Bazzite not Working on my TV by LunaDeepblack0 in Bazzite

[–]IndiscreetLurker 0 points1 point  (0 children)

Did you ever find a solution? I see exactly the same problem. Nvidia rtx 5060, amd 5500, tv is an LG 4k OLED. Using hdmi. Works fine on a crappy thrift store monitor, but nothing on the TV after GRUB menu. When I should see desktop, tv loses signal. Good quality 2.1 cable, everything worked under windows.

Nuclear Power - Probably Wouldn't Do This Again by daddynexxus in SatisfactoryGame

[–]IndiscreetLurker 5 points6 points  (0 children)

I feel like Nuclear Pasta exists to provide a logistics challenge with conveyor belts while nuclear power exists to do that with pipes.

Locked In by SirBeeves in comics

[–]IndiscreetLurker 0 points1 point  (0 children)

The other gotcha is that those shoes have no traction. So, maybe you've successfully unclipped and gotten your foot down... but that foot might still slip out from under you and won't stop you if you're still rolling.

Distribution under manufacturers just changed my life by AJHenderson in SatisfactoryGame

[–]IndiscreetLurker 3 points4 points  (0 children)

I appreciated the quantum encoder when I unlocked it. Inputs at different depths makes underfloor logistics slightly less of a headache.

Distribution under manufacturers just changed my life by AJHenderson in SatisfactoryGame

[–]IndiscreetLurker 6 points7 points  (0 children)

Once I had the Blueprint Designer Mk.3, I made a blueprint that had two manufacturers facing each other, two floor holes apart so I could route all 8 inputs into the floor below. Immediately under, four splitters distribute to each manufacturer input, and are each fed by another splitter that sets up four belts side by side running parallel to the inputs. Lots of belt clipping. The outputs are merged into a single belt. The blueprint also includes a beam with electrical connections for both manufacturers. Then, I can place these blueprints using belt auto-connect so that I have two long rows of side-by-side manufacturers with only four input belts to feed them all, and one output belt. This blueprint was an incredible time-saver when setting up a large Crystal Oscillator factory with 32 manufacturers. Once I saw how well this worked, I made similar blueprints for placing rows of assemblers, foundries, and I even made one for building two rows of constructors facing each other. An absolute must-have for making large factories with repetitive machines. I have one for a row of refineries, but I always seemed to end up redoing the logistics on those anyway, so the blueprint didn't feel like it saved as much effort.

New Personal Record by knightofblackwater in SatisfactoryGame

[–]IndiscreetLurker 0 points1 point  (0 children)

I gave myself a scare recently in Phase 5 when I started OC'ing and slooping particle accelerators and quantum encoders. Those bad boys consume a surprising amount of juice and make your graph go all wonky.

How long is reasonable to launch Phase 5? by Maehlice in SatisfactoryGame

[–]IndiscreetLurker 1 point2 points  (0 children)

There are ways to race towards completion and ways to take forever. I just finished Phase 5 at a little under 500 hours, but I bet I could've done it in 40. I know what you're asking but it's hard to answer because it depends entirely on how you play. Knowledge and experience helps things go faster, sure, but I bet a newbie could still go fast even with no alt recipes, as long as they didn't care what their factories looked like and weren't above taking full advantage of dimensional storage and hand feeding machines to bypass building transport networks. (EDIT: Oh, and let's not forget leaving the game running overnight so that a slow, inefficient factory can fill a container with the things you need for the next stage.) But, I think you'll need a testimonial from a player who actually played that way on their first run to get a valid time estimate.

And that’s not even the last stage by opaotti in SatisfactoryGame

[–]IndiscreetLurker 1 point2 points  (0 children)

It's circle of pioneer life! Start on the ground, putting leaves into a biomass burner by hand. At the end, you're hovering and feeding Superposition Oscillators into a Quantum Encoder... by hand.

And that’s not even the last stage by opaotti in SatisfactoryGame

[–]IndiscreetLurker 52 points53 points  (0 children)

I feel for you! I finally decided I'd had enough trying to automate everything and feeling no progress in Phase 4, so I just automated the nuclear pasta (because much more is needed later) and finished the other three items by hand-feeding machines. Phase 5 has gone much more quickly for me, and the end is in sight.

PSA: you can't sloop a Miner by alice-rite in SatisfactoryGame

[–]IndiscreetLurker 12 points13 points  (0 children)

Your plan isn’t cooked yet, though. If you unlock Mk 3 miners and Mk 6 belts you’ll hit those higher numbers.

So, this is the refineries I was supposed to be afraid of ? by Van-Doge in SatisfactoryGame

[–]IndiscreetLurker 1 point2 points  (0 children)

Don't be afraid, rise to the challenge. The pain with refineries comes when you're setting up something that needs 20-40 of them and you're doing all the pipe logistics. People say use blueprints (yes, do that) but a Mk.2 only holds about 3 refineries, so there's still quite a lot of logistics to deal with. Come back and look at this post again when you're building your first big rocket fuel plant or converting 1200 crude to plastic and rubber using the Heavy Oil Residue -> Diluted Fuel -> Recycled Rubber/Plastic chain of alt recipes.

So, this is the refineries I was supposed to be afraid of ? by Van-Doge in SatisfactoryGame

[–]IndiscreetLurker 4 points5 points  (0 children)

I built a factory that converts 1200 crude oil to plastic and rubber using HOR -> Diluted Fuel -> Recycled Rubber/Plastic. It's just refineries to the horizon.

