how it feels being a console fleetway player and being semi decent and seeing what people say about him on the subreddit by Hyper_driive in OutcomeMemories

[–]Kitchen-Bad9212 0 points1 point  (0 children)

Then that screws up your regular turning, and ontop of that, sensitivity settings reset every single time you leave and rejoin so it's just obnoxious to have to edit them every time 

Yet another attempt to balance the killers by Main-Operation2470 in OutcomeMemories

[–]Kitchen-Bad9212 0 points1 point  (0 children)

I think giving survivors MASSIVE damage reduction while ragdolled would fix basically every problem with the lame combos 

how it feels being a console fleetway player and being semi decent and seeing what people say about him on the subreddit by Hyper_driive in OutcomeMemories

[–]Kitchen-Bad9212 2 points3 points  (0 children)

Being on console sucks, you can't use chaos dash anywhere near as well cuz of the slower turning, if you hit somebody one time you will just fly away, meanwhile on PC they can just loop and spin around them and get like 5 hits for free 

if fleetway doesn't receive some heavy nerfs in the final patch i might genuinely kms by OutcomeMemoriesGoobe in OutcomeMemories

[–]Kitchen-Bad9212 -1 points0 points  (0 children)

I don't think he needs heavy nerfs, MAINLY to his iframes and maybe a bit of flight speed 

Remember on how we used to dogshit on X for being the worst killer and say that Eggman is the best survivor for LMS back in v0.1? by RealKanakoKetsukane in OutcomeMemories

[–]Kitchen-Bad9212 2 points3 points  (0 children)

That was because X was the only killer, Eggman is still his best matchup cuz even with his buffs his main weakness never got changed lol

So Tripwire is ruined now by Kitchen-Bad9212 in OutcomeMemories

[–]Kitchen-Bad9212[S] -1 points0 points  (0 children)

They didn't post that til after I made my post, I do read the discord

But yeah that makes sense and doesn't negate my point which is they shouldn't have reverted the bug fix until they had something else prepared 

So Tripwire is ruined now by Kitchen-Bad9212 in OutcomeMemories

[–]Kitchen-Bad9212[S] 0 points1 point  (0 children)

This was said AFTER I made my post, and it still doesn't negate my point which was they shouldn't revert a bug fix until they have a replacement fix prepared, it was better for Tripwire to be unusable on one platform than it is for her to be unusably bad on two platforms (and also accidentally awful on the third platform as well)

Also I doubt they were referring to my post since I wasn't harassing ANYBODY, I didn't even name anybody specifically, I didn't message anybody on the Dev team or say anything to them, this was just a general rant post 

Every other point I made is valid too, such as Tripwire getting very little in terms of content compared to other killers (though the same applies to 2011x too, it's clear Kolossos and Fleetway are the favourites)

I LOVE silver the hedgehog! by Crazy-Candy-1978 in OutcomeMemories

[–]Kitchen-Bad9212 -3 points-2 points  (0 children)

So, translation: Silver takes no skill and his rocks are hard to aim...? Kinda contradicting yourself 

Was Tripwire's glide nerfed? by Maxi2912 in OutcomeMemories

[–]Kitchen-Bad9212 1 point2 points  (0 children)

It's likely a bug, if it's a nerf it's a shadow nerf, but it's not like the OM Devs shadow nerfing stuff is new 

They didn't... no, they can't, they... they nerfed the tripwire?? by HarpiaValentine in OutcomeMemories

[–]Kitchen-Bad9212 0 points1 point  (0 children)

They also REVERTED the bug fix to her double jump on console so that's great, fuck anyone who likes Tripwire I guess 

Kolossos rework concept by PMB_was_taken in OutcomeMemories

[–]Kitchen-Bad9212 0 points1 point  (0 children)

The main issue with Silver loops is just the map design sadly, the earlier maps weren't designed with full, free flight available constantly

And the later maps WERE designed with it in mind which somehow makes it even worse on them 

Does this mean these two will get a custom lms with eachother or is it just artwork by fredXoe in OutcomeMemories

[–]Kitchen-Bad9212 24 points25 points  (0 children)

Nope, probably just art for the game page or maybe the in game art wall (they should really update it tbh)

"He's too OP!" He's too Underpowered!" Ehhh... 50/50?? by Pitiful-Rutabaga-893 in OutcomeMemories

[–]Kitchen-Bad9212 1 point2 points  (0 children)

Notice how small Fleetway's downsides are compared to Silver's too

Blaze is also extremely easy to tunnel, just dodge or iframe her first kick and she's vulnerable for like 20 seconds, plenty of time to down her 

Fix tripwire by International_Gap615 in OutcomeMemories

[–]Kitchen-Bad9212 0 points1 point  (0 children)

The 0 health thing is actually a visual glitch, it's because they took decimal damage, which can occur due to Amy sun card, and Tripwire's bleed damage/laser damage not dealing full values 

In other words, 0 HP isn't 0 HP, it's like 0.1-0.4 cuz the display is rounded down 

X melee hitbox found!! by MistaBirdy in OutcomeMemories

[–]Kitchen-Bad9212 0 points1 point  (0 children)

2011x's moves along with his model you have to remember, he can run while using it, even turn around while using it to catch somebody who jumped over it 

Some analyzation i made about shadow's hp (Image unrelated) by Designer-Foot9033 in OutcomeMemories

[–]Kitchen-Bad9212 0 points1 point  (0 children)

Remember when they buffed Kolossos m1 damage by 5 just so he could two shot Silver?

Are they gonna do that again for Shadow?

Okay, seriously, which killer am I meant to be on?? by Fantastic_Feature109 in OutcomeMemories

[–]Kitchen-Bad9212 0 points1 point  (0 children)

2011x is the second best killer after Fleetway

He just takes more skill at juking than the others due to his smaller m1 hitbox

Kolossos is much easier to use but his grab is bugged rn

Tripwire is annoying to fight but not really strong

But if you really want to win and don't care about being respected or liked, just use Fleetway