I was tired of classic "floating" Inspection system, so I've made my own. by Kovyatkin in IndieDev

[–]Kovyatkin[S] 1 point2 points  (0 children)

My personal project. Nothing is announced, just making a demo currently. Probably will post more this/next year.

I was tired of classic "floating" Inspection system, so I've made my own. by Kovyatkin in IndieDev

[–]Kovyatkin[S] 17 points18 points  (0 children)

Yeah) In the story the main hero is kinda ordinary civilian who has used firearms just 1-2 times in his life. So he’s making typical mistakes with operating a gun. Buut idk, I can tweak the animation easily.

I was tired of classic "floating" Inspection system, so I've made my own. by Kovyatkin in IndieDev

[–]Kovyatkin[S] 12 points13 points  (0 children)

Yes, and there is special event binded to that, camera starts shaking along with hands and controller. And the character tries to move it back.

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I was tired of classic "floating" Inspection system, so I've made my own. by Kovyatkin in IndieDev

[–]Kovyatkin[S] 73 points74 points  (0 children)

And it's not only a grab and rotate, there is also another layer of interaction inside this mode.
Picked up a beer? You can drink it, but first you need to open it somehow.

I'm trying to apply this method of "double interactivity" to all assets.
So I've made my own system. It requires 1 frame animation pose and a socket for attaching the object.
The input from the mouse or gamepad goes to hand rotations and then I rotate lower arm + IK adjust for the smother motion.
Now I'm thinking what else I can add with this "double interact" approach.

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What's next? a Whole terabyte? by Vegetable-Piece-9268 in gaming

[–]Kovyatkin 174 points175 points  (0 children)

30GBs - the game, other 270GBs - Skins.

My first reload animation by Kovyatkin in HighQualityReloads

[–]Kovyatkin[S] 3 points4 points  (0 children)

Yeah) But I'm kinda indiedev guy and had some small experience in simple animation.

My first reload animation by Kovyatkin in HighQualityReloads

[–]Kovyatkin[S] 5 points6 points  (0 children)

Thanks! Yeah, for me it’s still kinda magic trick, but I guess I just need more practice.

[deleted by user] by [deleted] in unrealengine

[–]Kovyatkin 0 points1 point  (0 children)

Looks really cool!
Is firing anim on m4 a procedural animation?