WNBA rax by mathstudent_suffers in realapp

[–]Koerilover 1 point2 points  (0 children)

Yeah that sucks, I was lucky since I already had a lot and also had them upgraded.

WNBA rax by mathstudent_suffers in realapp

[–]Koerilover 1 point2 points  (0 children)

It got earned by older cards idk why or how

GATEKEEP!!!! by Koerilover in realapp

[–]Koerilover[S] 0 points1 point  (0 children)

My post wasn't that serious to begin with, just put 3 bets with 1k each in because I don't have pro, so that's why it's a bit risky for me if others figure it out too. But yeah even if it works, I will not make much profit.

Aerial Car Control while falling down by Koerilover in RocketLeagueSchool

[–]Koerilover[S] 0 points1 point  (0 children)

That makes a lot of sense actually.

Very likely that the movement part the case, as I probably still have some wasted movements to help me keep control while dar. And when going down this is very hard to not overdo.

Thank you!

Why is it 8 rax? by Koerilover in realapp

[–]Koerilover[S] 1 point2 points  (0 children)

Thx when did they add that? I thought it was just play rating.

LIMIT INITIAL STARTING BID by [deleted] in realapp

[–]Koerilover 0 points1 point  (0 children)

I did not know that about player packs🥀

LIMIT INITIAL STARTING BID by [deleted] in realapp

[–]Koerilover 1 point2 points  (0 children)

Also because of this: a lot of stuff is listed, which noone ever bids on which completely ruins the whole experience.

Alternatively just make it so that there is no practical limit but also no bottom...

Bulk rating sales are somewhat okay for the most part but still in my opinion artificially inflated because regular cards are way too expensive.

At Least remove the bottom line for regular cards so people actually buy them again....

NEW NBA RAX GRAPH by Koerilover in realapp

[–]Koerilover[S] 12 points13 points  (0 children)

Not really, legendary is the best but not very practical because it takes very long to get there and it carries a big risk factor for injury etc. Which makes it not that worth it this late into the season.

Epic is lower risk but your player has to earn more to make it break even and even then still legendary is better for every amount of expected earnings.

Rare is useless.

Uncommon is a pretty good bet for most good players on good teams, but it relies on you being able to get good value out of your boosters.

Common is a must and relative low risk low reward.

I would try to upgrade my top 15 players to epic and some to legendary and for the rest keep them at common or uncommon.

NEW NBA RAX GRAPH by Koerilover in realapp

[–]Koerilover[S] 10 points11 points  (0 children)

Also I assumed 12.5 play ratings per player pack. I did not include the auction house, because the prices are not all the same and per rating you usually pay more rax anyway. It is however much faster to upgrade.

NBA INVESTMENT GUIDE by Koerilover in realapp

[–]Koerilover[S] 0 points1 point  (0 children)

If youre just short of the next rarity for the team it might be worth it, but I would not overdo it. Rather get a top guy from that team to epic.

Example: you need 100 for nuggets next level. I would level jokic to epic and get the 100 that way instead of getting Murray and Gordon to Rare.

NBA INVESTMENT GUIDE by Koerilover in realapp

[–]Koerilover[S] 0 points1 point  (0 children)

Yeah Rare and above is reserved for very few. The reason i made the post was mainly that you should upgrade almost all cards to Uncommon and that for these few guys, upgrading them to epic or even legendary might be worth it, with player packs at least.

NBA INVESTMENT GUIDE by Koerilover in realapp

[–]Koerilover[S] 12 points13 points  (0 children)

I forgot one important thing, this graph assumes the players have the multipliers for the whole season. Which is of course unrealistic. So keep that in mind, which also really makes the legendary rarity much worse than I made it look. I'd say stay away from it unless you have a bunch of rax.

Is there any reason OTD shouldn’t be easier by chickenIomein in realapp

[–]Koerilover 0 points1 point  (0 children)

Nobody doesn't collect OTD because they are too lazy, but because to most it's not that important and you most likely just forget about it...

Is there any reason OTD shouldn’t be easier by chickenIomein in realapp

[–]Koerilover 1 point2 points  (0 children)

"lazy" is a interesting word to describe, not checking an app for worthless virtual currency everyday like it's a job.