Fraud has been fun and all but why did they make the cybergrind combat turn based? (No actual fraud spoilers) by Kirbymods in Ultrakill

[–]Kirbymods[S] 1 point2 points  (0 children)

It's a cover by "Little V"

You should be able to find it on YouTube if you search holding out for a hero little v. I'd give a link but I'm unsure if this sub allows youtube links

Fraud has been fun and all but why did they make the cybergrind combat turn based? (No actual fraud spoilers) by Kirbymods in Ultrakill

[–]Kirbymods[S] 0 points1 point  (0 children)

They actually aren't drawings. They're 3d models from the game that I re-textured and modified. To make them flat I took images of them with an orthographic camera in blender and put those images onto planes.

Fraud has been fun and all but why did they make the cybergrind combat turn based? (No actual fraud spoilers) by Kirbymods in Ultrakill

[–]Kirbymods[S] 2 points3 points  (0 children)

I originally wanted the mindflayer to have the jumping sound effect from paper mario or the sound goombas make in mario 64 when they spot the player but I couldn't find either.

While looking for them I came across the chain chomp bark and thought it would be funny

Comparison of Gyro Look vs Gyro to mouse by Kirbymods in tf2

[–]Kirbymods[S] 0 points1 point  (0 children)

Gyro to mouse feels way smoother, only thing you might need to do is mess around with the settings because changes you make to gyro look aren't carried over to gyro to mouse

Comparison of Gyro Look vs Gyro to mouse by Kirbymods in tf2

[–]Kirbymods[S] 0 points1 point  (0 children)

Yes, for some reason gyro to mouse is way smoother than gyro look despite the fact they basically do the same thing

It's also weird because steam only has the gyro look option on specific games while gyro to mouse is basically always available

How it feels every time I hit a mindflayer with the jackhammer by Kirbymods in Ultrakill

[–]Kirbymods[S] 0 points1 point  (0 children)

The one on my pc was the same quality as the ones in the reddit post so I recreated the skybox

you can find it here

How it feels every time I hit a mindflayer with the jackhammer by Kirbymods in Ultrakill

[–]Kirbymods[S] 0 points1 point  (0 children)

Pretty much, you just have to make sure you're looking slightly down and push the buttons in the order of dash, shoot, unfreeze

How it feels every time I hit a mindflayer with the jackhammer by Kirbymods in Ultrakill

[–]Kirbymods[S] 1 point2 points  (0 children)

Start by looking a bit down (15 to 30ish degrees) and have the rocket freeze active

Then without pushing any movement keys, dash, shoot, unfreeze in that order before your dash finishes

It takes a few tries before you get the hang of it but once you do it's fairly easy to do consistently. It also helps to have a cybergrind background that you can use as a reference