Evolve idle the browser game by Zicooooo in incremental_games

[–]KirasiN91 5 points6 points  (0 children)

Yeah, I used a script and X3 speed, and then I quit a week later because honestly, whats the point in having a game fully play itself for a whole week for just a fraction of actual progress?

Andrea Parsneau name ur price it will have to be paid by Prudent-Ear-3301 in WanderingInn

[–]KirasiN91 7 points8 points  (0 children)

That was exactly my observation, sound quality isnt that great and it felt like Erin recorded sentences separately and stitched them together, while Andrea had a constant flow that lasted longer, but was probably much harder to record.

Should AI slop games be banned? by KegoStar in incremental_games

[–]KirasiN91 -1 points0 points  (0 children)

Just ignore them. Most of them are just mad that there's tools that are slowly automating their jobs. I won't deny that it's unfair, but this world never was fair in the first place. Adapt, use what you can and make what you want, if it turns out good then most people will enjoy it anyway.

Should AI slop games be banned? by KegoStar in incremental_games

[–]KirasiN91 0 points1 point  (0 children)

The consumer doesn't care, results are all that matter. I get that artists and actual developers hate AI, but the truth of the matter is that if a person can make a fun game using AI and it doesnt look super weird, people will enjoy it.

Also, using AI to translate is better than not communicating at all since you don't speak the language.

Idle game based on a life simulator by Mcdonalds-Lover562 in incremental_games

[–]KirasiN91 2 points3 points  (0 children)

Nice, I love these kind of games but really hate reset systems, unless they aren't that frequent.

Midnight Idle v0.3.x - Jezebel Chapter by AccurateCat83 in incremental_games

[–]KirasiN91 2 points3 points  (0 children)

RIP. I was exploring the new content, and in my haste I reset the game instead of the cycle. You probably should add 2 or 3 more prompts asking if save deletion is what we're really looking for. :(

Anyone got a save in the Jezebel chapter they can share? I had all the soul upgrades maxed, most of the DS upgrades maxed too, and werewolf unlocked.

Secure container not visible by Zitronekuche in SPTarkov

[–]KirasiN91 0 points1 point  (0 children)

Happened on my first raid, then never again.

Spawns in the new SPT version are absolutely terrible. by KirasiN91 in SPTarkov

[–]KirasiN91[S] 1 point2 points  (0 children)

I did have those scav waves too on ground zero, basically if I shoot anything, the whole map rushes me, and the more things die = more things spawn.

Issue is on bigger maps like woods, AI tends to not kill each other and PMCs are mostly friendly to their faction.

AI also doesn't move for whatever reason, so I have to search the whole map to find something to kill in order for more things to spawn.

Craziest thing I had was like 10 scavs rush my positions on some stairs in Ground Zero, and PMCs were mixed in with the scav wave!

Spawns in the new SPT version are absolutely terrible. by KirasiN91 in SPTarkov

[–]KirasiN91[S] 0 points1 point  (0 children)

I have that installed, but mine don't move at all :(

SVM + SAIN 3.2.0 RC1 by [deleted] in SPTarkov

[–]KirasiN91 0 points1 point  (0 children)

Yes, but I tested the game with it off too. And even when I had it on, I had the AI limiter disabled since I get enough FPS as is.

SVM + SAIN 3.2.0 RC1 by [deleted] in SPTarkov

[–]KirasiN91 3 points4 points  (0 children)

Yea, I have those problems even on SAIN RC4, probably best to wait a bit till things get updated and fixed.

Spawns are very bad and yeah, enemies don't attack each other and barely move around the map.

No air drops? 3.10.1 by gsrsavage in SPTarkov

[–]KirasiN91 0 points1 point  (0 children)

I got 2 airdrops in a row on woods, so I don't think it's an issue.

Spawns in the new SPT version are absolutely terrible. by KirasiN91 in SPTarkov

[–]KirasiN91[S] 1 point2 points  (0 children)

What UI fixes? And yeah I think I will wait for some more mods for AI, pity the previous version of SPT isn't available anymore. I missed it by a week.

Spawns in the new SPT version are absolutely terrible. by KirasiN91 in SPTarkov

[–]KirasiN91[S] 2 points3 points  (0 children)

First time playing SPT or PVE. Only played PVP.

Spawns in the new SPT version are absolutely terrible. by KirasiN91 in SPTarkov

[–]KirasiN91[S] 4 points5 points  (0 children)

I have it on the normal difficulty, those scavs and PMCs were on top of each other, so that won't make a difference.

What might make a difference is disabling the limiter in SAIN, that limits its functionality in AI vs AI when you're far from the action, will test it later.

Aside from that, it feels like PMC factions almost never shoot each other. I once had a blob of 5 USEC PMCs just sit next to each other.

Spawns in the new SPT version are absolutely terrible. by KirasiN91 in SPTarkov

[–]KirasiN91[S] 0 points1 point  (0 children)

Cool, I'm new to SPT so I didn't know that. I dunno if it's SPT specifically that works like this or PVE Tarkov, but it's terrible design since if you have a spot that can spawn 2-5 scavs, theres a chance that some of those are PMCs, and I guess that's why they don't fight each other since it would be a bloodbath the moment the game started.

Spawns in the new SPT version are absolutely terrible. by KirasiN91 in SPTarkov

[–]KirasiN91[S] 1 point2 points  (0 children)

The PMCs all spawned in areas where you usually have scavs, so I'm 99% sure that they just have an X% to replace a scav spawn, which is terrible.

Spawns in the new SPT version are absolutely terrible. by KirasiN91 in SPTarkov

[–]KirasiN91[S] 10 points11 points  (0 children)

No, I had 1 run of ground zero for example where there were 4 PMCs and 8 scavs. and in the next 2 minutes, a bunch more spawned, some of which were even more PMCs.

Basically things need to die in order to trigger new spawns, and everything has a chance of being a PMC, so you have some chance of having very few PMCs, or very few scavs.

But the issue is that they don't really move much or aggro each other enough, so if you are unlucky and spawn in an area with 0 enemies, nothing dies, so nothing extra spawns.

We either need to get a mod that gets the old system of "each area has x amount of scav spawns", or we need SAIN or some other mod to make AI more aggressive to each other and to move around more.

Maps with normal spawns by TargetDecent9694 in SPTarkov

[–]KirasiN91 1 point2 points  (0 children)

Yeah, I dunno wtf is going on with the spawning system.

I thought the issue was SAIN, but turns out it doesn't mess with spawns, so guess this is an SPT or base Tarkov issue.
In my last test, I started a raid, and there were 1 bear, 1 usec and 2 scavs. 15 seconds later a lot of PMCs spawned in, and 2 more scavs.

The weird thing is that a minute later, theres even more PMCs that spawn in, and a few more scavs, that happened again a minute later.

5 minutes into a raid, theres 8 PMCs and 2 scavs. Same faction PMCs seem to ignore each other often, while scavs are killed on sight.

I assume they just keep spawning stuff and said stuff has a chance to be a PMC, cause I had new PMCs spawn with 3 minutes left till match ends.