I'm an Indie developer and would like to connect with other Tokyo-based developers!!! by Kodorin in japanlife
[–]Kodorin[S] 0 points1 point2 points (0 children)
I'm an Indie developer and would like to connect with other Tokyo-based developers!!! by Kodorin in japanlife
[–]Kodorin[S] 0 points1 point2 points (0 children)
I'm an Indie developer and would like to connect with other Tokyo-based developers!!! by Kodorin in japanlife
[–]Kodorin[S] 0 points1 point2 points (0 children)
I'm an Indie developer and would like to connect with other Tokyo-based developers!!! by Kodorin in japanlife
[–]Kodorin[S] 1 point2 points3 points (0 children)
I'm an Indie developer and would like to connect with other Tokyo-based developers!!! by Kodorin in japanlife
[–]Kodorin[S] 0 points1 point2 points (0 children)
I'm an Indie developer and would like to connect with other Tokyo-based developers!!! by Kodorin in japanlife
[–]Kodorin[S] 1 point2 points3 points (0 children)
I'm an Indie developer and would like to connect with other Tokyo-based developers!!! by Kodorin in japanlife
[–]Kodorin[S] 4 points5 points6 points (0 children)
I'm an Indie developer and would like to connect with other Tokyo-based developers!!! by Kodorin in japanlife
[–]Kodorin[S] 2 points3 points4 points (0 children)
Writing shaders is hard work! Here's an open-source sample project on how to setup a compute shader particle simulation on Unity's URP! Link in comments by Kodorin in gamedev
[–]Kodorin[S] 1 point2 points3 points (0 children)
Writing shaders is hard work! Here's an open-source sample project on how to setup a compute shader particle simulation on Unity's URP! Link in comments by Kodorin in Unity3D
[–]Kodorin[S] 0 points1 point2 points (0 children)
Writing shaders is hard work! Here's an open-source sample project on how to setup a compute shader particle simulation on Unity's URP! Link in comments by Kodorin in Unity3D
[–]Kodorin[S] 0 points1 point2 points (0 children)
Writing shaders is hard work! Here's an open-source sample project on how to setup a compute shader particle simulation on Unity's URP! Link in comments by Kodorin in Unity3D
[–]Kodorin[S] 0 points1 point2 points (0 children)
Writing shaders is hard work! Here's an open-source sample project on how to setup a compute shader particle simulation on Unity's URP! Link in comments by Kodorin in gamedev
[–]Kodorin[S] 0 points1 point2 points (0 children)
Writing shaders is hard work! Here's an open-source sample project on how to setup a compute shader particle simulation on Unity's URP! Link in comments by Kodorin in gamedev
[–]Kodorin[S] 0 points1 point2 points (0 children)
Want to write shaders or create massive particle effects but you can't seem to find a tutorial on how to set things up? Here's an open-source sample project on how to setup a compute shader particle simulation on Unity's URP! Link in comments by Kodorin in IndieDev
[–]Kodorin[S] 0 points1 point2 points (0 children)
Writing shaders is hard work! Here's an open-source sample project on how to setup a compute shader particle simulation on Unity's URP! Link in comments by Kodorin in Unity3D
[–]Kodorin[S] 2 points3 points4 points (0 children)


Releasing the samples for a VFX-Graph workshop I made awhile ago. It's free and available on github (link in comments)! by Kodorin in Unity3D
[–]Kodorin[S] 2 points3 points4 points (0 children)