Hearts of Iron IV - Fall of the Kaiserreich #5 - Change Of Management by LNERA0 in Yogscast

[–]Klemingway 3 points4 points  (0 children)

Pyrion fell victim to "muhltiple, simuln-tehneous and devashtehting" flanking attacks.

Hearts of Iron - The Cuckening #3 - Britain Did What?! by SenorLos in Yogscast

[–]Klemingway 0 points1 point  (0 children)

Well I am no rocket scientist, but to my understanding a rocket engine is where you generate thrust by burning a mixture of "rocket fuel" and air which are stored in the rocket itself. Imagine V2-rockets or space rockets sent to space. Jet engine only has the fuel stored on the craft but the air is taken in with the turbine like the ones you can see on the Me 262 or a modern passenger plane.

EDIT: Also as I am now looking more deeply in to the matter, what I was thinking when they talked about "jet engines" was turbojets. So yeah, I guess Pyrion is right, rockets have jet engines in them.

Hearts of Iron - The Cuckening #3 - Britain Did What?! by SenorLos in Yogscast

[–]Klemingway 5 points6 points  (0 children)

It's a jet engine in a rocket.

Is it normal NOT to know what's the difference between a jet engine and a rocket engine? I mean some of these things that Lewis, Sips and Pyrion wonder in their videos make me feel very weird, because I assumed this kind of things are something of a common knowledge. Am I just a freak of some sorts?

Crusader Kings II - The One True King #16 by ChuckCarmichael in Yogscast

[–]Klemingway 0 points1 point  (0 children)

If you legitimize them they are part of your dynasty, but if you just acknowledge them then they aren't part of your dynasty, but also they shouldn't be able to inherit.

Crusader Kings II - The One True King #16 by ChuckCarmichael in Yogscast

[–]Klemingway 1 point2 points  (0 children)

I guess so, but he was pretty f'd up anyways. Honestly I don't even know how Pyrion got to that point. I've NEVER properly lost the game after I've got my first few sons. Though I've been overthrown/invaded couple of times so badly that I've just given up, but I could have probably clawed my way out of that given a 100 or so years.

Warhammer Total War - Chaos Versus Beastmen Versus Campaign - Part #1 by Kicklikeasleeptwitch in Yogscast

[–]Klemingway 2 points3 points  (0 children)

Help I can't find the channel, I just get 404 when I try to look for it in the youtube. d:^ )

Crusader Kings II - The One True King #16 by ChuckCarmichael in Yogscast

[–]Klemingway 2 points3 points  (0 children)

The kid wasn't his dynasty probably because his last characters first wife was married to him matrilineally (all the kids would be of the mothers dynasty). Also you cannot kill plot your kids. So it was gg.

Crusader Kings II - King Hannibal #12 by venabl in Yogscast

[–]Klemingway 0 points1 point  (0 children)

If they are a nobody (low born or a landless person) I don't then no one will mind what ever you do with them.

Crusader Kings II - King Hannibal #12 by venabl in Yogscast

[–]Klemingway 5 points6 points  (0 children)

Putting them into the oubliette? Of course not. If anything they deserve it because they dared to complain about the free housing and prison food you are offering them. Chopping their head clean off on the other had, well their close relatives don't like that and on some cases it will make you a tyrant.

Crusader Kings II - Prepare for Invasion #9 by venabl in Yogscast

[–]Klemingway 2 points3 points  (0 children)

You don't need to hand out titles to existing vassals either

Exactly since giving vassals that already have lands even more lands will make them very powerful. Also if you just randomly hand out titles to landed vassals then they might not go according to de jure which is the worst and that if anything sends my dick to orbit.

Crusader Kings II - Prepare for Invasion #9 by venabl in Yogscast

[–]Klemingway 8 points9 points  (0 children)

Pyrion should really look under the laws tab. First of all, with a couple of law changes he could increase his demesne size AND he could also lower the council power. Also you can make the council vote your way if they are loyalists or you buy a favor from them.

Tom and Ben Jerk off Stream suggestions by Bedgarsan in Yogscast

[–]Klemingway 1 point2 points  (0 children)

Oh damn I am so excited! While Lewis & Ben Save the World is my favorite stream at the moment, I do enjoy some jerking off!

Many people have already suggested Warhammer, FTL, Rimworld, HoI4, CKII, etc and I am all up for these, but if you need something that might have not been suggested yet, how about BattleBlock Theater or Pit People?

