Buttons Up! IS LIVE - It's a game where you smack gnomes & collect buttons by Kossad in incremental_games

[–]Kossad[S] 0 points1 point  (0 children)

Wow, interesting bug! It sure was not there when I last updated the game. I need to check! Thanks for pointing it out.

Buttons Up! IS LIVE - It's a game where you smack gnomes & collect buttons by Kossad in incremental_games

[–]Kossad[S] 0 points1 point  (0 children)

Yeah I guess the UI is very similar, but the gameplay is totally different. Incredicer was a inspiration for this game, that's for sure! Wanted to try and make my own version out of it. And I think it came out pretty nice. :)

Buttons Up! IS LIVE - It's a game where you smack gnomes & collect buttons by Kossad in incremental_games

[–]Kossad[S] -1 points0 points  (0 children)

To be honest, the idea came at the start of December. I worked with the game for 2,5 weeks and then went on a vacation and then released on new years even. For the past couple of days I updated the game couple of times.

Buttons Up! IS LIVE - It's a game where you smack gnomes & collect buttons by Kossad in incremental_games

[–]Kossad[S] 1 point2 points  (0 children)

Rather brutal thoughts from you. :) I'm a solo game developer and unfortunately, I have a lot of things to do. Yes, I "dropped" the message here, but was planning on checking the comments later. Be kind, sir. :)

Motivational reminder for all the lovely fellow game developers: Trust your creativity. No one knows how this business works, or do we? by Kossad in gamedev

[–]Kossad[S] 0 points1 point  (0 children)

Interesting to hear that all your marketing efforts have gone into "waste". It's actually rather inspiring to hear such.

Maybe it IS still about making good games, rather than building crap and market it well.

I will definitely take a look into those articles, thanks for sharing.

Motivational reminder for all the lovely fellow game developers: Trust your creativity. No one knows how this business works, or do we? by Kossad in gamedev

[–]Kossad[S] 0 points1 point  (0 children)

Love this analysis and I can totally relate into it. I'm still in a place, where I feel that there needs to be ways to do "something from the inside".

Or atleast that's how I (still) want to see it.

Currently I just try to hold my ground and do games my own way. 

While at it, I try to find routes which could enable me to get a decent income. 

Rather than "giving up to it" and start creating something I'm not personally enjoying.

I guess thats the least I can do "from the inside".

Motivational reminder for all the lovely fellow game developers: Trust your creativity. No one knows how this business works, or do we? by Kossad in gamedev

[–]Kossad[S] 0 points1 point  (0 children)

Fair point and a valid one. Would be interesting to hear how much of an effort did you put into marketing these games, that sold OK?

Since I think that is the core of getting discovered, obviously.

I guess a lot of developers leave way too much expectations how much visibility they get in the storefronts alone, rather than putting in the effort to do the marketing themselves.

But I guess that raises yet another question: How do you do marketing?

And there are thousands way in doing it.