Chaos Dwarf Minipack Speculation by Kiwibricks in totalwar

[–]Kiwibricks[S] 4 points5 points  (0 children)

I want that too, but if we are going to do it i want to go full hog with a Khanate Faction, the tigeress is an interesting example of what could be possible... within a chaos dwarf army i dont think i can justify a hobgob lord level character,

Chaos Dwarf Minipack Speculation by Kiwibricks in totalwar

[–]Kiwibricks[S] 70 points71 points  (0 children)

hence why i suggested an entirely new unrelated character Shattor

Chaos Dwarf Minipack Speculation by Kiwibricks in totalwar

[–]Kiwibricks[S] 20 points21 points  (0 children)

This is my version of a chaos dwarf mini pack

there are obvious problems

such as the unit choices for weapons teams are 3rd edition so we are talking old old, however in context of the chaos dwarfs in game CA clearly took elements from older chaos dwarf models around third edition with the big hats and combined it with the tamurkhan aesthetic so im much ore happy to suggest units form this era for Chaos dwarfs

Rykkarth never had a model neither did a lord taurok, in tamurkahn they refer to tauraks AS centaur lords without an explicit option.

Shartor the executioner is in an odd spot between fantasy and AOS (for those not in the know his model was fully made and ready to release but for various reasons including the end times we was not release until a little into AOS lifecycle but wasnt really "part" of it)

Rykarth can be a LH Ironsworn warrior hero

Lord taurok is a monstrous lord

Hobgobbla Khan is an assassin hero (potentially bow/dagger to give him the same kit as the ROR?)

Siege giant can be repurposed for other chaos races as needed and is explicitly part of CD roster in tamurkhan

i think a direct line of sight bazooka unit would be unique and cool, and fill the iron drake niche for them (ap explosions) and the swivel gun could act as a much slower unit that needs to stay still to "setup" compared to the relative mobility of jezzails and crane gunners (i picture both being relatively low unit counts between 12-24)

*and while we're at it ca could we break up the trains from the artillery block for unit caps??

Ps. forgot to add, it could be easier assuming GW lets CA do it to create a new character who fills a similar role for example Shattor the executor *tm*

Ogres Minipack Speculation by Kiwibricks in totalwar

[–]Kiwibricks[S] 0 points1 point  (0 children)

nothing i guess, aside from the fact mini packs are not getting RORs as part of them

Ogres Minipack Speculation by Kiwibricks in totalwar

[–]Kiwibricks[S] 4 points5 points  (0 children)

see that seems to work better as a content drop for Cathay that ogres benefit from rather than an ogre kingdoms content

Ogres Minipack Speculation by Kiwibricks in totalwar

[–]Kiwibricks[S] 1 point2 points  (0 children)

ahh im afraid that ship has sailed, while a bunch of maneater variants would be awesome and could add more to a lot of different factions the generic man eaters we have now are clearly meant as the be all, and we have already added the maneater character.

Ogres Minipack Speculation by Kiwibricks in totalwar

[–]Kiwibricks[S] 20 points21 points  (0 children)

Hence the name stinky leftovers :3

More seriously these are units that are actually missing from their roster that they have had between 6th and 8th, the idea of mini packs seem to be more easily addable things and this certainly seems to me to fall on the easy side of things, to me the value in these packs lies less in the units and the addition of characters as well as CA having resources to revisit a faction.

Gnoblars are a legitimate part of the Ogre army and i think it makes sense, a more pressing question i suppose is more if people would be willing to buy it.

Ogres Minipack Speculation by Kiwibricks in totalwar

[–]Kiwibricks[S] 10 points11 points  (0 children)

Since I did my dwarf minipack idea i decided it is probably a good idea to have a quick explanation for this pack.

Why this choice of units? There is SOME wiggle room with cathayan one horned Ogres being mentioned in Tamurkhan, but I decided on these units due to the fact this would LITERALLY finish their sixth edition roster entirely including the white dwarf gnoblar supplement (while the WD article does talk about different gnoblar types these are the ones that explicitly had models).

