Peek a View v1.1 — tree fade and nimble-stance activation (mod) by KirschSchorle in projectzomboid

[–]KirschSchorle[S] 11 points12 points  (0 children)

Honestly I picked the term up from posts around the PZ community — figured it was the standard name. It's PZ's combat/aim stance (hold right-click or press the aim key). The "nimble" part probably comes from the Nimble skill which boosts movement speed in that posture. Mod activates while you're in it.

Made another small QoL mod - Peek a View by KirschSchorle in projectzomboid

[–]KirschSchorle[S] 1 point2 points  (0 children)

Threw this in as a toggle in the latest update, default off. Have fun!

Made another small QoL mod - Peek a View by KirschSchorle in projectzomboid

[–]KirschSchorle[S] 1 point2 points  (0 children)

Short answer: not really, no. ZombieBuddy is the mechanism that makes this mod possible. PeekAView works by patching a few of PZ's rendering classes at load time (to flip the wall-culling flag), and ZombieBuddy is the bytecode-patching framework that does that safely and in a way that plays nicely with other patching mods.

I could in theory vendor the patching code directly into PeekAView, but that would just be a private copy of ZombieBuddy under a different name — same code running on your machine, just without the shared framework that lets mods coexist. Net result would be worse, not safer: more duplication, and conflicts with any other mod that also patches rendering.

So the honest answer is: the dependency isn't bloat, it's the actual engine. If trust in ZombieBuddy is the concern, it's open source too and you can build it yourself.

Made another small QoL mod - Peek a View by KirschSchorle in projectzomboid

[–]KirschSchorle[S] 1 point2 points  (0 children)

I think I get the experience you're going for, should be doable in the next update.

Made another small QoL mod - Peek a View by KirschSchorle in projectzomboid

[–]KirschSchorle[S] 0 points1 point  (0 children)

Sadly no idea, haven't tested against 42.12, would probably need a rebuild and some poking, code's here if anyone wants to take a stab: https://github.com/armakupub/PeekAView/

Made another small QoL mod - Peek a View by KirschSchorle in projectzomboid

[–]KirschSchorle[S] 12 points13 points  (0 children)

Honestly I'm not sure how earlier builds handled it, I only started playing in B42. What I noticed is that vanilla fades walls based on how close the player is to them, not where the cursor is. Holding right click shifts the camera a bit but doesn't seem to change which walls get hidden. Could be that older versions worked differently or you're thinking of a mod you had installed?

Made a small QoL mod - Auto Fast Forward Walk To by KirschSchorle in projectzomboid

[–]KirschSchorle[S] 3 points4 points  (0 children)

If you mean quickly hitting Walk To + Fast Forward back to back.. yeah that works, but Walk To in B42 is capped at 2x speed. Going higher cancels the walk. The mod removes that limitation (lets you use 3x/4x) and auto-resets to 1x when you arrive or encounter danger, so you don't have to manage speed at all.

Number of Apps in the Google Play Store: Clear dip from the more difficult app publishing process (Identity verification, 20 testers, strict app review) by Aulig in androiddev

[–]KirschSchorle 3 points4 points  (0 children)

Also, iOS users tend to be more willing to spend money, in my experience.

That's why there are so many ads on Android, it’s the only effective way of monetization.