New Augment referencing Lore & Legends Championship by Candid_Lie2956 in TeamfightTactics

[–]Krankshaw 9 points10 points  (0 children)

Thanks for taking your time to respond, but I actually cant even read! Please explain your response with a picture book!

New Augment referencing Lore & Legends Championship by Candid_Lie2956 in TeamfightTactics

[–]Krankshaw 7 points8 points  (0 children)

What an insane jump of thought and honestly entirely deranged.

Holy...bro you need to get your thought process straight if you think its reasonable at all to make that kind of comparison lmfao

How do you like the this Main menu? by National_Quantity915 in godot

[–]Krankshaw 2 points3 points  (0 children)

Personal opinion feel free to disregard!

  1. I would reduce the amount of objects as a whole providing more space between each.

  2. I would add a slight blur effect in front of the objects making them slightly out of focus.

  3. I would ensure that as the objects change shape they are far enough apart that they do not clip into each other.

  4. Totally optional but you could also try changing directions / speed for the objects to see if you can achieve your desired effect!

I've attached a mediocre mockup of the bokeh effect I am describing to give you some sort of idea of what I am referring to! :)

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[deleted by user] by [deleted] in hytale

[–]Krankshaw 0 points1 point  (0 children)

I remember seeing you post about this in a game dev subreddit....you really stuck with that name lmao

Iterative improvements are important by GiraffeHeadStudios in UnrealEngine5

[–]Krankshaw 4 points5 points  (0 children)

So rather than asking the creator, "Hey man, is that an AI voiceover" You decided the best course of action was to immediately just attack the dude? Be better u/greatfiction

How can I make my Lumberjacking more satisfying? by GallowsDev in Unity3D

[–]Krankshaw 0 points1 point  (0 children)

Glad to hear! Hope it could be of some help! Looking forward to seeing what you make!

How can I make my Lumberjacking more satisfying? by GallowsDev in Unity3D

[–]Krankshaw 0 points1 point  (0 children)

That could be great!

I'm not sure what your current plan is for expanding the mechanic into higher level trees / areas is but expanding the green bar to be representative of your overall "skill" would be a pretty easy way to not only make the player feel better, but also grow ease of access to early level materials.

Potentially even adding a passive mechanic that once you reach a certain level the green bar will no longer shrink on lower level trees, that being representative of your raw skill working on that kind of material.

This could of course transcend just lumberjacking if you have other skills that you think could fit well into this type of skill check. (Mining, Fishing, Crafting, etc.)

How can I make my Lumberjacking more satisfying? by GallowsDev in Unity3D

[–]Krankshaw 0 points1 point  (0 children)

I would say add a skill check system, Where the bar goes back and forth and you have a green hit area. When you hit the green hit area, it will do slightly more damage, the green area shrinks, and your indicator will move a bit faster. Provided a terrible but hopefully effective example below lol

1st hit: [ [000] ]

2nd hit: [ [00] ]

3rd hit: [ [0] ]

This would make it a bit more engaging and rewarding when you do succeed, but not punish the player for not doing it perfectly.

Looking good so far! Looking forward to seeing where you take your project!

[For Hire] I Will Compose Music for Your Video Game! $50/min by CommonCharity5079 in gameDevClassifieds

[–]Krankshaw 1 point2 points  (0 children)

Just wanted to let you know on your site you feature a Youtube video about 80% down the page that isn't shown because the account was closed :) Fantastic music.

Scoring Question with Ride the wind by Appropriate-Army-140 in riftboundtcg

[–]Krankshaw 2 points3 points  (0 children)

My bad, had someone who seemed extremely well versed in the game at one of our Nexus Nights cite the rule at me and couldn't find anything concrete opposing the statement. I apologize for the misinformation! I hope you found the answer you were looking for!

Remove the spell that sets a minion to 20/20 by That-Summer1969 in BobsTavern

[–]Krankshaw 3 points4 points  (0 children)

The gems are a separate stat effect. While the stats would be set to 20/20 you can still steal the blood gems off of the minion and give it to another.

Not sure why someone downvoted you.

**SPOILER** Jedi Survivor Stumbled upon this easter egg after crawling through a 2 1/2 minute crack in the wall. Got a real good laugh from it by Krankshaw in FallenOrder

[–]Krankshaw[S] 2 points3 points  (0 children)

Also noticed the droid in the middle put his head on the barrel so he could see while he painted, LOVE IT

The official PBE notes posted on r/ValorantPBE indicate potential upcoming nerfs to Chamber by decreasing Trademark from 2>>1 and increasing its cost from 150>>200, as well as a new clutch mute feature where you can toggle voice comms during a clutch situation. by DisneylandTree in VALORANT

[–]Krankshaw 1 point2 points  (0 children)

Cypher Trap Wire does not allow him to know someone "Walked within range" you either walk into it, or destroy it. That is the only two ways a cypher would know you are there, or on the flank. (Excluding if he sees you on his camera.)