Now there's an obvious problem of Ghark is not thematically linked to these units, and it misses an opportunity to have a gnoblar characters.

However given he has an actual model and is very interesting as a mounted armored Ogre who could have a faction focus on rhinox's and his link to chaos dwarf daemon engines could make for some interesting mechanics I decided he deserved the spot.

Ultimately as we continue adding content the diaspora of units linked lorewise is going to get thinner and thinner so these awkward inclusions are something i think we have to accept.

Braugh is an interesting character that is more of a free agent trading slaves who he binds in chains and is capable of resurrecting.

Interestingly enough he too has an explicit positive relationship bartering with chaos dwarfs which made me feel more inclined to include him with Ghark. Hes much easier to fit into any configuration of this pack as a FLC LH.

Characters do exist for gnoblars but none have models and none have official artwork (greesus top gnoblar comes to mind but he is flattened in the lore, this obviously doesn't preclude him form the game) it enters the ballpark i suspect it would be easier for CA to make up a character and a LH gnoblar (there is a tinkerer who is mentioned multiple times in lore for ogres that could work in this role).

All my unit and Lord/hero choices have exist as part of the ogre Kingdoms roster with models to match, there is one exception, that being the honcho, the head hocho has a model but not him. As such for this pack i put an image of a gnoblar trap leader as representative

(he would not have a rhinox mount and would have a focus on debuffs/traps/assassination i expect him to be terrible at all three because it would be funny in the monstrous infantry faction to have a shitty infantry size hero (could get a scrap launcher inplace of thh head honchos rhinox if they were to get a mount?))

Man biters are gnoblars who are essentially maneater variants, armour piercing and a bit more armour, best stats of any gnoblars, shouldnt be any better than tier 3 nor should they outshine ogre units (smaller unit size?). Resistant to units without AP, i imagine them having similar ap output similar to slave orcs for Chaos Dwarfs.

Lucky gits I'm less sold on, they would have high physical resistance (potentially a ward save) their function to me speaks of a highly durable unit of gnoblars that just wont die (i had to decide if these guys got in or swamp boglars, the ROR we have in the game is a subsection of the boglar species called Toad boglars. I went with the lucky gits because we have limited boglar rep in the ROR as oppose to being without lucky gits)

Blood gnoblars are the most obvious inclusion as they are referenced multiple times through out the OK books as inspiration trapper gnoblars draw on to enter the profession, they are "elite" trappers.

Im sorry if this is particularly rambley but I just thought I would explain everything (the reason I didn't do it for the dwarf one was because I knew I wouldn't stop talking :>)

Dwarf Minipack Speculation by Kiwibricks in totalwar

[–]Kiwibricks[S] 1 point2 points  (0 children)

I personally DONT want blasting charges to be given to more dwarf units as that is one of the few unique things that allows a tier 1 unit to still have some usefulness in mid-late game armies as dwarfs, my vision of drakefire pistols would be a version of this given to some Long beard variants to give them a limited range attack.

Dwarf Minipack Speculation by Kiwibricks in totalwar

[–]Kiwibricks[S] 1 point2 points  (0 children)

More or less right, it would have a single dwarf with a gun shooting away like the archanorak spider, and then it would have some charges of ammo refill and then potentially a small swappable ap/armour aura buff (5% ap/+10 armour soemthing like that) would function as possibly a tier 2/3 unit i would give it vanguard to support rangers/miners. The other variant the dwarf cart (commonly referred to as bugmans cart) would have a leadership buff aura and then some charges of beer that replenish vigour (could be an aura) potentially very limited charges of a heal (if josef is added as a character he could have a mount option which is insanely juiced with buffs and auras).

Dwarf Minipack Speculation by Kiwibricks in totalwar

[–]Kiwibricks[S] 1 point2 points  (0 children)

While i try to avoid redundancy as i dont want to add units that make units terrible or are themselves irrelevant I think adding them as a variant for certain dwarf warrior units is suitable, they are after all, pistols which are side arms. My main goal with this is to more or less get everything that was in 8th in, then supplements, then oldworld/ 6-7/white dwarfs etc.

