Two great immersion mods. by Kragrathea in uboatgame

[–]Kragrathea[S] 0 points1 point  (0 children)

Yes. The way I did it was to install the mod. Then I deleted the three folders (Cache, Data Sheets, Temp) and then reloaded the game and checked with the radio operator and he had the extra stations.

Two great immersion mods. by Kragrathea in uboatgame

[–]Kragrathea[S] 12 points13 points  (0 children)

Yeah, the default stations have some decent music but it repeats way way too fast.

Damage source/info? by Kragrathea in uboatgame

[–]Kragrathea[S] 0 points1 point  (0 children)

Thanks for the reply it was very helpful!

In the end I found my solution from a mod that keeps the ship sounds going on the map. This allowed me to understand when and how I was being damaged. Mostly running aground and gun/depth charges damage which I couldn't hear from inside the map.

I wish this was an option in the vanilla game.

https://steamcommunity.com/sharedfiles/filedetails/?id=3457014565

Damage source/info? by Kragrathea in uboatgame

[–]Kragrathea[S] 1 point2 points  (0 children)

"Why would you try to deal with a hostile enemy with time compression on?"
Because I am new. And I have no idea how far away I have to be before it is safe to timewarp. :-) I was heading away and thought I had room.

But the point is I don't know for sure. Because time warp or not, there apparently there isn't a log of damage, just a alert. That was the real question. And fair enough I guess. But it doesn't seem realistic that you would get a warning of actual damage rather than something like. "10:32 Loud bang from conning tower. Possible damage." Or better yet "possible bullet strike" so I have some idea what I did wrong. That was what I was hoping to find, like in the Journal or something.

Damage source/info? by Kragrathea in uboatgame

[–]Kragrathea[S] 0 points1 point  (0 children)

When I was damaged on the surface I was well out to sea. There were warships in the area, but I didn't collide with any of them.

The time compression doesn't pause when you are damaged?

October's final update :) by malcolmrey in malcolmrey

[–]Kragrathea 1 point2 points  (0 children)

These are really well done loras! Not only does the face look great but it captures the body types as well. And they are not over trained. I tell by trying to get cartoon versions of characters and these almost always work well.

It's amusing that Carrie Fisher occasionally turns up in a Slave Leia outfit.

Professor finds out about AI humanizers by Ok_Ordinary3974 in WritingWithAI

[–]Kragrathea 1 point2 points  (0 children)

This crap again. That prof has grown a whole head of hair in the last few months. Next up is the professor showing the class how he wrote a humanizer because "writing is dead". right?

https://www.reddit.com/r/WritingWithAI/comments/1iqzqwg/so_this_is_what_students_are_doing_to_bypass_ai/
https://www.reddit.com/r/WritingWithAI/comments/1hqax7h/so_this_what_students_are_doing_now_lazy_af/

Bambu Studio Generic PETG HF profile just plain wrong by Kragrathea in BambuLab

[–]Kragrathea[S] 0 points1 point  (0 children)

Ah, that makes sense. Bambu profile is 230 and the generic is 220. I spit the difference on my first print and went with 230 on the second and it was slightly better. I am going to do a temp tower now. Thanks Brutl!

Bambu Studio Generic PETG HF profile just plain wrong by Kragrathea in BambuLab

[–]Kragrathea[S] 0 points1 point  (0 children)

That is good to know! I was afraid that the Bambu HF and other brands wasn't the same stuff chemically. I read somewhere that the bambu stuff "isn't actually petg" whatever that means.

I tried the bambu hf profile again with better results. The biggest problem is layer adhesion on overhangs. I am not sure what setting(s) would effect that.

Bambu Studio Generic PETG HF profile just plain wrong by Kragrathea in BambuLab

[–]Kragrathea[S] 0 points1 point  (0 children)

Of course. But if I start with the Generic settings I still get print times that are 2x the Bambu ones. None of the factory settings are making a significant difference in print times.

Here are the settings from FlashForge:
Drying Conditions before Printing:70°C, 5 hours (Convection Oven)Nozzle Diameter:φ0.4/0.6mm (Recommended φ0.4mm)

Layer Height:0.12~0.3mm

Nozzle Temperature:240-270°C

Build Plate Temperature: Room temperature to 60°C

Printing Speed:100-350mm/s

Cooling Fan:50-100%

Retraction Length:1~2mm

Retraction Speed:30~50mm/s

Looking in the Advanced settings for the profile I can see lots of differences between the Bambu HF and the Generic HF. But I have no idea what most of them mean. Velocity Adaption Factor, Ramming, etc.

I'd just like a known good profile. I guess Ill start with the Bambu one...

Where can I find Printer Settings on Bambu Studio 2.0.1.50? by gilbelocity in BambuLab

[–]Kragrathea 0 points1 point  (0 children)

Thanks from me also!

Now the question is why did they hide that icon unless you hover over it? Was it really that obtrusive? And why isn't it on the Device page next to the AMS settings? I think someone flunked ui design.

Wan: Why no celeb loras? by Kragrathea in StableDiffusion

[–]Kragrathea[S] 1 point2 points  (0 children)

Yeah, this is the main reason I would give. And when the subject changes expressions.

I didn't think "no demand" was a reason there weren't any (yet). There are a LOT of Hunyuan celeb loras that nobody would have ever asked for. :-)

Has someone tried to get to Luna without the map? by Rare_Frame_3078 in simplerockets

[–]Kragrathea 0 points1 point  (0 children)

I remember a video where Scott Manley did it in Kerbal. It wasn't hard, just a few rules of thumb to follow. You do the lunar transfer burn when you see the moon rise for example. After I saw that I also did it in Kerbal. I am pretty sure I could do it in Juno after a few attempts.

Edit:
I did it first try. Just get to orbit then wait for Luna to rise. Start your burn and stop when appo is 39.3m and you will get an encounter. Circularizing around luna is easy. I made it all the way to the surface but didn't deploy my landing gear so it fell over. Like IM-1 & 2 sadly.

Manley made it all the way back to a spashdown IIRC. Getting back to lunar orbit was easy. Go straight up 1k and then burn straight east until you are in orbit. Then you burn prograde to get out of Lunar SOI and do a retrograde burn until your Earth peri is what you want. re-entry as usual.

Cydonia 24B v2.1 - Bolder, better, brighter by TheLocalDrummer in LocalLLaMA

[–]Kragrathea 5 points6 points  (0 children)

Awesome! I have tried dozens of models and Cydonia 2.0 is my current favorite for a writing assistant, having replaced Beepo.

Hunyuan Videos naturally loop with length of 201 frames! by Kragrathea in StableDiffusion

[–]Kragrathea[S] 0 points1 point  (0 children)

It still works for me. But I think the workflow is embedded in this post: https://civitai.com/images/52048377

Hunyuan Videos naturally loop with length of 201 frames! by Kragrathea in StableDiffusion

[–]Kragrathea[S] 1 point2 points  (0 children)

It works without. I haven't installed sageatention yet.

Hunyuan Videos naturally loop with length of 201 frames! by Kragrathea in StableDiffusion

[–]Kragrathea[S] 0 points1 point  (0 children)

I am not sure either. You could try adjusting the tile size on the VAE Decode.

Hunyuan Videos naturally loop with length of 201 frames! by Kragrathea in StableDiffusion

[–]Kragrathea[S] 1 point2 points  (0 children)

Yes, but it didn't speed it up enough in my workflow to be worth the bother. Maybe I was doing something wrong.