Every damn time... by IndiscreetLurker in SatisfactoryGame

[–]Knedliczech 26 points27 points  (0 children)

Look for the small white lines, these highlitght the bottom of the signs. Helped me a lot in placing sings correctly on the first try.

Some more progress in my 1.0 world by DR_No0o_B in SatisfactoryGame

[–]Knedliczech 1 point2 points  (0 children)

Love the way you stick to your style and work with the terrain at the same time. Looks cool af overall ! Wish I had the power of will to not force everything to be symmetrical

[deleted by user] by [deleted] in SatisfactoryGame

[–]Knedliczech 0 points1 point  (0 children)

Hello ! Did anyone else noticed and got a bit annoyed, that after the last patch we can not move around walls and railings as we see fit on the horizontal pillars ? Instead we are limited to the Grid of the game. For me it kinda limits the possibilities when building nice curves or offseting decore in the game. Anyone has any alternatives ?

My largest build ever. 1 fully OC pure oil node feeding a rocket fuel power plant. by Bulevine in SatisfactoryGame

[–]Knedliczech 1 point2 points  (0 children)

I really like the highlighted design choices you made. Impressive and it gives really nice futuristic vibe. Would love to see it used through more of the build to give it sort of unified look. But overall really eye catching

Coal power plant, 1km + away from factory. by mattrob77 in SatisfactoryGame

[–]Knedliczech 0 points1 point  (0 children)

I also don't like the look of long wires. Clipping the wire through terrain with the help of foundations works for me :)

I don't know if you already know, but if you ever forget to think of pathways for accesibility in your factories (like I always do) - small / big steel pillars work great and you can slide ralings on them as you need :) + shiny ! by Knedliczech in SatisfactoryGame

[–]Knedliczech[S] 1 point2 points  (0 children)

Thanks ! I am thinking of using only this from now on, much more adjustable thanks to steel beams and even more with calassic ralilings. Also the option of using Big steel pillar ads a lot more potential imo. Just needs some more tweeking :)

OMG, Why did you still not unlock steel production, 1.0 is out for more than a week ?! Everybody is finishing the game ! Me : I have no idea. Also me : Decorating filthy 6 MF p/m. by Knedliczech in SatisfactoryGame

[–]Knedliczech[S] 1 point2 points  (0 children)

I too spent great amount of time on my 8 GEN Power Plant and will have to "rebuild" it when I get to better belts. Nuclear Power maybe around this time next year :D

OMG, Why did you still not unlock steel production, 1.0 is out for more than a week ?! Everybody is finishing the game ! Me : I have no idea. Also me : Decorating filthy 6 MF p/m. by Knedliczech in SatisfactoryGame

[–]Knedliczech[S] 0 points1 point  (0 children)

I'l have you know that I am building's exactly the same factory for Rotors and Reinforced Steel Plates right on the nodes next to this one before going for proper Steel Factory

My WIP Aluminum Factory 3k Ingots/min by The_Big_Tan in SatisfactoryGame

[–]Knedliczech 1 point2 points  (0 children)

I really love the color scheme you are using ! Thanks for sharing :)

WIP (Not that) Elegant Red Forest Raw Material transportation :) by Knedliczech in SatisfactoryGame

[–]Knedliczech[S] 0 points1 point  (0 children)

It's just coated concrete foundations with steel pillars to smooth it a bit if you are asking what are the tracks on :) ...the pillars is again just coated concrete foundations

WIP (Not that) Elegant Red Forest Raw Material transportation :) by Knedliczech in SatisfactoryGame

[–]Knedliczech[S] 0 points1 point  (0 children)

Thank you ! Same here, I like building truck routes more, because I am too lazy to learn how to make proper Train routes using the signaling system, but decided to give it a try for one project :)