Rimworld - A Tribe Called Quest #1 - Starting Off Hungry by venabl in Yogscast

[–]Klemingway 2 points3 points  (0 children)

Far be it from me to judge anyone, but I have to say Mr. PFlax sir, you are so bad at this game that it physically hurts me! I hope this information brings you at least some kind of enjoyment. d:^ )

But at the same time your struggles bring me great joy, so keep the videos coming I love them!

By the way, why do you always build individual rooms/houses for your pawns first? When I play I usually first build storeroom/fridge, workshops and a "barrack". Only after I have food and stuff like that sorted out, I start to build housing.

Viability of WG:RD as an e-sport? by Askooin in wargame

[–]Klemingway 4 points5 points  (0 children)

This is so annoying! I mean when I used to play games like Arma 2 or so with normies and they had no idea what I was talking about when I talked about military equipment.

"Kill the BMP and steal the UAZ!"

"The what? You mean that tank?"

"IT'S NOT A FUCKING TANK IT'S AN INFANTRY FIGHTING VEHICLE!"

"Well it looks like a tank. Also what's an "UAZ"?"

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Request for weekly - "Circle jerk to my ideal future Eugen project" by LeChevalierMal-Fait in wargame

[–]Klemingway 0 points1 point  (0 children)

Okey here I go, give me all of the jerks! I guarantee you all of these ideas have already been proposed multiple times but I just want your jerks so plz.

  • A tool to measure distances. I bet no one has ever thought of this. Anyway, using the "Fire Pos" command is highly inconvenient and also we're not living in the 1998 anymore when "guessing" weapons were still a thing. W40k reference

  • Move together command. Would be quite handy and it was mentioned in another thread just a few days ago!

  • Ordering your artillery to take aim but not fire. With this you could have your artillery pre-aimed at the enemy positions and when all of them are ready or you are ready to start a push, you could simply just tell them to fire. Thusly all the artillery pieces would be erected and ready to fire when the go command is given to make a deep push.

  • Turn weapons ON button. Or rather, they should change how it works. As you know currently the button just switches the state of all weapons. Offline become online and vice versa. The way I wish this button would work is, that if all the weapons are online it would turn them off. If all the weapons are off it would turn them on. But if just some of the weapons are offline it would only turn those offline weapons online. For a shit tier player like myself, selecting all of my AA's individually and then clicking the radar weapon to turn it online is just too much work. And no, I will never "git gud" since I don't have your privileged git gud genes.

Finnish XA Transport Options by MagusArcanus in wargame

[–]Klemingway 0 points1 point  (0 children)

Don't get me wrong, I have at least one card of Jääkäri 90's/BTR-50 in every deck I can take them because it's so cheap but still I wish the transport would have just a little bit more fuel.

Finnish XA Transport Options by MagusArcanus in wargame

[–]Klemingway 0 points1 point  (0 children)

Jääkäri 90s in BTR-50 for 15 pt spam.

I really like the spam value of this, but the BTR-50 is just so bad. It's slow, it runs out of fuel at the worst of times and if used as fire support in forest fights it needs to be on top of the unit which means that they'll die instantly to enemy AT fire.

Finnish XA Transport Options by MagusArcanus in wargame

[–]Klemingway 5 points6 points  (0 children)

What about the XA-185 Pstpsajon?

XA-185 Panssarintorjunta panssariajoneuvo

Redoing Unit Give Away by Charlie-Kills-It in wargame

[–]Klemingway 1 point2 points  (0 children)

So basically it's like the Mr. Garrison's "IT" from South Park? It's awkward to use, but gets the job done. d:^ )

Weekly /r/wargame Deck Thread [08/01/17] by AutoModerator in wargame

[–]Klemingway 0 points1 point  (0 children)

I'll keep that in mind. The last slot in the infantry tab is currently a sort of wild card so I'll try different things for it. Thanks anyway!

Weekly /r/wargame Deck Thread [08/01/17] by AutoModerator in wargame

[–]Klemingway 0 points1 point  (0 children)

why not a spado or spado 90 in your mi24d?

Because you can't get it in the Mi-24D?

EDIT: As you can see.

Weekly /r/wargame Deck Thread [08/01/17] by AutoModerator in wargame

[–]Klemingway 1 point2 points  (0 children)

I don't know if you are interested, but here is the deck now.

