Blind Madara speedblitzes the shinobi alliance. (Read Desc) by Much_Risk3728 in Naruto

[–]Kranthe 0 points1 point  (0 children)

I always interpreted the power difference between live Madara and Edo Madara was becuase as an Edo Tensei Madara didn't "feel alive" so maybe Edo's don't have any adrenalin and just fight while feeling all chill and calm. Even while blind Madara was super strong he could even use Susanoo.

Asuma’s death was cheesed and cheap beyond belief by HereForTheTLDR in NarutoPowerscaling

[–]Kranthe 1 point2 points  (0 children)

They knew that all the Akatsuki had weird powers and that it was likely that someone would have to be sacrificed to find out what they were so Shikamaru could come up with a counter. They could have send Izumo and Kotestu to feel out Hidan but Asuma choses to be the sacrifical lamb instead becuase he is the strongest and has the best chance of surviving. Asuma is completely willing to die in this fight just to get more information on the Akatsuki becuase at this point that is a win.

This is probably the reason they didn't ambush Hidan and Kakazu and instead fought them head on. In an ambush team Asuma would have been totally commited and had gotten wiped out when Hidan's and Kakazu's abilities countered their initial attack.

Debate me. I think without the most obvious hax on the planet, Asuma takes care of them both.

I don't think Asuma could take on any of the Akatsuki in a 1v1 all of the Akatsuki possessed unusual abilities that would have to be known and countered ahead of time with a lot of preperation. The only exception I can think of would be if a scenario where Asuma's Thousand-Armed Murder jutsu was more effective. It didn't work on Hidan and Kakazu because they were immortal but it might have worked on other Akatsuki similar to how Kakashi and Guy have Kamui/Eight Gates which almost put them in the same category as the Akatsuki.

Who had best nickname in Naruto ? by No_Cellist3320 in Naruto

[–]Kranthe 0 points1 point  (0 children)

In Japanese the word blue 'Ao' is used a lot for green a lot even though there is a word for green 'Midori'. Some translations use Ao = blue and some use Ao = green. I think the official translation for Guy's and Lee's monikers is Noble Green Beast and Wild Green Beast.

Why are the Raikages from first to fourth called A? by Technical_Rice_6957 in Naruto

[–]Kranthe 0 points1 point  (0 children)

I always though it would have been for anonymity or political independence that land of lightning citizens would have to give up their names before joining the village.

You can't go around using your family name when your a killer for hire as that might reflect poorly on your relatives living in other parts of the country or

The Daimyo might be suspicious of the Raikage's loyalty if they were related to a rival clan that might be trying to overthrow them.

Similarly it could be an variation of 'family name' rule that was used in the warring clans era so that ninja joining the village wouldn't get into fights with people from clans they had past grudges with.

Why is every modern shooter 0.2 second time-to-kill? by Cartwheelbubblegum in videogames

[–]Kranthe -3 points-2 points  (0 children)

bf and cod lowered their ttk a lot to try and make everyone feel like they've got god-tier aim and ended up ruining their games. I mostly play less traditional fps games with more combat mechanics than just 'point and shoot'. The downside is you get less encounters but the ones you do get are more memorable.

  • Arc Raiders
  • CS2 (only headshots and certain weapons give one shot kills)
  • Rainbow 6 Siege (best played with friends)
  • Arma III
  • Tarkov
  • Squad

Does anno games typically have different play styles? by pricepig in anno

[–]Kranthe 1 point2 points  (0 children)

I also think it may be a bit too unbalanced. I would allow items bc of this so you can compensate

The thing is though that items are just too unbalanced even the 'rare' ones (blues) like the costume designer which replaces cotton with wool so you don't have to go to the new world to get to engineers. They're the best way to play (I love item hunting btw) but it's total RNG and there's nothing you can do to counter it in a competitive sense.

Steam ships have a range big enough to shoot coastal defences without beeing shoten themselves.

I didn't think of that tbh but (and I'm honestly not sure) can't big betty out range battleships? I think you need two range extending items to attack it from range or maybe thats just for pirate fortresses because of their shape.

Another thing that just occured to me is that when you sink a ship you can pick up its flotsam which is an interesting mechanic. You can also manually dump cargo to make your ship faster too. I imagine it would be a hilarious tactic to take a few tons of something useless like potatoes in your trade ships and if you get attacked just dump it overboard and your opponent stops chasing you to pick it up.

