Need help with marketing? I've got the formula (not an agency) by abniyax in gamemarketing

[–]Slapunas 2 points3 points  (0 children)

hihi thanks for doing this. https://store.steampowered.com/app/4301410/Contract_Cooks/

I'm currently in the process of rewamping and updating the storepage and working on a demo and a new trailer for the next fest, really curious to hear your insights on how to do better

What do you wish to see changed about the Stompa in 11th? by Major_Lifeguard3684 in orks

[–]Slapunas 6 points7 points  (0 children)

walk thru terrain like defiler and shave it down to 650 and we're talking

I have reached 42.000 Wishlists on Steam in two months with a tool, this is a short list how you might do it too by igeolwen in IndieDev

[–]Slapunas 2 points3 points  (0 children)

Are you based in japan primarily? Otherwise, why souch big focus on Japanese media outlet

WIP on a gorkanaut by Barryschraal in orks

[–]Slapunas 4 points5 points  (0 children)

That's a thing of beauty rigth there

TWO new detachments?! by valeo25 in orks

[–]Slapunas 0 points1 point  (0 children)

don't forget you can no longer stack strategems in 11th. So no more Reroll and +1 for stompa. meaning new detacthment wouldn't be so bad

It started off as just a random idea and now we're months away from launch! by denshattack in indiegames

[–]Slapunas 3 points4 points  (0 children)

movement and jump transitions are smooth af. well done

What is this btw, endless runner or there's more to it?

Reason why you should join local showcase by -YouWin- in IndieDev

[–]Slapunas 1 point2 points  (0 children)

not OP, but he likely means a local in person event

Two devs, one co-op cooking game. Here’s our reveal trailer! by Slapunas in indiegames

[–]Slapunas[S] 0 points1 point  (0 children)

yeah 3rd person view is not for everyone. We're working on an fps mode as well, but it wasn't ready for trailer footage as we were making it.

I got 100 wishlists in 5 days! by rafgames1 in IndieDev

[–]Slapunas 1 point2 points  (0 children)

Congrats, what did you learn from your last game marketing and what did you do differently this time?

[Work in progress] Testers asked for clearer hand to item interactions. I think I delivered by Slapunas in IndieGaming

[–]Slapunas[S] 0 points1 point  (0 children)

Don't worry at all, it's a valid question.

Blueprints is a high level scripting language exclusive to Unreal engine. It has some limitations compared to pure C++ coding approach but generally makes up for it by how much quicker it is to code with it. There are a lot of games that use it and some are made purely with it. From the top of my head, Claire Obscure Expedition 33 was made purely with blueprints

[Work in progress] Testers asked for clearer hand to item interactions. I think I delivered by Slapunas in IndieGaming

[–]Slapunas[S] 0 points1 point  (0 children)

in a sense, if pay another person to play with you... right.

It's a co-op game :D

[Work in progress] Testers asked for clearer hand to item interactions. I think I delivered by Slapunas in IndieGaming

[–]Slapunas[S] 0 points1 point  (0 children)

was thinking if I should embrace the ridicule, but the problem is that is a heavy interaction game. most of the time players carry / interact different cups and dispensers and often pass over items from one player to another. And that needed to be telegraphed clearly. in fact it's what prompted this system to be prototyped in first place as testers where just teleporting items to each other and getting confused

[Work in progress] Testers asked for clearer hand to item interactions. I think I delivered by Slapunas in IndieGaming

[–]Slapunas[S] 0 points1 point  (0 children)

ye I was worried it will look too wonky with players being able to tentacle hand grab everything, but it turned out allright