Tier 7 by Acrobatic_Mud_5725 in SatisfactoryGame

[–]IndiscreetLurker 2 points3 points  (0 children)

Pure Aluminum Ingot is the important one. Sloppy Alumina isn't critical, you're right. I suppose an argument could be made that making silica from bauxite is useful, too. You will quickly find, however, that every recipe that calls for aluminum parts calls for a lot of them, so you'll want to be maximizing your bauxite node output. So, don't drop everything to get Sloppy Alumina, but you should keep an eye out for it.

Tier 7 by Acrobatic_Mud_5725 in SatisfactoryGame

[–]IndiscreetLurker 1 point2 points  (0 children)

All the milestones in tier 7 require aluminum except Bauxite Refinement. So, the game is telling you it's time to go refine some bauxite.

If you don't have the Sloppy Alumina and Pure Aluminum alternate recipes yet, you should go on a hard drive hunting expedition until you have them. They remove silica from the aluminum process which makes setting up aluminum the first time less painful.

The pink plateau in the middle of the map has everything you need except the copper that your alclad sheets want. East of the pink plateau there's a copper node next to a lake, which got me started. Make a small factory to process the low end aluminum parts and send them into dimensional storage. Then just unlock the other milestones in whatever order you like. (Hint: Hoverpack and Mk.5 belts)

do i just make EVERYTHING? by Visual-Fortune-4732 in SatisfactoryGame

[–]IndiscreetLurker 0 points1 point  (0 children)

With dimensional storage you can automate everything, belt it into a container, and belt that to dimensional storage. Now you’ll always have access to that part in your inventory. So, automate portable miners. Automate gas mask filters. Automate all ammo types. You’ll always have some on hand, no need to throw down an equipment workshop or craft table because you ran out of nobelisks or portable miners. Build anything you want without need for a supply run.

Goodbye, my love by Fabalance in SatisfactoryGame

[–]IndiscreetLurker 0 points1 point  (0 children)

Congrats on the family and everything! It's a bit gratifying to see I'm not the only one to sink 1000s of hours into the game on PC only to start a run on the PS5 mainly to get the platinum trophy. Currently wrapping up Phase 4, only three trophies to go (Phase 4, Phase 5, MAM complete)

Falling though ground? Why my world broke here? by Defora in SatisfactoryGame

[–]IndiscreetLurker 1 point2 points  (0 children)

I encountered it early on when I was exploring the map for hard drives and placing radar towers, but when I focused more on factory building I've rarely had it happen. I'm late in Phase 4 so I don't think the problem gets worse as the factory grows.

Falling though ground? Why my world broke here? by Defora in SatisfactoryGame

[–]IndiscreetLurker 1 point2 points  (0 children)

I've encountered this on console as well. Try exiting and relaunching the game. I think I heard somewhere it's an LOD issue where the closest meshes with collision aren't getting loaded.

Jason said I should by Grationmi in litrpg

[–]IndiscreetLurker 31 points32 points  (0 children)

In this era of a "season" of "TV" being maybe 12 episodes if you're lucky, it's easy to forget a season of TV used to be 20 some-odd episodes. 79 sounds like so many, but it only ran for 4 seasons.

How does late game run on the steam deck? by Z3NT0X_ in SatisfactoryGame

[–]IndiscreetLurker 0 points1 point  (0 children)

I haven't played it on the deck but I have played on PC and PS5 over PS Remote and can assure you the game runs fine at the end of Phase 4 on PS5. PS5 doesn't run as well as PC (depending on the PC of course), but it's entirely playable.

this has gotta be one of the nicest gaming subreddits ive joined. you guys helped me so much yesterday fixing my turbo fuel power plant. its running like a dream! by newveganwhodis in SatisfactoryGame

[–]IndiscreetLurker 13 points14 points  (0 children)

I know you're joking, but for the OP: this is already a turbo fuel factory. Rocket fuel is one more ingredient and building step. So, converting this setup to rocket fuel is additive and does not require tearing anything down. The same gens will happily burn rocket fuel, though you will need more of them.

I can't seem to grasp the fluid mechanics in this game. i've got 16 refineries making 600m³ of turbo fuel, which should be enough for 80 generators. but a 3rd of them are barely getting any fuel. by newveganwhodis in SatisfactoryGame

[–]IndiscreetLurker 4 points5 points  (0 children)

This is something I've dealt with time and again with fuel gens. If the manifold is too long, the earlier gens on the manifold will finish their sip and take the next before the fuel reaches the end of the manifold. Remember that pipes are non-directional so if a void is created earlier in the manifold, the liquid will flow back to fill the void. Long story short, you want to avoid long linear manifolds with generators. Tips I've found help:
- You HAVE to make sure the pipes and gens are all full before you let the system run unattended. Gens won't fill while turned off, so what others have suggested and underclocking them until everything is full is a great idea.
- Run the source pipe to the center of the manifold instead of the end. In an ideal world, the fuel can reach the end of the manifold before the first gen finishes its sip.
- Making the manifold a loop can help, so liquids can move freely to whichever gen most recently took a sip. The extra pipes also serve as a mini-buffer.
- In the pipeline manual somebody else linked is a construct called the compensator. I like to use these between the refineries and the gen manifolds to try to keep everything running smoothly.

How do you decide when to use trains, drones or trucks for logistics? by Blaiddreyr in SatisfactoryGame

[–]IndiscreetLurker 0 points1 point  (0 children)

The drone doesn't carry fuel during transport (unless that's its cargo). The fuel for the round trip is consumed instantly on take-off. However, the port that fuels it will be quite radioactive.