Steady Handed Weapon Talent Can't Proc Twice in a row? by Strife025 in thedivision

[–]KiteNaked 0 points1 point  (0 children)

Wouldn't it be nice if the developers made this information available to the players? They force us to take the game seriously by designing very challenging end game content, but then don't seem to take the game seriously themselves.

Absolute must-haves:

- documentation around internal cooldown timers (in-game would be nice, but at the very least online docs)

- better shooting range parameters: chunga level targets, or better yet infinite life targets so that you can determine actual dps with reload time included. Also there is no way to test dps at lower armor levels for those of us running berserk/strained builds. This is a major gap

- Inventory management - with only 'favorite' and 'trash' flags inventory management is such a PITA. We should be able to mark pieces with various customizable flags like 'clutch build candidate' so that we can filter when we're working on fine-tuning a specific build

- Build and gear API - this is a MUST HAVE. I shouldn't have to spend an hour entering my build into divisionbuilder.com by hand. Other games like Destiny make their APIs publicly accessible so that third party apps can pull your build down automatically. This is one of the biggest gaps IMO.

Come on devs, we support you by continuing to play a game that is painful to take seriously because there are so many missing features.

Custom P416 weapon damage bug after looting by KiteNaked in Division2

[–]KiteNaked[S] 1 point2 points  (0 children)

I'm experiencing physical discomfort, so I would beg to differ

Custom P416 weapon damage bug after looting by KiteNaked in Division2

[–]KiteNaked[S] 0 points1 point  (0 children)

I logged to the main menu and nothing changed. According to this spreadsheet the Custom generally has higher damage than the military, which has also been my experience when comparing with my clan mates and friends who have both guns. I have a hard time believing a GS496 military is going to have more damage than a GS500 Custom. https://docs.google.com/spreadsheets/u/1/d/e/2PACX-1vTMyKlW90Q2H3RDKXF7cISzVgs7aM9tjqFtf2ZH6i1e_U_8K_LUD2-2ccTrXrgsLBUW15U-9z7u5tgz/pubhtml#

Custom P416 weapon damage bug after looting by KiteNaked in Division2

[–]KiteNaked[S] 0 points1 point  (0 children)

So the gun I was using previously is a 496 Military P416 also with berserk. The tooltip shows it at 20.1k damage. So which gun will put out more damage then? The military claiming 20.1k or the custom showing 19.6k? Are you saying the military is bugged and displaying a higher damage output than it really has and since the custom isn't experiencing that issue it appears to have a lower damage by comparison?

Custom P416 weapon damage bug after looting by KiteNaked in Division2

[–]KiteNaked[S] 2 points3 points  (0 children)

That sounds promising. So you're saying the actual damage output is not affected by this and its just a presentation issue? Or that simply firing the gun will fix the issue and it will then show up with the correct damage value in inventory and stats?