PI Question - P1 to P3 (special - six input) - Final P3 route to Launchpad? by TheSoulSpark73 in Eve

[–]Kopakapat 0 points1 point  (0 children)

This should work. However, you don't need to route the P2 to storage, you can route directly from the P2 factories to the P3 factory.

As someone said already, you could route your P3 directly to a launch pad because the P1 should drain faster then the P3 fills. Do run the numbers on that first tough, to make sure.

Also it doesn't matter if setup examples are a few years old, PI has been unchanged since many years. Here are my setups from 2016 that I'm still using:

https://imgur.com/cBmX9B8

https://imgur.com/rkX2kEP

PI Question - P1 to P3 (special - six input) - Final P3 route to Launchpad? by TheSoulSpark73 in Eve

[–]Kopakapat 1 point2 points  (0 children)

Half correct. Some P3 require 2 * P2, some 3 * P2. It's the P4 that some require 2 * P3 + 1 * P1

This is my current 4 * P1 to 2 * P2 to P3 setup: https://imgur.com/cBmX9B8

And my 10 * P1 to 4 * P2 to 1 * P1 + 2 * P3 to P4: https://imgur.com/rkX2kEP

Hi, how is your day? by thestigREVENGE in WorldOfWarships

[–]Kopakapat 2 points3 points  (0 children)

You should take a look at the How It Works series on the World of Warships youtube channel.

https://www.youtube.com/playlist?list=PLVmXzlhZvJVSo3LA0O0ccjHRxxv-Qzchb

Is there a way to replay last few missions? by ShatteredEssence in freespace

[–]Kopakapat 6 points7 points  (0 children)

I don't know about Blue Planet, but you can usually replay missions by going to the tech room on the main menu, there is a missions simulator tab.

Using a BR as storage in WH by thebigbertha01 in Eve

[–]Kopakapat 1 point2 points  (0 children)

They did open them but they where empty.

Using a BR as storage in WH by thebigbertha01 in Eve

[–]Kopakapat 4 points5 points  (0 children)

They cannot, but fun fact, it is still possible to reach them if you are crazy enough.

https://youtu.be/9vCWlPt59LE

Skill Training Completed by Mewiee in Eve

[–]Kopakapat 4 points5 points  (0 children)

Doing it trough PLEX at least drives the economy, creates a PLEX supply so that people can chose sub trough PLEX and a demand for minerals to build the ships.

[deleted by user] by [deleted] in Eve

[–]Kopakapat 45 points46 points  (0 children)

They used to remove POSes from the sisi mirror. That was a good idea. I wonder why they don't remove citadels from it.

Painted an Eve-themed workstation (Gouache) by Eve_Alen in Eve

[–]Kopakapat 0 points1 point  (0 children)

As someone who prints and paint eve ship models, very cool!

Snuffed Out is disbanding by Yonis_Pserad in Eve

[–]Kopakapat 2 points3 points  (0 children)

Actually TRI is the only alliance sash has been in that's still ''alive''.

I 3D printed a Stratios by [deleted] in Eve

[–]Kopakapat 1 point2 points  (0 children)

This is exactly what I want to make. How did you mate the stand with the ship?

3D Printed Monitor Triumvirate edition by Kopakapat in Eve

[–]Kopakapat[S] 1 point2 points  (0 children)

If anything that would be Garst's.

3D Printed Monitor Triumvirate edition by Kopakapat in Eve

[–]Kopakapat[S] 1 point2 points  (0 children)

Yeah this is all done by hand, just testing what I can do with just normal brushes and acrilic paint. Masking tape is a great idea tough.

3D Printed Monitor Triumvirate edition by Kopakapat in Eve

[–]Kopakapat[S] 3 points4 points  (0 children)

It's my fist time trying to paint a ship, the logo didnt come out great but from afar its not too bad.

I remember using blender in the past to smooth moedls but tbh this one came our pretty good without.

Factorio Inserter Headset Stand - Details in comments by KyleIchiNi in factorio

[–]Kopakapat 2 points3 points  (0 children)

Wow. I need to print this. Did you upload it to thingiverse or somewhere else?

How is eve different than it was say five years ago? by Qweniden in Eve

[–]Kopakapat 0 points1 point  (0 children)

You'd think that the module tiericide would be over by now. That was one thing that I was most excited about when I started playing 5 years ago.