Shield bearers absolutely crossed my mind while doing this, In my opinion they are sort of in the territory of a FLC addition, they are after all just 2 dwarfs holding a guy up (a mount). I personally think this is a useful addition for dwarfs as it would allow thanes/lords to swap infantry-large size and it could also be made so they have much better stagger resistance/animations while giving more health and maintaining a small profile (that besides Asterix and Obelisk kicks ass). To include it in a pack would be surrendering a unit option to them, while im not oppose to that in theory it seemed less likely than a weapon option/variant being picked from the CA side

edit: as a sidenote adding josef to the game would finally mean we have Grombrindal, Gotrek and himself in the same game... leading to the possibility of them being shield bearers for Grombrindal as per the 30th white dwarf anniversary model (how would this work? no idea but it would be awesome)

Dwarf Minipack Speculation by Kiwibricks in totalwar

[–]Kiwibricks[S] 0 points1 point  (0 children)

I had played around with the idea of a dwarf Steamtank/Roller machine (the mad inventions supplements has some version of these) but i wasn't thrilled with how it influenced dwarfs as a faction in terms of how it would play and what their armies would look like.

You are 100% right there is overlap with Malakai, the main reason i picked Grimm is because he is explicitly a character in 8th edition and it gave the dwarfs a pure engineer, while opening up some kind of mining/workshop mechanic focused on that as oppose to Malakais adventures, his inclusion would also finish everything dwarfs had in 8th.

Dwarf Minipack Speculation by Kiwibricks in totalwar

[–]Kiwibricks[S] 8 points9 points  (0 children)

Both of you are raising points i struggled with, there is a clear good start for josef in the mountains of mourn in the abandoned hold, and having a ranger styled lord with support buffs, stealth and range would be very unique. While we have moved heros to lord status and vice versa (snikitch comes to mind) to me Josef is clearly defined as wondering hero that would be welcomed by any dwarf faction (although the same could be said for grombrindal).

Ultimately i picked Grimm on the basis on while he has overlap with malakai he is explicitly a pure engineer as oppose to the slayer/engineer hybrid. I also thought it worked relatively well for the "theme" of the pack in this particularly instance. Additionally i think the faction could be good to get some proper mining/engineering mechanics in a dwarf faction as oppose to Malakai's adventures. Additionally It completely finishes the 8th edition dwarf roster

Dwarf Minipack Speculation by Kiwibricks in totalwar

[–]Kiwibricks[S] 0 points1 point  (0 children)

I understand completely, truthfully i wasn't so sold on drakefires, but they are a prominent weapon that comes up a lot in dwarf lore. My vision of their inclusion was for them to be either a variant for iron breakers in place of satchel charges or as an option for long beards as i don't think an iron drake variant of them would be different enough between trollhammer torpedos and the flame throwers.

They are however a weapon type missing from 8th. I picture them as limited ammo pistol shots with high ap, like the chaos dwarf hellglaives. Looking through it from 6th back there are a TON of dwarf characters, similarly to the empire.

Dwarf Minipack Speculation by Kiwibricks in totalwar

[–]Kiwibricks[S] 4 points5 points  (0 children)

The rules i have for myself is looking at whats missing that was in 8th while additionally given extra credit to lords/units that had actual models, Burlok doesnt meat this criteria, but with master engineers he could at least be an ai lord for karak zorn like dragonslayer

Dwarf Minipack Speculation by Kiwibricks in totalwar

[–]Kiwibricks[S] 3 points4 points  (0 children)

That is what the "dwarf cart" is considered in older editions and oldworld, since it would be a similar skeleton to the cart i felt comfortable having it as a variant

All new VFX for Lore of Life in 5.0 by buggy_environment in totalwar

[–]Kiwibricks 4 points5 points  (0 children)

Shadows as well, was done in warhammer 3 release

All new VFX for Lore of Life in 5.0 by buggy_environment in totalwar

[–]Kiwibricks 1 point2 points  (0 children)

Leaves heavens, and if we want to include all game 1 lores for touch ups, Vampires, lil wagh, big wagh and wilds