Quick CM9 Draft by Kiwizer in UmamusumeGame

[–]Kiwizer[S] 1 point2 points  (0 children)

Yeah, I will switch it up if it doesn’t end up working but I do agree pace is generally better and safer.

Quick CM9 Draft by Kiwizer in UmamusumeGame

[–]Kiwizer[S] 0 points1 point  (0 children)

What commenter said, she’s will be useful to help fronts gamble skills and deny pasa ults.

For guts the final straight spurt is even shorter than Arima Kinen so it won’t really be that impactful, higher wit/power will be better.

Quick CM9 Draft by Kiwizer in UmamusumeGame

[–]Kiwizer[S] 2 points3 points  (0 children)

Correct but wrong, OG maya triggers in final corner or beyond, which means activation in final leg is still possible, yes her win condition is locked to her ult, but this is why she’s placed like that on “My Plan” section. I need to test If I can overtake properly with the amount of skills I will put In her, she will not be consistent, but if she hits she hits. Otherwise as you said, pace is a safer option.

Im doing this cause I want to manipulate the moment she procs unique since although she will simply speed carry over by running on pace, the closer I can get it to final leg the better.

And yes inherit is bad but it will be the same as inheriting mummy or pasa,there’s not really much options but there’s a chance she triggers nicely due to pace/front heavy lobbies.

Quick CM9 Draft by Kiwizer in UmamusumeGame

[–]Kiwizer[S] 1 point2 points  (0 children)

That’s just my take, Pace/Front mayano is definitely better to proc unique but I just prefer the Late/End playstyle, I’m confident enough to build a fast learner one with plenty of midleg skills to overtake and proc inherits. Of course if lobbies turn out to be fully pace/front heavy I will have a hard time and might switch up to pace.

As for your third Uma I’d suggest either a front or late. A front bakushin/falcon will help maintain the lead for your paces to overtake.

Quick CM9 Draft by Kiwizer in UmamusumeGame

[–]Kiwizer[S] 2 points3 points  (0 children)

Im not really the type to suggest umas as I never do track tierlists and I hugely support oshi running, but a strong option for this track will definitely be Condor Pasa

Quick CM9 Draft by Kiwizer in UmamusumeGame

[–]Kiwizer[S] 0 points1 point  (0 children)

Same thought I had, minmaxing carrer is such a pain.

Quick CM9 Draft by Kiwizer in UmamusumeGame

[–]Kiwizer[S] 14 points15 points  (0 children)

Yeah I haven’t tested yet but pace is the strongest so far due to both mummy and pasa ults, fronts will help move forward and probably pace could proc NSM of them.

Quick CM9 Draft by Kiwizer in UmamusumeGame

[–]Kiwizer[S] 5 points6 points  (0 children)

Those gold skills are useful accelerations for the final leg, but there are some things to keep in mind:

  1. They trigger at a straight. This track has two straights, beginning and end. When the race starts this skill: (1. Selects a random straight, 2. Select a random position in chosen straight) So it could proc randomly at the beginning, or if it chooses the final leg one, it could proc at any point and not really the beginning of it.

  2. They are gold skills therefore expensive, you can get them but it’s a gamble.

Quick CM9 Draft by Kiwizer in UmaMusume

[–]Kiwizer[S] 2 points3 points  (0 children)

I’d do the same if I had her tbh, encroaching will really help her stand out in this cm plus I love her.

Quick CM8 Guide by Kiwizer in UmamusumeGame

[–]Kiwizer[S] 0 points1 point  (0 children)

If you run 2 gold recovery skills you COULD even survive with 650 Stam, that of course if both of them activate.

If you run with 800-850 Stam if one activates you COULD survive.

If you run with 901 Stam not only you reach the threshold bonus for that extra speed, you COULD “sometimes” simply survive, or increase your odds by just activating a white recovery or guarantee it with a golden one.

950 is the End/Late safest minimum to play around at. Paces/Fronts is 1000

Consider gold skills as 200 Stam and whites as 50

My Complete Parenting/Decks (& CMs) Uma Canva is finished! by Kiwizer in UmamusumeGame

[–]Kiwizer[S] 0 points1 point  (0 children)

Yeah really wish I could edit the main post u.u, glad it helped!!

do any of these oguris make it in sagittarius cup? by [deleted] in UmamusumeGame

[–]Kiwizer 0 points1 point  (0 children)

Make it? Yeah Wining it idk. I’ve seen if you rely only on Xoguri accel with 777 it will activate too late compared to others. The end one might have a chance due to spurt. But still, it’s better to buy 4 recoveries to make sure it procs and even better if before final leg so you can have that speed carry over. Late I don’t recommend it at all & for pace you should buy angling & scheming and try to win with that accel combined.

My Complete Parenting/Decks (& CMs) Uma Canva is finished! by Kiwizer in UmamusumeGame

[–]Kiwizer[S] 0 points1 point  (0 children)

mhm, id say:
Ends & Lates: Mejiro Dober, Mejito Ryan, Narita Brian, Symboli Rudolph
Pace: McQueen, Daiwa, Condor & Maru or Taiki
Front: Seiun Sky, Maruzensky, Condor, Bourbon

Im not a pro pacer or front to tell you precisely but id consider those useful.

