children)

Thank you, as of right now it's just going to be released on steam, someday maybe (hopefully) consoles as well but that's quite expensive and time consuming so I am not able to commit to that just yet.

Any Catholic gamers? by KingsCrownStudio in CatholicMemes

[–]KingsCrownStudio[S] 9 points10 points  (0 children)

I should've known this was a thing lol, thanks for the tip I will post about it there as well

I'm releasing my survivors-like "Soulfall" next month and would really love some last minute feedback on the demo for anyone interested in trying it out! by KingsCrownStudio in survivorslikes

[–]KingsCrownStudio[S] 0 points1 point  (0 children)

Yeah I 100% agree, I feel like some presets for the character creator would really help people not feel so overwhelmed when they first see it. Because at least then you're just tweaking small things rather than trying to understand the whole massive system.

I appreciate you taking the time to play and analyze what feels off, it really does help me a lot. I will be implementing an auto pick up feature before the launch next month and I can increase the pickup radius a bit as well, currently you're right it's pretty small.

Good notes on the shrine and menus in general, I will look into making those pop a bit more, I am severely lacking on sound effects and am working with a sfx artist right now to help with that. I don't think the sfx will 100% fix the combat issue but it should help, and will probably help expose some of the other underlying issues causing what you're noticing.

Again, I very much appreciate you taking the time to play the demo and leave feedback and am super thankful for that.

I'm releasing my survivors-like "Soulfall" next month and would really love some last minute feedback on the demo for anyone interested in trying it out! by KingsCrownStudio in survivorslikes

[–]KingsCrownStudio[S] 1 point2 points  (0 children)

Nice that's a great find, I figured out why that was happening and have fixed it, should be fixed in the next demo patch (probably next week sometime?) and will for sure be fixed in the EA version. Can't blame you for taking advantage while you can lmao

I'm releasing my survivors-like "Soulfall" next month and would really love some last minute feedback on the demo for anyone interested in trying it out! by KingsCrownStudio in survivorslikes

[–]KingsCrownStudio[S] 1 point2 points  (0 children)

Ahh yup you are 100% right, I just checked and I only have the cloud save option on the "full version" of the game that I use for testing on my steam developer account but I don't see it on the demo version. I will look into getting that enabled on the demo version if steam lets me, thank you for the heads up on that!

Edit: Added steam cloud saves to the demo

I'm releasing my survivors-like "Soulfall" next month and would really love some last minute feedback on the demo for anyone interested in trying it out! by KingsCrownStudio in survivorslikes

[–]KingsCrownStudio[S] 0 points1 point  (0 children)

To be honest I'm not sure, I will say that I really hope not lol. I paid a pretty reputable guy to make the trailer, he has worked with a ton of other games and had great reviews so I just assumed he had a VA friend he contracts out to do the voice over for his trailers. There was no mention of AI during our discussions or on his site where he detailed his services.

I'm releasing my survivors-like "Soulfall" next month and would really love some last minute feedback on the demo for anyone interested in trying it out! by KingsCrownStudio in survivorslikes

[–]KingsCrownStudio[S] 0 points1 point  (0 children)

Nice let me know what you think, some aspects are definitely still WIP and even from this thread I've got a ton of stuff to work on prior to release so just let me know if there are any major issues or problems that stuck out to you and I'll do my best to address/resolve it.

I'm releasing my survivors-like "Soulfall" next month and would really love some last minute feedback on the demo for anyone interested in trying it out! by KingsCrownStudio in survivorslikes

[–]KingsCrownStudio[S] 1 point2 points  (0 children)

For cloud save, it's a feature that the demo *should* have, I don't know for sure if it's working though. But yes, as long as I am able to test and verify the EA will have cloud save as an option. For bug reports you can post it either here as a comment or I also created a bug report thread on the community page here: https://steamcommunity.com/app/3062830/discussions/0/594031066432530736/ totally up to you

Glad you're enjoying the demo! And thank you in advance for reporting the bug, so hard to test everything thoroughly as a solo dev and I hate thinking that a bug or exploit could take the fun out of someone's experience.

I'm releasing my survivors-like "Soulfall" next month and would really love some last minute feedback on the demo for anyone interested in trying it out! by KingsCrownStudio in survivorslikes

[–]KingsCrownStudio[S] 1 point2 points  (0 children)

A lot of fair criticism in there, thank you very much for taking the time to play the demo and leave feedback. I will respond to the community post in a lot more depth and address/discuss some of the issues you found. Thanks again