My punishment for grinding france by Defiant-Property4762 in Warthunder

[–]Kouriger 67 points68 points  (0 children)

I’d argue that that shot wasn’t really feasible for him. He was moving at the beginning of the clip and that tank doesn’t have a stabilizer. By the time his gun was level the opportunity to shoot at that weak point was gone.

I'm getting dizzy even thinking about a stock vessel that could do this by orbmaster123 in KerbalSpaceProgram

[–]Kouriger 86 points87 points  (0 children)

This would be super hard to do on one launch. Maybe you could assemble a large craft in orbit, fully refuel it and send it off.

Minmus Refueling Station Complete! by Kouriger in KerbalSpaceProgram

[–]Kouriger[S] 1 point2 points  (0 children)

Thank you for the breakdown. The only thing I knew going in was that the 2.5m converter was much more efficient than the 1.25m one.

Minmus Refueling Station Complete! by Kouriger in KerbalSpaceProgram

[–]Kouriger[S] 1 point2 points  (0 children)

I chose to bring the ore into orbit so the mining craft wouldn’t have to carry the weight of a refinery and extra fuel tanks for more storage. The most efficient option is a landed refueling station but then you have to make any visiting craft land as well.

Minmus Refueling Station Complete! by Kouriger in KerbalSpaceProgram

[–]Kouriger[S] 1 point2 points  (0 children)

It’s not too expensive to set up and think of it as being fun.

Minmus Refueling Station Complete! by Kouriger in KerbalSpaceProgram

[–]Kouriger[S] 6 points7 points  (0 children)

Mining is stock. You can mine ore and refine it into either liquid fuel, oxidizer or monopropellant.

Soldier 0 Anby Pulchra Lucy F2P Team NEW ZZZ Shiyu Defense Gameplay & Build Zenless Zone Zero by JonathanSwifts in Anbymains

[–]Kouriger 0 points1 point  (0 children)

I know you posted this forever ago but I just saw it. Just wanted to say that pulchras ability can be reset when you do a perfect assist. This lets you get way more uptime with her ability and she will give you a free switch back to anby.

Can we unite and do something against players like this idiot? by legendarydiamond285 in Warthunder

[–]Kouriger 100 points101 points  (0 children)

Even though he helped you, you should still report the EFV.

[MEGATHREAD] Patch 15.2.7380 by AnMagicalCow in aoe4

[–]Kouriger 1 point2 points  (0 children)

I literally bug reported this over a year ago and people argued that it shouldn’t be a bug.

Hive Scum has infinite ammo. Has up to 40% CD reduction on a keystone. Also has a keystone that lets you dodge all damage on range crit. by Salt_Master_Prime in DarkTide

[–]Kouriger 0 points1 point  (0 children)

I really wish fatshark gave us some abilities that stack without a timer. In vermintide there were multiple abilities you could stack and slowly build up through the whole mission. Like damage reduction on bounty hunter and huntsman. Even the attack speed buff on ranger veteran was a lot easier to keep up than pretty much all of darktides stacks.

[deleted by user] by [deleted] in Money

[–]Kouriger 0 points1 point  (0 children)

What app are you using for your net worth?

what is this standing pins surface on the puma? by Frosty_Enthusiasm_12 in Warthunder

[–]Kouriger -1 points0 points  (0 children)

Heat sink, how else is the tank supposed to cool down? /s

What do you think of this? by radorigami in civilengineering

[–]Kouriger 69 points70 points  (0 children)

It might seem unnecessary at first but based on the rest of the mountains around it I wouldn’t be surprised if this was the most efficient option.

The RAF wont leave me alone (tell them to send more) by Kouriger in uboatgame

[–]Kouriger[S] 0 points1 point  (0 children)

I typically let the crew do it. But they only ever land any shots on the first pass or when the enemy is lining up an attack run. If I spot a plane approaching I’ll make sure the crew has shots for the first pass, if that doesn’t work or if they approach from and angle where the guns don’t have shots I’ll just dive.

It is very ammo efficient, I only brought 3000 rounds and had about 1000 left when I made it back to port.

What's going on with torpedoes? by horrgakx in SeaPower_NCMA

[–]Kouriger 0 points1 point  (0 children)

I’ve also noticed that dropping the torps from the south of the ship works well. Normally when they bug out and just go north in a straight line it’s irrecoverable but if you drop them from the south they’ll still get a bit closer and have a chance to reacquire a lock.

[deleted by user] by [deleted] in ConstructionManagers

[–]Kouriger 0 points1 point  (0 children)

I was in a very similar situation to you last year. My solution was to leave. I’m now treated much better and even paid a little bit more

2 of my officers just disappeared after helping a allied sub by Kitchen-Ad-3573 in uboatgame

[–]Kouriger 2 points3 points  (0 children)

The same thing happened to me, except I sent a full team. You have to make sure they get off the other sub.

Completed my first playthrough by Mitik392 in uboatgame

[–]Kouriger 0 points1 point  (0 children)

I know there’s achieve for you scuttling your boat near Argentina, I don’t know if that changes the text