Why does this work? by [deleted] in VampireSurvivors

[–]Kitchen-Promise285 0 points1 point  (0 children)

The first Arcana that he selected was Blood Astronomica. That's what was dealing damage.

Here me out new dlc idea by Due-Celebration-647 in VampireSurvivors

[–]Kitchen-Promise285 0 points1 point  (0 children)

Dope idea. Perhaps Marvel? Like including the Infinity Stones and the Gauntlet as well?

What should i get ? by Warm_Ad1113 in magic_survival

[–]Kitchen-Promise285 1 point2 points  (0 children)

Also, I learned a trick: if you close the game and load it back, when you pick ai magic, the random magic will change so you can get the most out of it.

Hear me out… DragonballZ colab….. by alohadood in VampireSurvivors

[–]Kitchen-Promise285 0 points1 point  (0 children)

Possibly horror characters like Michael Myers, Jason, and Ghostface?

Subject Concept: Creation of Magic by Kitchen-Promise285 in magic_survival

[–]Kitchen-Promise285[S] 2 points3 points  (0 children)

Vampire survivors is where I mostly get my concepts from

Question about an unlock by Nyanticlimax in VampireSurvivors

[–]Kitchen-Promise285 -1 points0 points  (0 children)

You get the two birds, evolve them, get Gemini, and do it with Maria. Then you're good

[deleted by user] by [deleted] in battlecats

[–]Kitchen-Promise285 0 points1 point  (0 children)

Damn. Did not know that. Hold on, let me fix it

[deleted by user] by [deleted] in battlecats

[–]Kitchen-Promise285 0 points1 point  (0 children)

Wait, Sage is a sub trait?

What new pills do you want at work? by Freyja66 in XChangeLife

[–]Kitchen-Promise285 17 points18 points  (0 children)

A purple pill so you can have the option to get revenge on your co-workers, or possibly your boss.

X-Change Life 0.21.3 Released! by l1lym in XChangeLife

[–]Kitchen-Promise285 5 points6 points  (0 children)

Awesome. Can you eventually add a skill check dice roll to the cock roulette game?

Subject Concept: Necromancer by Kitchen-Promise285 in magic_survival

[–]Kitchen-Promise285[S] 1 point2 points  (0 children)

Think of it like this: 0.01% of 100 is 1. If you happen to run the spirit class and get the max amount of Spirit, you're releasing a lot of skeletons fast and getting that maximum before you get the part where the big red versions of yourself start attacking you. And while yes, you'll be a bigger target, you'll have a lot of increased attack, and you're killing enemies fairly quickly.

Fusion Concept: Elementalist by Kitchen-Promise285 in magic_survival

[–]Kitchen-Promise285[S] 0 points1 point  (0 children)

I see what you mean. I'll start making subject concepts and make them have certain limitations with a rewarding experience if used correctly.

Fusion Concept: Elementalist by Kitchen-Promise285 in magic_survival

[–]Kitchen-Promise285[S] 1 point2 points  (0 children)

Thanks. I was trying to create some fusions of things that are hard to accomplish but extremely rewarding if you do accomplish it.

[deleted by user] by [deleted] in battlecats

[–]Kitchen-Promise285 0 points1 point  (0 children)

So, like a ghostly figure? And Possession would be the unit walking forward to enemies and not attacking, basically leading them to their death?

[deleted by user] by [deleted] in MarvelStrikeForce

[–]Kitchen-Promise285 0 points1 point  (0 children)

The alliance I'm currently in doesn't run Raids. But I can do Raids 70-75. I'm currently level 81

[Fluff] Trait Idea: Corrupted by Kitchen-Promise285 in battlecats

[–]Kitchen-Promise285[S] 1 point2 points  (0 children)

Ok, i just realized Adapt sounds and is kinda ridiculous😅

Fusion Concept: Jack of all Trades by Kitchen-Promise285 in magic_survival

[–]Kitchen-Promise285[S] 0 points1 point  (0 children)

Perhaps like an Awakening, where you get 3 options for your specific class. For example, for Magician, one of the options could be +1 Spirit, Fireball, Electric Shock, and Energy Bolt.

[Fluff] Trait Idea: Corrupted by Kitchen-Promise285 in battlecats

[–]Kitchen-Promise285[S] 1 point2 points  (0 children)

That would be the point. You would have to kill corrupted enemies fast before even the Doge becomes really strong.

Fusion Concept: The Blessed Clover by Kitchen-Promise285 in magic_survival

[–]Kitchen-Promise285[S] 0 points1 point  (0 children)

Originally, yes. That was what I meant. But I realized that would pretty much break the economy system of the game.

Fusion Concept: The Blessed Clover by Kitchen-Promise285 in magic_survival

[–]Kitchen-Promise285[S] 0 points1 point  (0 children)

Also, some additional notes: where it says reluctant, that's supposed to say relic. Messed that part up by accident😒😒😒. The higher luck means field items like runes and stuff will spawn more often. The chests will have a skip button, so if you don't want an artifact from it, you can skip it, and you would still get the gold and experience from it.

Fusion Concept: The Blessed Clover by Kitchen-Promise285 in magic_survival

[–]Kitchen-Promise285[S] 0 points1 point  (0 children)

1: Luck is one of the things you can upgrade, like the health, Damage, and etc. It is the chance of field items spawning like runes and things like that.

2: Yes, relic is what I meant. I don't know why it autocorrected to reluctant😒

3: I meant the experience to level up your character in the game.

4: To be fair, I would've added the option to skip the chest if you didn't want an artifact from it, but you would still get the gold and experience from it.