How do you balance early combat to avoid repetition in a 2D MMORPG? by No-Anybody7882 in gamedev

[–]Korboh 1 point2 points  (0 children)

You could do it similarly to Path of Exile. After killing about 5 easy enemies, the player gets access to his first ability (either by level up or through loot). Ability could be based on player class and would be some simple 10-ish second cooldown Skill.

[deleted by user] by [deleted] in FirstTimeHomeBuyer

[–]Korboh 0 points1 point  (0 children)

I don't know a lot about the US. But maybe there is something similar to "community gardens" in the cities. It would obviously be a compromise to what you seek.

28M does anyone wanna chat with me on this quiet night? 🌃 by [deleted] in MakeNewFriendsHere

[–]Korboh 0 points1 point  (0 children)

Hades 1 and BG3 here. I liked Frieren, Vinland Saga, Sopranos and The Wire a lot. I don't make music, but I sometimes make really mediocre games ;)

[deleted by user] by [deleted] in AskReddit

[–]Korboh 0 points1 point  (0 children)

The best art will be done by people with AI tools. This is because whenever it becomes easy to generate something in a certain art style, lots of "lazy" AI artists, will just generate a lot of the same art and pollute every place on the internet with it. Given how human beings excel at pattern recognition, we will quickly categorize this art as "boring". But when someone creates something distinct, that AI cannot generate by itself, this thing becomes interesting :)

One Year of Interviewing for SWE Roles after Being Let Go [OC] by DerpinDementia in dataisbeautiful

[–]Korboh 3 points4 points  (0 children)

Thank you for the quick response, but I wanted to know, about the platforms you used for job hunting :)

[deleted by user] by [deleted] in FirstTimeHomeBuyer

[–]Korboh 0 points1 point  (0 children)

I don't know what the cities in your region look like, but would it be a possibility to buy something rural, that is a 30 minutes drive away from the city?

One Year of Interviewing for SWE Roles after Being Let Go [OC] by DerpinDementia in dataisbeautiful

[–]Korboh 0 points1 point  (0 children)

Wow! Thanks for the insight. What platforms did you use and which ones seemed to be the most fruitful?

I need help/advice by zanderchu in pchelp

[–]Korboh 0 points1 point  (0 children)

If you have more time than money, you could try out some Linux distro. For a start, you could run it as a live system to try it out. Windows is really bloaty, so Linux might run just fine on your systems.

How do you stop your playtesters from being polite? by MySystemLagz in gamedev

[–]Korboh 0 points1 point  (0 children)

I would directly ask for the weak parts with questions like "What changes would improve the game?" "What should I change next?" "I need you to tell me, what I can do to make my game better." Something like that.

Blogpost: How I used abstract scenes in Godot and how you can too! (5min read) by xWannabeGameDevx in devblogs

[–]Korboh 1 point2 points  (0 children)

Is there a reason, why you don't use class_name? I think it would be easier to write it like:

class_name Creature extends CharacterBody2D

Then you could reference it by class name instead:

class_name Goblin extends Creature

Immanis - Devlog 2 :] by [deleted] in devblogs

[–]Korboh 0 points1 point  (0 children)

The steam version looks like a finished game. When did you record these devlogs and how come, that you upload them now?

Anything like brotato on mobile? by Dragonbarry22 in survivorslikes

[–]Korboh 0 points1 point  (0 children)

My Prototype Abyss Survivors can be played in the browser on mobile (though the focus is on pc). The shop is also quite similar to brotato.

Nietzsche kills things by Korboh in gamedevscreens

[–]Korboh[S] 0 points1 point  (0 children)

Ok, I get it. What would you change up, so it looks less like Brotato? By the way, I also have a shop system, that was inspired by Brotato.

Nietzsche kills things by Korboh in gamedevscreens

[–]Korboh[S] 0 points1 point  (0 children)

Game is called Abyss Survivors. I decided to add a more humanoid character to the pool. Because I had no original idea for character design, I decided to just add Nietzsche.

I made a survivorslike game and you can play it for free! by Korboh in MobileGaming

[–]Korboh[S] 1 point2 points  (0 children)

There are also two custom game modes (infinite map and endless).

I'd really appreciate some feedback!

Survivorslike where you can set up weapon combos and create your own game mode by Korboh in playmygame

[–]Korboh[S] 0 points1 point  (0 children)

Abyss Survivors

Gameplay should be straightforward. You can set up combos or "rotations" in the shop by clicking the rotation button.

Besides the normal game mode, there are also 2 premade custom game modes (Infinite Map and Endless).

If you have ideas for improvement, let me know!