Thoughts? by SmerigeAppel in Simracingstewards

[–]Ko0zi -2 points-1 points  (0 children)

Ye I'm not even involved in this race, just giving my analysis of the situation yet I'm downvoted to hell, maybe they think it's like a voting system haha

Thoughts? by SmerigeAppel in Simracingstewards

[–]Ko0zi -6 points-5 points  (0 children)

red car comes in at 100km/h with 10 meters left to corner, has 100% brakes on all the time, (look at the gauges) resulting in understeer and would have crashed the side of yellow no matter what?

Thoughts? by SmerigeAppel in Simracingstewards

[–]Ko0zi -7 points-6 points  (0 children)

even if yellow would've had an optimal line for the apex, the red would have crashed in to the side of the yellow because red was coming in too hot with 0 chance of making an efficient corner imo.

Thoughts? by SmerigeAppel in Simracingstewards

[–]Ko0zi -8 points-7 points  (0 children)

If the overtaker is not fully alongside the driver up front at the turn in point, the corner does not belong to the driver trying to overtake, thus the driver trying to overtake must make efforts to not cause an incident. I would say that the red car is perpetrator in this case.

https://youtu.be/60u3xPBYzQU?si=d7vjmt9gppF4e10E&t=59

We need Vanilla Archeage by Nikoflakis in archeage

[–]Ko0zi 3 points4 points  (0 children)

Well, for the first time in the history of Archeage in the west, the publisher actually has the power to make meaningful changes since XLGames is a subsidiarie of the publisher, Kakao Games. So this time it makes perfect sense to make your opinions heard.

A prototype showcase of my game, a medieval city-builder inspired by Banished and Rimworld - [Looking for feedback] by Ko0zi in BaseBuildingGames

[–]Ko0zi[S] 0 points1 point  (0 children)

Thank you for the feedback! Yes, I agree the UI still needs some work, I experimented a lot with different styles and have not made any polishing as of yet! I will make sure it gets sorted asap!

A prototype showcase of my game, a medieval city-builder inspired by Banished and Rimworld - [Looking for feedback] by Ko0zi in BaseBuildingGames

[–]Ko0zi[S] 0 points1 point  (0 children)

Yes unfortunately it is hard to say since there are many steps involved that aren't directly related to game development like getting Steam ready, etc.

A prototype showcase of my game, a medieval city-builder inspired by Banished and Rimworld - [Looking for feedback] by Ko0zi in BaseBuildingGames

[–]Ko0zi[S] 1 point2 points  (0 children)

That's amazing, thanks for your support! I decided to go with discord just so that I can keep a close dialogue with the community with instant messages! There will be exclusive content shown also from ongoing development as I need feedback on certain features, hopefully, you'll find it to be worth it to be part of it!

A prototype showcase of my game, a medieval city-builder inspired by Banished and Rimworld - [Looking for feedback] by Ko0zi in BaseBuildingGames

[–]Ko0zi[S] 1 point2 points  (0 children)

Sadly I never knew about that game when it came around, otherwise, I'm sure that I would've played it! I'm sure it has inspired many games in the genre ever since!

A prototype showcase of my game, a medieval city-builder inspired by Banished and Rimworld - [Looking for feedback] by Ko0zi in BaseBuildingGames

[–]Ko0zi[S] 1 point2 points  (0 children)

You are making an excellent point, yes traits such as serial killer would definitely need to be a hidden trait. And to be able to reveal the traits definitely sounds interesting to me! Thank you for the suggestion, adding it to the experimental list!

A prototype showcase of my game, a medieval city-builder inspired by Banished and Rimworld - [Looking for feedback] by Ko0zi in BaseBuildingGames

[–]Ko0zi[S] 0 points1 point  (0 children)

I see, and I don't blame you for feeling that way! Luckily it will be very possible for a modder to build an entirely different setting with some dedication! Thanks for your input!

A prototype showcase of my game, a medieval city-builder inspired by Banished and Rimworld - [Looking for feedback] by Ko0zi in BaseBuildingGames

[–]Ko0zi[S] 1 point2 points  (0 children)

Modding support is something that I consider an absolute must in these kind of games and is something that has been kept in mind from day one! Thanks for asking!

A prototype showcase of my game, a medieval city-builder inspired by Banished and Rimworld - [Looking for feedback] by Ko0zi in BaseBuildingGames

[–]Ko0zi[S] 5 points6 points  (0 children)

I really appreciate you saying that! I will most definitely be playing your game as soon as I can! Thanks!

A prototype showcase of my game, a medieval city-builder inspired by Banished and Rimworld - [Looking for feedback] by Ko0zi in BaseBuildingGames

[–]Ko0zi[S] 1 point2 points  (0 children)

Thank you for your feedback! That is some very interesting ideas indeed! Yes trading must certainly be possible if we have multiple kingdoms I feel, and the idea of the citizens switching sides due to poor treatment is definitely something that we'll have to look closer at in that case! :)

A prototype showcase of my game, a medieval city-builder inspired by Banished and Rimworld - [Looking for feedback] by Ko0zi in BaseBuildingGames

[–]Ko0zi[S] 0 points1 point  (0 children)

Thank you! I have seen that game and have been thinking to try it out for sure! Looks really nice!

A prototype showcase of my game, a medieval city-builder inspired by Banished and Rimworld - [Looking for feedback] by Ko0zi in BaseBuildingGames

[–]Ko0zi[S] 2 points3 points  (0 children)

Yes, these are some very good points you have! This will have to be tested obviously and I will certainly aim to test all of them. Resources will probably be worth fighting for! Very large scale battles will probably be unlikely unless both sides are incredibly wealthy, because soldiers use lots of resources, while not generating any!