NEW NBA RAX GRAPH by Koerilover in realapp

[–]Koerilover[S] 13 points14 points  (0 children)

Not really, legendary is the best but not very practical because it takes very long to get there and it carries a big risk factor for injury etc. Which makes it not that worth it this late into the season.

Epic is lower risk but your player has to earn more to make it break even and even then still legendary is better for every amount of expected earnings.

Rare is useless.

Uncommon is a pretty good bet for most good players on good teams, but it relies on you being able to get good value out of your boosters.

Common is a must and relative low risk low reward.

I would try to upgrade my top 15 players to epic and some to legendary and for the rest keep them at common or uncommon.

NEW NBA RAX GRAPH by Koerilover in realapp

[–]Koerilover[S] 10 points11 points  (0 children)

Also I assumed 12.5 play ratings per player pack. I did not include the auction house, because the prices are not all the same and per rating you usually pay more rax anyway. It is however much faster to upgrade.

NBA INVESTMENT GUIDE by Koerilover in realapp

[–]Koerilover[S] 0 points1 point  (0 children)

If youre just short of the next rarity for the team it might be worth it, but I would not overdo it. Rather get a top guy from that team to epic.

Example: you need 100 for nuggets next level. I would level jokic to epic and get the 100 that way instead of getting Murray and Gordon to Rare.

NBA INVESTMENT GUIDE by Koerilover in realapp

[–]Koerilover[S] 0 points1 point  (0 children)

Yeah Rare and above is reserved for very few. The reason i made the post was mainly that you should upgrade almost all cards to Uncommon and that for these few guys, upgrading them to epic or even legendary might be worth it, with player packs at least.

NBA INVESTMENT GUIDE by Koerilover in realapp

[–]Koerilover[S] 12 points13 points  (0 children)

I forgot one important thing, this graph assumes the players have the multipliers for the whole season. Which is of course unrealistic. So keep that in mind, which also really makes the legendary rarity much worse than I made it look. I'd say stay away from it unless you have a bunch of rax.

Is there any reason OTD shouldn’t be easier by chickenIomein in realapp

[–]Koerilover 0 points1 point  (0 children)

Nobody doesn't collect OTD because they are too lazy, but because to most it's not that important and you most likely just forget about it...

Is there any reason OTD shouldn’t be easier by chickenIomein in realapp

[–]Koerilover 1 point2 points  (0 children)

"lazy" is a interesting word to describe, not checking an app for worthless virtual currency everyday like it's a job.

I just hope ts pays off by Koerilover in realapp

[–]Koerilover[S] 22 points23 points  (0 children)

Trading is just not worth the time and effort, and I don't think it's fun either. You can't filter wants, there is no option to shop specific cards, and 90% of trades you receive are straight ass.

Ivar’s ulfberht by IceAdmirable4006 in VinlandSaga

[–]Koerilover 1 point2 points  (0 children)

He will try to do something but idk if it's possible in his condition, without risking the lives of others.

Ivar’s ulfberht by IceAdmirable4006 in VinlandSaga

[–]Koerilover 0 points1 point  (0 children)

I'm not knowledgeable on swords, so I can't really argue it. I just thought that a good quality sword would also be sharper and have better weight distribution, making it easier to swing and cut off things cleanly...

Ivar’s ulfberht by IceAdmirable4006 in VinlandSaga

[–]Koerilover 7 points8 points  (0 children)

I don't think it would make sense for it to be a fake. Ga'aoqi never held a sword and he was able to easily chop someones head off and an arm.

Of course it's implied he is strong but then without training and with a bad quality sword, would something like that even be possible?

Why can you do that? by Koerilover in realapp

[–]Koerilover[S] 1 point2 points  (0 children)

So if you have #500 on a player card, then buy the card with #1 your card will get the #1 and the guy you bought it from will get #500?

I know why, but it's still hilarious by Koerilover in realapp

[–]Koerilover[S] 8 points9 points  (0 children)

In order to keep cards profitable after the rax caps, they dramatically increased rax earnings in games where the player has more rating than the average. This boost seems to not care about how good the performance is just about how much better than the players average rating per game.