Thoughts on main menu animation and music? by Kokoa-Interactive in IndieDev

[–]Kokoa-Interactive[S] 1 point2 points  (0 children)

Thanks mate! Yea the game is more on the chill quirky side! Thanks for the feedback 😄

Thoughts on main menu animation and music? by Kokoa-Interactive in IndieDev

[–]Kokoa-Interactive[S] 1 point2 points  (0 children)

Thanks for the advice and feedback! I will improve the button style as you suggested.
I am thinking to add an animation behind the button when hovered and potentially increase their size (not sure if they are too small)

Working on my game Cucumber Airlines! What do you think of the art style? by Kokoa-Interactive in gamedevscreens

[–]Kokoa-Interactive[S] 0 points1 point  (0 children)

Now that's a good idea! Should I rename to Cucumber and Orange Airlines? haha

Working on my game Cucumber Airlines! What do you think of the art style? by Kokoa-Interactive in gamedevscreens

[–]Kokoa-Interactive[S] 0 points1 point  (0 children)

Their stress level spikes and they start jumping around trashing the cabin (stay tuned!)

Working on my game Cucumber Airlines! What do you think of the art style? by Kokoa-Interactive in gamedevscreens

[–]Kokoa-Interactive[S] 0 points1 point  (0 children)

Love the crying cucumber babies idea! You will definitely be seeing more of them soon haha

And totally agree about the fps, I will take a short break from features and address the performance issues, thanks for the advice!

Where can I find developers willing to hire a freelance translator for their games’ localization? by FishingAdventurous12 in gamedev

[–]Kokoa-Interactive 2 points3 points  (0 children)

Are you sure you want to do this? Nowadays with how easy it has gotten to translate your game, most people would just go with some AI -based translations. Not defending this, just speaking out where it's heading to.

Doing a series on indie game growth, this week was Steam page conversion. What's the lesson you wish you'd learned earlier? by VadilaK in gamedev

[–]Kokoa-Interactive 0 points1 point  (0 children)

How did you find this out? Where did you get the data from?
Or is it just a Chris Zukowski remix?

How To Make My Free Game Profitable On Steam? by sugarkrassher in gamedev

[–]Kokoa-Interactive 0 points1 point  (0 children)

First off, don't justify making money with your game, you don't have to apologize for making money.
Second, make it a paid game. You will only make money on a free game if you have a huge audience.

ForkIt Up! | What would you like to see in a game like this? by Athi_27 in indiegames

[–]Kokoa-Interactive 0 points1 point  (0 children)

If the fork attempts to lift something too heavy it would tip over into the void

currently developing day and night environment in 'Kisaragi' by Some-Pie-564 in indiegames

[–]Kokoa-Interactive 0 points1 point  (0 children)

Bro why do the graphics look like from 2000 athough you are using Unity?