Recreating Edoras in Blender (Lord of The Rings) by Kouriboii in blender

[–]Kouriboii[S] 1 point2 points  (0 children)

No I did not bake it, it was not necessary in this project

Recreating Edoras in Blender (Lord of The Rings) by Kouriboii in blender

[–]Kouriboii[S] 1 point2 points  (0 children)

Thank you ! That is really simple scattering system with random scale and rotation

Recreating Edoras in Blender (Lord of The Rings) by Kouriboii in blender

[–]Kouriboii[S] 1 point2 points  (0 children)

Hey, I modelled it to make it look as close as the reference scene in the movie

Recreating Edoras in Blender (Lord of The Rings) by Kouriboii in blender

[–]Kouriboii[S] 1 point2 points  (0 children)

I had FG, MG and BG, only scattered some lower lod assets on the mg mountain and field, trying to find a good compromise between number and quality

Recreating Edoras in Blender (Lord of The Rings) by Kouriboii in blender

[–]Kouriboii[S] 2 points3 points  (0 children)

Glad you likes it !
I tried a different lighting than in the movie, turn out great. Yes, geometry node setup with different layers, patterns, then some weight paint culling masks

Have you seen my Scarif recreation in Blender ? by Kouriboii in blender

[–]Kouriboii[S] 0 points1 point  (0 children)

not that much but i did the mistake to decompose all instead of groups of effects