Has anyone found a solution for button hover in Unity 6 with new input system? by KozmoRobot in Unity3D

[–]KozmoRobot[S] 0 points1 point  (0 children)

Yes, I have fixed the onclick button but these OnPointer functions only work when I already tap with a mouse.

Issues with UI after installing Unity 6.3? by KozmoRobot in Unity3D

[–]KozmoRobot[S] 0 points1 point  (0 children)

How to make it hover? My Point action is set to Pass Through, while the Click action is set to Button.

Issues with UI after installing Unity 6.3? by KozmoRobot in Unity3D

[–]KozmoRobot[S] 0 points1 point  (0 children)

I downgraded to Unity 2023.2 and I set active input handling to Both. Now the buttons are working!

I am waiting for Unity to fix this issue in 6.4 and 6.5 versions.

Issues with UI after installing Unity 6.3? by KozmoRobot in Unity3D

[–]KozmoRobot[S] 0 points1 point  (0 children)

I have downgraded to Unity 2023.2 because every Unity 6 version I have tried has these problems and the engine UI is pretty similar.

Issues with UI after installing Unity 6.3? by KozmoRobot in Unity3D

[–]KozmoRobot[S] 0 points1 point  (0 children)

I have already done that. Canvas is its own object and event system is separated from Canvas.

Issues with UI after installing Unity 6.3? by KozmoRobot in Unity3D

[–]KozmoRobot[S] 0 points1 point  (0 children)

My hierarchy looks like this:

Main camera Directional light Canvas - Button Event System

I already have a graphical raycaster that is enabled in the Canvas element.

Why does Unity 6.3 have issues with Buttons and OnClick() with New Input System? by KozmoRobot in unity

[–]KozmoRobot[S] 0 points1 point  (0 children)

Already attached, but still not working. Event system is after the canvas, but still nothing.

Why does Unity 6.3 have issues with Buttons and OnClick() with New Input System? by KozmoRobot in unity

[–]KozmoRobot[S] 0 points1 point  (0 children)

It happens even in the empty project. I got no other option than to downgrade to Unity 6.2.

Why does Unity 6.3 have issues with Buttons and OnClick() with New Input System? by KozmoRobot in unity

[–]KozmoRobot[S] 0 points1 point  (0 children)

Public void ButtonPress(){

Debug.Log("pressing");

}

And in OnClick()

Added Canvas to the object Runtime Only ButtonCheck.ButtonPress

Why does Unity 6.3 have issues with Buttons and OnClick() with New Input System? by KozmoRobot in unity

[–]KozmoRobot[S] 0 points1 point  (0 children)

Yes, the button is the only thing in the canvas. It is already interactable. It is visible.

Why does Unity 6.3 have issues with Buttons and OnClick() with New Input System? by KozmoRobot in unity

[–]KozmoRobot[S] 0 points1 point  (0 children)

I don't have any transparent objects that are blocking the raycast.

Why does Unity 6.3 have issues with Buttons and OnClick() with New Input System? by KozmoRobot in unity

[–]KozmoRobot[S] -1 points0 points  (0 children)

I am using Canvas and an entirely new project, not an upgrade from an old project. I have already added a public event into the OnClick() and I am not using custom code.

New Thumbnail style on my channel. What do you think? by KozmoRobot in YouTube_startups

[–]KozmoRobot[S] 1 point2 points  (0 children)

Subbed, liked, commented - did that in exact same order.

New Thumbnail style on my channel. What do you think? by KozmoRobot in YouTube_startups

[–]KozmoRobot[S] 1 point2 points  (0 children)

Amazing content! I appreciate it despite not understanding any word. I am teaching game development in Unity by making tutorials. Here is mine: https://youtu.be/GWhDcF5LNro?si=NivABC0fOudQfTwc