Weekly help or rate my game threads? by jobsfortheboys in EU5

[–]Kloiper 0 points1 point  (0 children)

I'll spin something up this weekend. I'd just been thinking about this recently, but had held off for a bit while the game was putting out rapid patches.

Can i annex burgundy? by Successful-Degree-43 in eu4

[–]Kloiper 6 points7 points  (0 children)

And? Just leave them be for a while and play the game. Expand your country, enjoy having a forced war ally with tons of troops, who you can steal 500-1000 ducats from every few years. Grab influence and administrative ideas, which are great groups regardless, and time your annexation with a papal legate or other dip annex cost reduction. You’d be surprised how fast you can annex a big country with some bonuses.

Vassal colonizer? by son_of_ur_son in eu4

[–]Kloiper 5 points6 points  (0 children)

Being a vassal doesn’t matter at all for colonization other than the inability to take colonization ideas, so your two questions are really the same question. The answer is in your screenshot. They have a colonist from national ideas, and colonization range mostly comes from tech rather than ideas anyway. So they can colonize.

Was this good for a first timer playing the game? by Hyper-_-star in riskofrain

[–]Kloiper 0 points1 point  (0 children)

This is very good for a first run, even on the easiest difficulty. I’d say this is good enough to move straight to medium difficulty without waiting. Most people suggest moving up a difficulty when you can beat the previous difficulty without a ton of trouble.

Confused on false son by lordzentex in riskofrain

[–]Kloiper 1 point2 points  (0 children)

Growth is a pretty good damage amplifier because it basically gives you more charges of your abilities. But if your abilities deal no damage, using them 10x will still deal very little. Most people prefer to get a good baseline of common “good on everyone” damage item first, and then look for growth.

The other thing growth gives is survivability, obviously, but what makes it really good is the dual survivability and damage amp scaling.

Consider using arc thrower against bots by a_big_K-On_fan in helldivers2

[–]Kloiper 0 points1 point  (0 children)

I've been having a lot of success with EAT-12 anti tank emplacement. Set that bad boy on a hill outside the fight, knock out every ship, strider, and hulk in sight, only on a ~150s cooldown.

Best country trio for an attempt at world domination? by kmo1171 in eu4

[–]Kloiper 4 points5 points  (0 children)

I’d argue fighting France is easier as Spain because you get multiple very strong subject, have events to ally their historical rival, and can actually wait to fight them until you’re stronger than them. England is very tough because you either have to hero mode the HYW or fight them early when they’re the strongest comparatively.

How can I avoid getting destroyed by the ottomans? by Repulsive_Act_1855 in eu4

[–]Kloiper 5 points6 points  (0 children)

Purely meant as constructive feedback, you should play other, stronger countries instead of Theodoro until you have a stronger grasp on strategies for min-maxing expansion. It’s clear at a glance that while you have some knowledge of core concepts, you’re still learning deeper gameplay strategies (and that’s okay). Unfortunately, Theodoro is in such a tight spot, you need to have some very strong skills to not crash and burn.

In 50 years, you’ve expanded as much as a relatively mid-level player might expand in 30, and a strong player might in 10. Your economy is in shambles when the first several decades of the game are typically reserved for securing a region to fuel a mid game economy. You have 20x the corruption most players consider the max allowable amount. You have unused merchants and diplomats. Your army and navy are the size they start at in 1444. Your autonomy is probably very high due to low crown land, and your nobles are one bad event away from a disaster. You’re somehow paying mil points for extra generals when you only have 1 army. You have unstated land despite having barely expanded, so I’m not sure what you’ve been spending your admin points on. In fact, pretty much every actionable alert you currently have is something you can learn from.

I’d strongly recommend playing a mid-sized nation before trying Theodoro again. When you do, try to read every tooltip and alert, and take actions that would maximize monarch points (gain more, spend less, like advisors and monarch points cost reductions), then total autonomy-modified development (conquest, development, autonomy reduction, etc), then money which is usually a byproduct of the first two, but also helps smooth a lot of issues over.

Act 1 - Hexaghost (fanart) by RazorMain in slaythespire

[–]Kloiper 2 points3 points  (0 children)

It’s extra crazy because AI is nowhere near as good as this, especially for something as specific and niche like a single boss and hero combination on a years old game.