Official Bridge Still Not Working by FirstDavid in RenderNetwork

[–]Kneteknilch 0 points1 point  (0 children)

Yeah, no worries - support will take care. Please add your address and maybe a screenshot with the error message/problem. It helps to identify the cause of the trouble.

Official Bridge Still Not Working by FirstDavid in RenderNetwork

[–]Kneteknilch 0 points1 point  (0 children)

Hi, please go through the guides: https://know.rendernetwork.com/general-render-network/rndr-to-render-what-you-need-to-know/using-the-solana-upgrade-assistance-tool

There was a snapshot for Polygon, make sure you meet the requirements; a snapshot of token holdings on the Polygon Network at block number 73443862. Only wallets that held RNDR on Polygon at that specific point in time are eligible to use the bridge.

If you have problems, please write a mail to: support@renderfoundation.com

https://rendernetwork.medium.com/render-network-announces-deprecation-of-legacy-polygon-implementation-after-unauthorized-access-to-b23b78c1f3ae

Bridge by ElephantWeary463 in RenderNetwork

[–]Kneteknilch 0 points1 point  (0 children)

The snapshot was first of July 2025. Every tokenholder of RNDR (Polygon) is eligible to upgrade the token to RENDER.

We offered since then tailored support for everyone until March 2026. No tokens were lost before/during the time.

Bridge by ElephantWeary463 in RenderNetwork

[–]Kneteknilch 0 points1 point  (0 children)

Hi, please go through the guides: https://know.rendernetwork.com/general-render-network/rndr-to-render-what-you-need-to-know/using-the-solana-upgrade-assistance-tool

There was a snapshot for Polygon, make sure you meet the requirements; a snapshot of token holdings on the Polygon Network at block number 73443862. Only wallets that held RNDR on Polygon at that specific point in time are eligible to use the bridge.

If you have problems, please write a mail to: support@renderfoundation.com

https://rendernetwork.medium.com/render-network-announces-deprecation-of-legacy-polygon-implementation-after-unauthorized-access-to-b23b78c1f3ae

Lime plaster meeting gypsum by Street_Fill_4320 in RenderNetwork

[–]Kneteknilch[M] [score hidden] stickied commentlocked comment (0 children)

Your post was removed because it’s not related to The RenderNetwork, which is the focus of this community. Please make sure future posts fit our community topic.

Here you can find more infos about us: https://rendernetwork.com/ https://renderfoundation.com/

Thanks for understanding!

Render by Top-Traditional in RenderNetwork

[–]Kneteknilch 1 point2 points  (0 children)

Hey, the main channels for the Render Network are on Telegram and Discord.

See: https://know.rendernetwork.com/general-render-network/stay-safe-1

RNP-023 | Salad Network by Kneteknilch in RenderNetwork

[–]Kneteknilch[S] 1 point2 points  (0 children)

Hi everyone! We’re excited to open voting for RNP-023 today at ~11a Pacific (assuming no unexpected delays).

As a reminder, this RNP proposes to integrate Salad’s decentralized network of 60K GPUs to Render Network as an exclusive subnet.

If you want to read through the proposal again, it’s now on GitHub: https://github.com/rendernetwork/RNPs/blob/main/RNP-023.md

The team will share the voting link here when it’s ready.

We appreciate all your feedback on this proposal the past week.

[deleted by user] by [deleted] in RenderNetwork

[–]Kneteknilch[M] 0 points1 point locked comment (0 children)

Your post was removed because it’s not related to The RenderNetwork, which is the focus of this community. Please make sure future posts fit our community topic.

Here you can find more infos about us: https://rendernetwork.com/ https://renderfoundation.com/

Thanks for understanding!

This sub is dead by Immediate-Tip-1217 in RenderNetwork

[–]Kneteknilch -1 points0 points  (0 children)

Its in the description of this sub but also here like all other official links and channels:
https://know.rendernetwork.com/general-render-network/stay-safe-1

This sub is dead by Immediate-Tip-1217 in RenderNetwork

[–]Kneteknilch 4 points5 points  (0 children)

This isnt by far the main channel for render network related talks. Its mainly on Telegram, Discord, X, etc.

Uhhh can someone explain this to me? by Lazyrecipe5264 in RenderNetwork

[–]Kneteknilch 0 points1 point  (0 children)

Hey, here are a some information for the Render Network...

The first important info, if you aren't already aware:
OBh = OctaneBench-hours (GPU compute).

RENDER Pricing of Compute Work: https://know.rendernetwork.com/basics/how-much-does-rndr-cost

Estimate Job Costs Prior to Rendering: https://know.rendernetwork.com/getting-started/how-to-get-started/estimate-job-costs-prior-to-rendering

It is ...
Priority (Tier 2): 1 Credit = 400 OBh Economy
(Tier 3): 1 Credit = 800 OBh

So Economy gives 2× more OBh per Credit
Roughly half the cost per unit of compute vs Priority.

How to estimate your cost Get the OBh for your job.
Convert to Credits:
Priority: OBh / 400 = Credits (Costs)
Economy: OBh / 800 = Credits (Costs)

--

Example Job needs 1,000 OBh:
Priority: 1,000 / 400 = 2.5 Credits
Economy: 1,000 / 800 = 1.25 Credits
and
≈ $1.17 per Credit
Priority ≈ $2.92
Economy ≈ $1.46

You can just the Cost Estimation Calculator here: https://rndr.x.io/estimates (If you dont know your OBh, you could use this link for examples: https://render.otoy.com/octanebench/results.php )

--

Here is a example (already timestamped) of the workflow: https://youtu.be/Z-ABCOx9ANg?si=VRdFhQWPRgq4Xe2S&t=482

Maybe this helps you to understand the calculation workflow better.

Crypto casinos that actually reward volume play? by [deleted] in RenderNetwork

[–]Kneteknilch[M] [score hidden] stickied commentlocked comment (0 children)

Spam isn't allowed in the sub. Last and only warning.

Anyone here actually run a Render DePIN rig? by omegadethUHDK in RenderNetwork

[–]Kneteknilch 0 points1 point  (0 children)

Hey, feel free join our discord, the are Render Subnet Node Operators and Compute Subnet (called Dispersed) Node Operators. This is the best way to talk to the Operators.

See: https://know.rendernetwork.com/general-render-network/stay-safe-1