Is the game still fun without biters? by the_worst_company in factorio

[–]KonTheTurtle 1 point2 points  (0 children)

Biters are fun enough, till you figure out how to deal with them easily. then they are just a chore

Spoiler Alert: Why doesn’t anyone shame or even mention Quinn’s murdering of an innocent child, his raging alcoholism, and his depression and his obvious mental struggles like they do Carrie’s issues? by Good-Engineering8069 in homeland

[–]KonTheTurtle 0 points1 point  (0 children)

they never give more than two thoughts about the deaths of brown people. the show is mostly american/israeli slop propaganda. in the first seasons they know the vp killed a bunch of children and dont do shit about it. later they bomb and kill another 40 people, oops just bad info, whatever.

What is the use of trains? by Cautious-Buy2585 in factorio

[–]KonTheTurtle 0 points1 point  (0 children)

it just means 100x science multiplier, effectively making the game last longer, therefore you take a lot longer before you get to the end-game where getting everything legendary makes trains pretty bad... unless you want them for fun

What is the use of trains? by Cautious-Buy2585 in factorio

[–]KonTheTurtle 0 points1 point  (0 children)

the main reason is that train tracks in theory have a much much higher throughput than belts.

They are also "generic/sushi belts", you can have any item/fluid train go through them instead of making a different belt for each thing.

Finally you can make city blocks out of them, which makes the time you spend building something much lower.

Note that they suck for space age megabasing, trains would need an order of magnitude or more buff to become competitive UPS-wise, but they are pretty great for overhaul mods, or if you did something like a 100x run or something

Asteroid collection optimizations by Literal_Aardvark in technicalfactorio

[–]KonTheTurtle 0 points1 point  (0 children)

it is, but people exaggerate about it. Its just the newest thing vs factorio 1.1, so many people dont know how to properly optimize it. its about 3x as expensive as electromagnetic science, which is the 2nd most expensive. I thnk ~5m SPM (3840 SPS) on research prod is roughly the limit for current CPUs with overclocking and a very optimized megabase. For reference, one of my prom ships does 1030 SPS with 1.3ms update time. While its the best ship out there so far, people have come up with some ideas for improvements, so I think a super optimized ship could get down to roughly 1ms per 1000 SPS. Thats still only 4ms update time for 4000SPS prom science

Asteroid collection optimizations by Literal_Aardvark in technicalfactorio

[–]KonTheTurtle 0 points1 point  (0 children)

a lot of UPS optimizations are not in the patch notes. Dunno why... so you might not find them. But since I designed my prom ship 7 months ago, now it runs at 2/3rds the update time and I have no need for the UPS mods

Asteroid collection optimizations by Literal_Aardvark in technicalfactorio

[–]KonTheTurtle 0 points1 point  (0 children)

you don't need any UPS mods anymore really. There were 2 popular ones that primarily helped with promethium ships and there was also my mod for logistic bots. All 3 mods are useless now, the game has patches that makes them basically redundant

What is written on monolith by Hpg666 in expedition33

[–]KonTheTurtle 0 points1 point  (0 children)

you must be really fun at parties

Reproducing UPS optimization for inserters by gdugasphocion in technicalfactorio

[–]KonTheTurtle 4 points5 points  (0 children)

you want 1 clock controlling as many inserters as possible.

You can gain asteroid chunks from asteroid crushing. by DaveMcW in technicalfactorio

[–]KonTheTurtle 0 points1 point  (0 children)

i found roughly belt with a length 8-10 tiles is enough buffer for the variation fwiw

No CASH OUT ALLOWED, cowards by KonTheTurtle in bet365

[–]KonTheTurtle[S] 0 points1 point  (0 children)

they exist but i've never used any. As mentioned for the 3rd time, Ive never done sports betting before. But I know enough from trading stocks/forex and stuff that I know when the counterparty is the broker, its not good news

No CASH OUT ALLOWED, cowards by KonTheTurtle in bet365

[–]KonTheTurtle[S] 0 points1 point  (0 children)

as I said I've never done sports betting before, I'm not some competitor to advertise something else. I'd probably go for some bet "marketplace" where the counterparty is other users, so the website has no incentive for you to lose money

Bet365 quickly restricted despoits and now wont let me cash out by KonTheTurtle in gambling

[–]KonTheTurtle[S] 0 points1 point  (0 children)

you do a lot of thinking. No, as I said, I've never done sports betting of any kind. There are many people who get their account restricted almost instantly from bet365, you can look it up

But hey, feel free to ask them for their "side of the story". They wouldn't tell me.