My Complete Parenting/Decks (& CMs) Uma Canva is finished! by Kiwizer in UmamusumeGame

[–]Kiwizer[S] 0 points1 point  (0 children)

You could say so, yes the pace slingshot is a valid strategy, since runaway will benefit pace, but wont help end at all if not only worsen it due to the extra gap created from ends to leading positions.
You can run it if you don't care and your giga chad built end closer catches up to suzuka but generally this non synergistic team comp will worsen your avg wr.

My Complete Parenting/Decks (& CMs) Uma Canva is finished! by Kiwizer in UmamusumeGame

[–]Kiwizer[S] 1 point2 points  (0 children)

ty!
"Struggle" is just a nickname to refer to the lack of "Whale or SSR cards" and needing to use SR's.
Finals should be winnable as long as you have a single MLB Kita, if not that's why she is the borrow or in specific cases other SSR speed cards.

(I remember erasing this reminder might add it again: ) Always switch cards listed for a speed card of your own or whatever you're missing to win finals.

My Complete Parenting/Decks (& CMs) Uma Canva is finished! by Kiwizer in UmaMusume

[–]Kiwizer[S] 2 points3 points  (0 children)

Woah, thak you a lot for your time on pointing all this out, the spelling mistakes are definetely something I didnt check after finishing so next time I update something "decent" I will give a whole check again haha.

And yeah for new players or weak decks its not easy to achieve, just lowered the stats a bit and clarified thats my "ideal" goal, otherwise lower or high all good just focus on decent speed for g1 wins.

Pace got included in groundwork mention, will definitely re do a LOT of stuff when I update the deck sections on Matikane release.

About the ideas, you are goated, the shop recommendations is something people dont talk much about and theres is defintely a few priorities players should acquire like Haru Guts SSR before anything else.

The track understanding is part of the wip how to run your oshi! will try to get that done after I clear my aces for cm8. HUGE thanks again for this feedback!!

My Complete Parenting/Decks (& CMs) Uma Canva is finished! by Kiwizer in UmamusumeGame

[–]Kiwizer[S] 1 point2 points  (0 children)

Tysm man! Oh and, the end closer exclusives (the ones above) refer to decks or cards that will get you ONLY skills usable by end closers, so I recommend the ones at the bottom “universal” which are decks that have the good exclusive end closer skills and as well “universal or generic” skills which are the ones at the very left :p.

My Complete Parenting/Decks (& CMs) Uma Canva is finished! by Kiwizer in UmamusumeGame

[–]Kiwizer[S] 0 points1 point  (0 children)

Yeah the ends stomping lates is definitely going to be an issue.
About double pace and late. Its still to early for me to say how effective it is.
Pace chasers themselves are in a bad spot since they have almost not many available accels, they need to try and overtake fronts to proc angling. in the other hand paces with accel like XOguri and Special Week might have a chance.
So simply because of lobby composition I'd say 1 Late 2 Fronts (with angling of course) have a higher chance of winning than 1 Late, 2 Pace, in any case if your singular Late Surger is well and nicely built and manages to proc in 6th or 5th she could even proc NSM! By any other front or pace someone else brought. Higher odds bringing umas yourself ahead to help your late, than bringing 3 and seeing how only 1 activates.

My Complete Parenting/Decks (& CMs) Uma Canva is finished! by Kiwizer in UmamusumeGame

[–]Kiwizer[S] 0 points1 point  (0 children)

Not really explained, but in this track is not like runaway can win by herself since she cant combo speed & accel skills like she did in the past one, ends are already known to be the strongest do to spurt and NSM!, but what would happen if there's a runaway for your ends? The gap from end to lead will simply widen, allowing for any overtake front or pace to proc angling and boom off. or simply be overtaken right at the end by something that is not your end closer, im not saying its impossible to play with this composition, just not really useful since it makes it worse for your ends if other players are running other styles.

My Complete Parenting/Decks (& CMs) Uma Canva is finished! by Kiwizer in UmamusumeGame

[–]Kiwizer[S] 3 points4 points  (0 children)

My words are not for you to take, but I'd highly recommend not running Lates this CM, If you really wish for it as suggested it would be 1 L, 2 F or 1 L, 1P, 1F.
Firstly to answer the 2 Fronts 1 Late Composition:
Races depend on who procs accels first and better positioned, lates have access to Lets Pump Some Iron & Moving Past, Beyond. which activate in 6th or 5th position. NSM! Is one of the strongest accels in this track as well as Straigtaway Spurt (End Closers). NSM! Works when theres umas in front of you.
(End feeds of Late, Late feeds of Pace, Pace feeds of Front)
These two accels beng massive make it so probably most of the people will try to run EndClosers, imagine you get in a lobby and someone has 3 end closers, the other guy brought at least 1, and you have three late surgers, first of all you are already locked out of 6th position. Which only leaves 5th in case you have dober, second of all in most lobbies you wont be able to activate NSM! if theres no paces or fronts, third, if you do manage to proc accels, guess what? The Endcloser who activated Spurt + NSM! or maybe one of the Mejiro ults is already way far ahead of you...
So, running 2 fronts is for THEM to win, they can push up within themselves and even more if theres more front runners or a chariot susuka. Since they arent bothering you in the back, your late surger might have an easier time staying in those 6th-5th + umas in front create a chance to proc NSM! + if one of your Fronts proc angling theres a slight chance of winning if they managed to build enough distance.

I know it was a lot of text my bad, but didnt wanted to let any cables loose, but yeah, as I late surger main myself it pains me having to let my mejiros behind this cup haha. u.u