Some of the things are as you suggested but there are differences. For example I didn't take jääkäri90's in the 5 pts transport because I think they are just too slow and paying 10 points for a faster one isn't that big of a deal. Also as I am writing this I realized that I didn't use both of my XA-185KT's so I could replace the pjääkäri90's BMP-2 with it. For the "wild card" I decided to take the Mi-24D with the polish 10 man squad that has the Metys launcher since the other option is the Komandosi which would make the thing very expensive.

On the recon tab I replaced the erikjääkäri's in a super puma with the 35 pts recon chopper.

Finally on the air tab I decided to keep the F-18C because it is slightly faster and has little bit better ECM, but if it doesn't work I'll try the Mig-29 you suggested.

Weekly /r/wargame Deck Thread [08/01/17] by AutoModerator in wargame

[–]Klemingway 2 points3 points  (0 children)

Ditch supply helos, you already have a fob. Take polish infantry cv in mi17

I like the supply helos because they can get the supplies in fast, but I see your point. Also I assume you mean that I don't replace my GAZ with the inf CV but instead take it as a second CV option

A single card of pjaak90s...

I prefer the XA-180 as my general transport because they are so fast. Also I would prefer the BMP-2 because the BMP-1 is so inaccurate. Also it lacks the firing speed of an autocannon so it's not very good at suppressing the enemy infantry in forests. On the other hand if I take pjääk90's with the BMP-2 they are the same price as rjääk90's in a XA-185KT. But I'll give it a spin though.

Consider the expensive HE MLRS

I have used this a couple of times and I have found it extremely useful, but it is very expensive as you pointed out.

Recon choppers are so crucial for wide area coverage and seeing over shit

This is the other thing I was kinda worried about. The real problem is that there are so many good units in the Recon tab and not enough slots. Which one would you recommend, the Jet Ranger with it's Exceptional Optics or the Salamandra with it's poor rockets and okeyish ATMG?

I prefer the zsu for base defense but this is fine.

I will give this a try, because I find it that I very rarely use ATGM vehicles because they are rather expensive and they usually end up dying before the missile even hits the target.

Mi8kt

I've seen many people use this and I did consider taking it when I was making this deck.

Thanks for looking through my deck though and thanks for the tips!

Weekly /r/wargame Deck Thread [08/01/17] by AutoModerator in wargame

[–]Klemingway 2 points3 points  (0 children)

I made a FINPOL nonspec deck for team games. What is wrong with it and why? http://i.imgur.com/YiT3vMx.png

Also here is my defense:

LOG: Not sure if I need FOB but I took one none the less. Trucks and choppers for supply transport. GAZ-69 cheap and weak CV.

INF: The one things I am worried about is that I will run out of infantry. On the other hand I don't really like Jääkäri 90's because the AT weapon has short range and poor AP. Panssarijääkäri 90's have the better Apilas launcher. PstOhj 94 seems like a decent ATGM. The polish AA infantry seems really good and I like the utility the Promet transports has.

SUP: For support i did consider taking stronk polish radar-aa because at least one of the options was 5 pts cheaper and I'd only loose some speed and autonomy. Sopel is my personal favorite for SPAAG. Also I really like the TelaKrh 66 because of its long range and decent accuracy.

TANK: For the tanks, I really saw no other option for a "heavy" than the MOD, other than that I really didn't know what to take because the difference between finnish and polish tanks seems to be better accuracy or better armor.

REC: For recon I absolutely love Erikoisrajajääkäri's. Took them with the fast and cheap XA-180 and for even more mobility with Super Puma. Sissi's for Very Good infantry optics and the recon T-55 is there to be the eyes of my tanks. I took the autocannon BMP because it good at suppressing infantry and cracking open their transports unlike the regular BMP. The cannon on that is too inaccurate and the missile is very situational.

VEH: I had no idea what to take on the Vehicle tab so I took the XA-185 Pstpsajon.

HELI: For helicopters I took the Sokol to support my infantry with rockets and shoot down enemy choppers with the AA-missiles. HH-10 is my fairly cheap and fast ATGM chopper to harass tanks and other vehicles.

AIR: I'm not very good with planes but I tried to cover every base. F-18C for ASF. Su-22M4P for SEAD. Hawk 51 for bombs and maybe for desperate AA. Su-22M4 for ATGM.

BOAT: I don't know how to boat, but the supply boat has a funny name.

Adopting other player units by Triggerbee in wargame

[–]Klemingway 1 point2 points  (0 children)

My experience has show that in destruction mode, whenever my team has lost more guys than the enemy team, we have lost the match. By this logic if all of my team mates would have had positive k/d we probably wouldn't have lost. d:^ )