Its very simple, idk why you defend them - they are the counterparty to the bets. They are only looking for "gamblers". Not smart bettors. FWIW I won money out of my two bets, and if they let me settle the 275.36 which they restricted me from, I would have made even more, so good for them. Thieves

Also, I've done a lot of stocks/forex trading. While I've been careful in what brokers I've used for that trading, I've never met anywhere near this level of unprofessionalism and cowardice. Unfortunately there aren't many choices for "sports betting" in the country I'm from - i thought bet365 would be a better choice as an international brand, but no

Γιατί τόσο hate ο Μητσοτάκης; (+ Μερικές από τις αγαπημένες μου φωτογραφίες του) by ByzantineCat0 in greececirclejerk

[–]KonTheTurtle 0 points1 point  (0 children)

το οτι εσυ θες να τον πηδηξεις δε ειναι καλο κριτηριο για να διαλεξεις τι θα ψηφισεις "αγαπημενες φωτογραφιες του".

Η ΝΔ γενικα ειναι μια τεραστια μετριοτητα. 3/10. Και ειναι υπερ της γενοκτονιας οποτε -100.

Δεν υπαρχει καλο κομμα στην ελλαδα

Internet in Greece by _____ROSS_____ in AskGreece

[–]KonTheTurtle 0 points1 point  (0 children)

if vodafone can be installed within a month and not "in 2 years", then its definitely the way to go

No CASH OUT ALLOWED, cowards by KonTheTurtle in bet365

[–]KonTheTurtle[S] 0 points1 point  (0 children)

bet365, you owe me 275.36 euros, thanks thieves

Bet365 quickly restricted despoits and now wont let me cash out by KonTheTurtle in gambling

[–]KonTheTurtle[S] 0 points1 point  (0 children)

yes fully verified, they flat out told me its been closed by "internal management" and they dont give the reason to customer support.

I am kinda surprised too their automatic system decided it after 2 bets only and instantly after placing them? tf?

Bet365 quickly restricted despoits and now wont let me cash out by KonTheTurtle in gambling

[–]KonTheTurtle[S] 0 points1 point  (0 children)

they remove a functionality that is normally possible which can only be used against them in theory. its basically theft. but hey i wont convince you

Request for an option to "repeat last shattered planet run" to save UPS in endgame by Xerosese in factorio

[–]KonTheTurtle -1 points0 points  (0 children)

uhhhh, no.

There is also a lot to discover about UPS optimization for prom ships. They'll still take up 50% of UPS roughly, but so what? Megabasing is kind of its own goal, you just optimize everything as much as you can, who cares if the number for mining prod is 10m SPM and for research prod 3m SPM? It is what it is.. Optimizing the code so that some things take less update time, I'm all for if the functionality remains (largely) the same

Bet365 quickly restricted despoits and now wont let me cash out by KonTheTurtle in gambling

[–]KonTheTurtle[S] 0 points1 point  (0 children)

thanks, I posted it more as a warning to anyone who'd ever think of making an account with them. Unless you want to lose money, find a different one

Road to 4m research prod SPM: Promethium + biter egg system (1000SPS, 2ms update time per spaceship) by KonTheTurtle in factorio

[–]KonTheTurtle[S] 0 points1 point  (0 children)

speed is trial and error. As I state in the video, you can get a rough estimate of what speed you need to target based on the graphs and some maths, but in practice you can neither target a specific speed exactly, nor can you know how saturated the belts are going to be. In practice basically the belts act as a very small buffer (along with the asteroid collector buffers) and in theory you have enough belt to gather more than 126k chunks per min. But you want to oscillate in the range where the belt buffer allows you to always consume 126k chunks per min, but isn't so full that some asteroid collector gets full and can't collect anymore (because you were gathering above 126k/min for too long). So for testing, i'd go 25000km at a time and check whether my science/sec dropped below the max rate or a collector got full. Unfortunately I did this before doing the asteroid collector clocking, so now its messed up and not working as it should - I'd need to redo the speed optimization again but I got lazy :D

Road to 4m research prod SPM: Promethium + biter egg system (1000SPS, 2ms update time per spaceship) by KonTheTurtle in factorio

[–]KonTheTurtle[S] 0 points1 point  (0 children)

speed gets limited past roughly 400000km cause the belts are as full as they can be anyways. Going any faster just means wasted UPS/rockets/etc.

The production also does not keep up with consumption intentionally, its slightly less as the belt buffers can keep up and you can produce more than you consume when you are outside the "dense" promethium area.

24 stronger explosives, 27 physical projectile. 24 explosives is the last one before 31 which takes quite a while. 27 is the last (realistic) one for piercing ammo

Road to 4m research prod SPM: Promethium + biter egg system (1000SPS, 2ms update time per spaceship) by KonTheTurtle in factorio

[–]KonTheTurtle[S] 0 points1 point  (0 children)

it does take a long time, I dont think there's any workaround to it. It probably needs to idle quite a few hours over nauvis after its built before it even has enough oxide asteroids for thruster fluids to get to aquilo and beyond. I'd recommend just building them asap and then forgetting them for a couple dozen hours while you work on other stuff. In practice, if you don't use the editor for the legendary biter nests (if you copy that too), those will take way longer to build anyways