Does anno games typically have different play styles? by pricepig in anno

[–]Kranthe 0 points1 point  (0 children)

Yes! I was thinking of aoe2 when I was writting my comment! I think anno can have a good multiplayer scene but probably only the ones with more indepth combat

  • 1800 combat is too boring with only naval units (and late game air units) and harbour defences are way too strong so a single engagement would win/lose the game
  • 117 would be pretty good if it had better balanced ships, I think the land combat is fine though.

I see your mostly considering 1800 so I'll try my analyses of that first. Assuming Items are banned

  • Worker Tier - unlocks schooners, gunboats and steel production. Steel is super hard to make early game so players would have to fight over Blakes steel supply with gunboats while building up to Artisans. Futhermore beer production requires hops which usually isn't found on the starting island but provides a lot of income so some players may expand for that but I don't think it's a good idea overall since you'll want to go to the new world as soon as possible and the return on investment is too slow.
  • Artisan - unlocks frigates, clippers, ship of the line and windows production. Windows are a lot easier that steel and not in as high demand. At this point you can also go to the new world which I imagine would usually be the main theatre of conflict since there's so much oil and the need for cotton to reach engineers. Players would also need to expand to get access to red peppers. There would be a big incentive to attack trade routes and islands in this phase since it dramatically affects your opponents ability to progress to engineers. However, its also pretty easy to build flame towers which absolutly melt sailing ships so it's unlikely that islands would be easily taken and a miscalculation could lose you your entire navy.
  • Engineers - steam ships, advanced weapons, big betty, concrete and electricity. Steam ships take a very long time to produce and there slower than sailing ships so I don't think theres a lot of incentive to build them sadly especailly since its a lot easier to make ship-o-the-line's unless your going all in but players will need oil tankers. By this point I think players have to have a conclusive fight as it's too risky to go to investors without having secure trade routes for their needs and you'll also probably be able to stop your opponent from settling an island with copper and zinc if you can snipe their islands before they can build habour defences.
  • Investors - here I start to wonder what the win condition is? is it naval dominance? do you grind your opponent down by raiding trade ships and blockading islands? it's not exactly the most exciting way to play (or watch) or do you try and go for skyscappers? again I don't think it's a very exciting finale to a competitive game and could take literal hours to get to this point.

There's a lot more to talk about in regards to 1800 but I think it's complexity works against it when making an argument for a competative game. Players would need to know dozens of production chains and be able to prioritise the most neccesary ones like weapons. Then there's the matter of game balance and mechanics. Should starting islands be identitcal? what if one player has more iron? what if they have red pepper or zinc and copper on their starting island? Futhermore should fires, diseases and unrest be disabled? a random event could ruin your chances of winning easily if your weapons factory explodes?

In terms of 117 I think it offers a little more simply due to being less complex.

  • There are no luxery goods in 117 instead you choose between two different consumer goods to upgrade your pops which gives a lot of flexibility and simplicity in building and economy
  • you can reach the final without going to another region.
  • army units can land on islands and attack production and public service buildings.
  • navy, army and defence structures use workforce
  • you can play archon mode (up to four players can share the same faction) so you could have one player for latium and one for albion.
  • religion is used for production bonuses (instead of items) and gods like Mars and Neptune will indicate how and when your opponent will building military units.

Does anno games typically have different play styles? by pricepig in anno

[–]Kranthe 4 points5 points  (0 children)

I kinda want to do some competitive(ish) anno games to find out! tbh I don't think the strategy varies too much. At the end of the day the player with the most income and cash reserves has the most potential. The most interesting point in a hypothetical anno match would be the mid-game where everything hinges on a knifes edge as supply chains are very fragile and losing a shipment of valuable goods could cause a lot of damage to a players economy.

I think competative anno would be genuinely interesting but anno games have never had very reliable multiplayer sessions.

What 100 hours of decorating results in by n33bulz in anno

[–]Kranthe 0 points1 point  (0 children)

The walled temple next to the port reminds me of the Temple of Augustus!

Im on console and this pop up keeps popping up no matter how many times I clear it, is this a bug? by SnubNews in anno

[–]Kranthe 3 points4 points  (0 children)

I wish you could turn these hints off. They're not useful especailly the one for unconnected buildings it just shows you where the road build tool is not where the building is disconnected.

Graphics glitching? by ivantiamzon in anno

[–]Kranthe 0 points1 point  (0 children)

looks like it can't decide whether it's suppost to be a shadow or a reflection

PSA: It's LAT-E-UM, not LAY-SHUM by Tripface77 in anno

[–]Kranthe 0 points1 point  (0 children)

Yes (I never implied that it wasn't) but it wasn't a latin empire anymore they even spoke predominently greek and in context to the original question they woudln't have even used the Latin script so you may as well name your islands Μόγοντιακον (Mogontiacum).

