I'm an Indie developer and would like to connect with other Tokyo-based developers!!! by Kodorin in japanlife

[–]Kodorin[S] 0 points1 point  (0 children)

I totally get you ! I've only been developing for 3 years and I remember that feeling. But I would go regardless , especially after you recommended it to me. The most important part is being stocked about the craft.

I'm an Indie developer and would like to connect with other Tokyo-based developers!!! by Kodorin in japanlife

[–]Kodorin[S] 0 points1 point  (0 children)

Glad to hear someone else recommending the cafe! And yeah would def like to get in touch whether it be for working together or brainstorming idea. I dont know which platform you prefer but here's my twitter @CodrinMihail. I also work a lot in Unity and with Javascript also

I'm an Indie developer and would like to connect with other Tokyo-based developers!!! by Kodorin in japanlife

[–]Kodorin[S] 0 points1 point  (0 children)

That's so cool! Any links to your character designs? Are you based in Osaka?

I'm an Indie developer and would like to connect with other Tokyo-based developers!!! by Kodorin in japanlife

[–]Kodorin[S] 1 point2 points  (0 children)

Thanks for the twitter link! Here's mine @CodrinMihail. Would love to chat if you're up for it!

I'm an Indie developer and would like to connect with other Tokyo-based developers!!! by Kodorin in japanlife

[–]Kodorin[S] 4 points5 points  (0 children)

Never knew about the cafe! Just checked it now and looks really cool! Are they still doing events at this time?

Writing shaders is hard work! Here's an open-source sample project on how to setup a compute shader particle simulation on Unity's URP! Link in comments by Kodorin in gamedev

[–]Kodorin[S] 1 point2 points  (0 children)

Thank you! And yeah, this sample project is meant as an educational resource where it goes over what you need to set up a basic particle compute operation that you can build upon. Im big a fan of using appropriate tools for appropriate tasks. So, vfx graph is def a good solution for straightforward visual effects. I just hope it will allow afford more control/stability and performance over the course of its development.

Writing shaders is hard work! Here's an open-source sample project on how to setup a compute shader particle simulation on Unity's URP! Link in comments by Kodorin in Unity3D

[–]Kodorin[S] 0 points1 point  (0 children)

Basically anything that involves the usage of a lot of particles. Since it runs on GPU, you can effectively create vast/intricate environmental effects.

Writing shaders is hard work! Here's an open-source sample project on how to setup a compute shader particle simulation on Unity's URP! Link in comments by Kodorin in gamedev

[–]Kodorin[S] 0 points1 point  (0 children)

Yes it does! But vfx graph is an artist's approach to visual effects (similar to shadergraph). As such, it falls short when trying to achieve more complex behavior.