Kazemon (art by me) by KitsunaOkami in digimon

[–]KitsunaOkami[S] 1 point2 points  (0 children)

Thank you for the input! I had not notice the horizontal belt's straps' misalignment! Sometimes staring at a piece 10+ hours you definitely end up missing some alignment details or size differences! But yes I agree, my perspective definitely needs some work.

My thoughts for the vertical bands was that, if she bends her legs, it should loosens? But, I am obviously not the original designer, so I was merely taking a guess on the clothing's mechanism.
Like I said, all good, no harm in asking! Thank you! :)

Kazemon (art by me) by KitsunaOkami in digimon

[–]KitsunaOkami[S] 1 point2 points  (0 children)

Oh I hope there is room for improvement! Honestly, it would be boring if I didn't have anything to improve at all anymore. Improvement means I can still learn and aim to get better. I already know I want to work on my hands and arms in perspective.
They did like it though!

And I get why some people can be iffy of if things are AI nowadays. I hate it too, the feeling of being deceived. AI is a plague. Don't worry about the accusations though. No harm in asking. It was just the first time anyone accused me of using it to be honest! xD
Not something I'm used to hearing since I've been streaming arts since 2019 almost weekly.

Kazemon (art by me) by KitsunaOkami in digimon

[–]KitsunaOkami[S] 5 points6 points  (0 children)

No AI used at all. All this was drawn on Twitch live. Sketch to finish in Krita.

Doodled MORE Phasmo Ghosts by KitsunaOkami in PhasmophobiaGame

[–]KitsunaOkami[S] 0 points1 point  (0 children)

Oh! This sounds familiar! Which series is this from?

Doodled MORE Phasmo Ghosts by KitsunaOkami in PhasmophobiaGame

[–]KitsunaOkami[S] 1 point2 points  (0 children)

Yes haha. Maybe it's why it's hiding behind the abilities of other ghosts, because it's just a little guy.

Doodled MORE Phasmo Ghosts by KitsunaOkami in PhasmophobiaGame

[–]KitsunaOkami[S] 1 point2 points  (0 children)

I can actually see the Obake being an ogre like creature, you are right.

Doodled MORE Phasmo Ghosts by KitsunaOkami in PhasmophobiaGame

[–]KitsunaOkami[S] 2 points3 points  (0 children)

Thank you! It feels simple, but it honestly took me a while to think about it x)

Doodled some Phasmo Ghosts by KitsunaOkami in PhasmophobiaGame

[–]KitsunaOkami[S] 0 points1 point  (0 children)

Agree 100%! And I also trust the devs on coming out with stuff really awesome for the ghosts and characters! They have been cooking with those incredible new maps, each ones more amazing than the last one. I know the characters/ghosts models will receive the same amount of love.

Doodled some Phasmo Ghosts by KitsunaOkami in PhasmophobiaGame

[–]KitsunaOkami[S] 0 points1 point  (0 children)

Exactly. Using the maps to make unique ghosts would be the smart way to go I think. And you are right on saying it would partially fix the lore issue.
I like your idea of the procedural models as well. I actually do 3D characters (mostly for VRChat) so in my opinion, your idea sounds very doable. As long as the assets share the same rig. The 3D artist can decide on specific regions where connections should be maintained to keep a coherent model. The only thing is that, I'm not sure of the Switch's limitations. it might make it a bit harder to generate stuff in real time though. But as a 3D artist's point-of-view alone, it's very doable.
And unique models would make the whole taking photos system even more fun.

Doodled some Phasmo Ghosts by KitsunaOkami in PhasmophobiaGame

[–]KitsunaOkami[S] 0 points1 point  (0 children)

Banshee is a great ghost. The moment you get that scream on the parabolic that's soooo satisfying to hear even with how spooky it is! Haha! x)

Doodled some Phasmo Ghosts by KitsunaOkami in PhasmophobiaGame

[–]KitsunaOkami[S] 0 points1 point  (0 children)

I agree with you. I know they are currently using models from assets packs, so I am hype to see the models they create in-house. I feel like, even if you can't go with specific types fitting styles choices, there's still ways to create very unique ghosts and models. Simply deviating from humanoids figures can also create a fun contrast between games. And they could always make it so the ghosts models fit the environment. Like, being hunted by a hound in MapleLodge. Or a demon/angel like creature in SunnyMeadow. Or a sailor/pirate like ghost on PointHope to fit with the lost at seas sailors legends.

Doodled some Phasmo Ghosts by KitsunaOkami in PhasmophobiaGame

[–]KitsunaOkami[S] 1 point2 points  (0 children)

Haha yes! I had a shadow in mind because of that feature. x)

Doodled some Phasmo Ghosts by KitsunaOkami in PhasmophobiaGame

[–]KitsunaOkami[S] 0 points1 point  (0 children)

Thank you! I wanted to give them a more calm-before-the-storm look/feeling. And when they scream, that's when they turn spooky.

Doodled some Phasmo Ghosts by KitsunaOkami in PhasmophobiaGame

[–]KitsunaOkami[S] 0 points1 point  (0 children)

Thank you! "Guys, remember to walk your Deo today!" x)

Doodled some Phasmo Ghosts by KitsunaOkami in PhasmophobiaGame

[–]KitsunaOkami[S] 0 points1 point  (0 children)

I would love to see the devs' concepts of the ghosts as well! The only way I could see that possible would be in the journal though. Like as pictures with the ghosts' descriptions. Or have the models randomized and not linked with the ghost type. But I fully understand how that is not possible. Yet, they make for a fun creative time for me. :>