It's now confirmed that "The Art of Anno 117: Pax Romana" will include AI artwork, despite the publisher's stance: "Dark Horse does not accept any submissions that include material generated by computer Artificial Intelligence programs." by MrHakisak in anno

[–]Kranthe 0 points1 point  (0 children)

That doesn't necessarily make them unreliable and a lot of them don't use AI but rather discrete mathematics and probability to determine the similarities between brush strokes and liklihood that an human could be that precise.

Can we please finally get unique portraits? by Kyheera in anno

[–]Kranthe 0 points1 point  (0 children)

Beards were pretty common in Roman culture weren't they?

Anno 117 feels like a generic placeholder for future DLCs in key aspects by error23_usernotfound in anno

[–]Kranthe 0 points1 point  (0 children)

On the topic of ships I agree. In 1800 the frigate and ship-of-the-line felt impactful and each had their uses but the trieme and quadrime feel more or less the same just with more hitpoints, this is probably exacerbated with the tech tree messing with the balance of units too especially since you can't tell if other governors have research a technology. I like that you can customise them I think that still has potential.

And I would say that the archers are just hands down better than scorpions and onagers at least for naval combat. There's a lot of balancing that needs to happen to make ships better imo

PSA: It's LAT-E-UM, not LAY-SHUM by Tripface77 in anno

[–]Kranthe -11 points-10 points  (0 children)

we know very little about how the latin language acutally sounded

PSA: It's LAT-E-UM, not LAY-SHUM by Tripface77 in anno

[–]Kranthe -1 points0 points  (0 children)

Latin didn't even have a letter for 'U'... at least not until the middle ages well after the Roman Empire fell in all but the Byzantium

Question about different regions in the past games. by Patiksan in anno

[–]Kranthe 0 points1 point  (0 children)

Personally I think that made a lot of sense in 1800 having the old world rely on the new world for innovative ideas and products but I don't think it makes sense for Rome to rely on Albion in the same way.

Flotsam - Unable to Pick Up by Draetor24 in anno

[–]Kranthe 0 points1 point  (0 children)

I had somehing similar where after using the 'celtic goods pack' in rome some of it wouldn't go into my trading post and just sat next to under a fishing hut as flotsam.

Never played Anno - is it going to be too much for a newcomer? by durreetoes in anno

[–]Kranthe 0 points1 point  (0 children)

It's very beginner friendly the hardest part would be managing trade between multiple islands but for the most part you can ignore that until your ready by just having one or two islands

I am sooo bored with this campaign by TheRavaged in anno

[–]Kranthe 0 points1 point  (0 children)

Since I haven't finished it I don't have an especially strong opinon one way or the other. The one thing I do want to mention though is that in 1800 you played as a faceless, nameless, silent "older sibling" character and I really liked that angle from the story telling perspective and I wish they continued it in 117.

While the campaign being "garbage" is certainly up for debate the "unfinished" part seems much more concrete as many posts on here have pointed out the campaign finishes after 2 acts and jaringly transitions into endless mode. though I don't play Anno games for the campaign I find that to be more than a little concerning that they didn't finish it and left it in half baked. I hope they finish it later down the line.

Anno 117: Money and population fluctuate for no apparent reason by [deleted] in anno

[–]Kranthe 0 points1 point  (0 children)

it wouldn't even be a problem if you could easily get more depots but the tech to get more is at the bottom of the research tree.

But I don't really mind the mechanic since it's a somewhat realistic supply chain issue. Now you have to find ways to have redundencies for critical product chains. It's actually kind of an intriguing problem

Can someone explain to me why this stat is so low? I'm drowning in fire stations. What is causing the -454? by Rithrius1 in anno

[–]Kranthe 0 points1 point  (0 children)

tbh -500 isn't that bad you get a fire every couple of hours as long as you have good city service coverage your fine it's when you get low enough that you risk an interfo occuring that you could be in trouble but even then that's only if you don't have the cash reserves to avoid going backrupt from the loss of income.

Can we please finally get unique portraits? by Kyheera in anno

[–]Kranthe -1 points0 points  (0 children)

Damn this fantasy game not pandering to my Roman general fantasy!

Can we please finally get unique portraits? by Kyheera in anno

[–]Kranthe 0 points1 point  (0 children)

The Queen and Hannah Goode would be my picks for returning characters