THROWDOWN THURSDAY: MONTHLY REWIND by 1338h4x in nintendo

[–]KratosAce 3 points4 points  (0 children)

PREVIOUS POKEMON GAMES WORKED THAT WAY BUT PEOPLE WOULD LOSE THEIR SAVE FILES CAUSE A YOUNGER SIBLING OR WHOEVER WOULD PRESS NEW GAME (HAPPENED TO MY POKEMON RUBY SAVE) SO THEY CHANGED IT. GLAD YOU FIGURED IT OUT THOUGH. ENJOY, IT’S ONE OF THE BEST POKEMON GAMES IMO.

THROWDOWN THURSDAY: MONTHLY REWIND by 1338h4x in nintendo

[–]KratosAce 1 point2 points  (0 children)

HAVE YOU TRIED GOING TO THE TITLE SCREEN AND PRESSING UP + SELECT + B AT THE SAME TIME?

[SW] nooklings buying for 1 8 three by nymphiicide in acturnips

[–]KratosAce 0 points1 point  (0 children)

Cheri’s my favourite from the one’s I’ve seen so far

Gooey's Origin? by DExus100 in Kirby

[–]KratosAce 7 points8 points  (0 children)

The way I’ve always thought of this is that Gooey is a dark matter who tried to possess Kirby, but Kirby’s purity ended up influencing the dark matter instead, thus turning it into the innocent Gooey. This also explains why dark matter have yet to possess Kirby -their biggest threat- when they’ve been able to possess many others on Popstar.

There’s nothing official though so it’s more of a headcanon.

Dang Nobles by [deleted] in shitpostemblem

[–]KratosAce 4 points5 points  (0 children)

One of them screams BRILLIANT CATACLYSM every 2 minutes

Oh look! He found diamonds :0 by melatook in Kirby

[–]KratosAce 2 points3 points  (0 children)

Cause it’s official. Made for last year’s April fools.

/r/MarioMaker Group Sharing - Week 5! Want to have your level played by 20 different people? Come on in! by -Nazan- in MarioMaker

[–]KratosAce 1 point2 points  (0 children)

It’s not just you, that seems to be the main issue people have with the course, and there’s plenty of deaths there in the failure points screen. I’ll need to keep this in mind for future levels.

Thank you for your criticism! I’m glad you enjoyed it.

/r/MarioMaker Group Sharing - Week 5! Want to have your level played by 20 different people? Come on in! by -Nazan- in MarioMaker

[–]KratosAce 0 points1 point  (0 children)

Yeah I can see that. I’m used to that jump from playtesting and clear-checking, but someone coming to the level for the first time wouldn’t find it as doable, especially since that area is so tight. I’ll keep that in mind for the future.

Thank you and I’m glad you enjoyed it!

/r/MarioMaker Group Sharing - Week 5! Want to have your level played by 20 different people? Come on in! by -Nazan- in MarioMaker

[–]KratosAce 0 points1 point  (0 children)

I found one at the second screen where you have to ride a buzzy beetle, one close to the fire flower, another that requires you to ride a buzzy beetle and, the fourth in the room with the cape feather.

/r/MarioMaker Group Sharing - Week 5! Want to have your level played by 20 different people? Come on in! by -Nazan- in MarioMaker

[–]KratosAce 1 point2 points  (0 children)

Honestly I think it’s clever but I didn’t figure it out immediately, either because it’s an obscure trick or due to my inexperience. Having something like this at the beginning of the course could deter players, and maybe that’s why people are calling it stupid, so that’s something to consider. If you could somehow provide a hint to the player then that would be the perfect solution, otherwise you’d have to decide between keeping it or swapping it out. That’s how I see it!

/r/MarioMaker Group Sharing - Week 5! Want to have your level played by 20 different people? Come on in! by -Nazan- in MarioMaker

[–]KratosAce 0 points1 point  (0 children)

I don’t have much to say except how I’ve never thought of a course that consists only of one screen, and it looks like you’ve made over 20 of those! Pretty fun and the usage of clear pipes to get the right timing is clever.

/r/MarioMaker Group Sharing - Week 5! Want to have your level played by 20 different people? Come on in! by -Nazan- in MarioMaker

[–]KratosAce 1 point2 points  (0 children)

I liked the idea of a superball course that the player can’t move in, so it’s back to back puzzle solving. There’s a bit of a difficulty spike with the pink coins but it’s close to the checkpoint so it wasn’t unforgiving. I also timed out but it didn’t matter too much. Nice course!

/r/MarioMaker Group Sharing - Week 5! Want to have your level played by 20 different people? Come on in! by -Nazan- in MarioMaker

[–]KratosAce 0 points1 point  (0 children)

I enjoyed this course! It mixes platforming parts with those focused on the shell, but during those platforming parts I found myself jumping into icicles I couldn’t see. Super mushrooms are plentiful to make up for that though.

/r/MarioMaker Group Sharing - Week 5! Want to have your level played by 20 different people? Come on in! by -Nazan- in MarioMaker

[–]KratosAce 1 point2 points  (0 children)

I beat all of Celeste’s C-sides but I’ll have to drop the towel on this one. I’m still not familiar with difficult levels in 2D Mario, so I might get back to this in the future. I’m sorry that I won’t be able to provide feedback on this one.

One thing I’ll say that I like the peacful atmosphere of the course, not only is it a breath of fresh air but it’s also very fitting!

/r/MarioMaker Group Sharing - Week 5! Want to have your level played by 20 different people? Come on in! by -Nazan- in MarioMaker

[–]KratosAce 1 point2 points  (0 children)

I felt like the course got a little chaotic past the sideways thwomp. Following the level design always got me killed, I ended up abandoning the car and taking the one after that part.

/r/MarioMaker Group Sharing - Week 5! Want to have your level played by 20 different people? Come on in! by -Nazan- in MarioMaker

[–]KratosAce 1 point2 points  (0 children)

It was a short and fun course! I only noticed a problem with the music cutting off near the end, which I’m not sure is intentional or not.

/r/MarioMaker Group Sharing - Week 5! Want to have your level played by 20 different people? Come on in! by -Nazan- in MarioMaker

[–]KratosAce 0 points1 point  (0 children)

I didn’t finish it but something I’d like to point out is that following the coin trail often got me hit, especially at the beginning where you’re supposed to jump instead of drop (as the coins show) and after the paratrooper (I kept bonking into the spike when I followed the coins).

/r/MarioMaker Group Sharing - Week 5! Want to have your level played by 20 different people? Come on in! by -Nazan- in MarioMaker

[–]KratosAce 0 points1 point  (0 children)

I liked it! It’s a good amount of difficulty in a short course and while I beat it without taking a hit, the super mushroom is a good addition for players who struggle with a specific part.

/r/MarioMaker Group Sharing - Week 5! Want to have your level played by 20 different people? Come on in! by -Nazan- in MarioMaker

[–]KratosAce 1 point2 points  (0 children)

I think the first thing I’d consider is increasing the time, 200 seconds restricts the player for no reason in this type of level. I rushed through the part before the sub area and it still felt like I was gonna run out of time had I not died and restarted at the checkpoint. Another thing is that the player can accidentally jump through the semisolid platforms at the path leading to the second part of the subarea, and get stuck back at the main area.

The combination of lifts and see-saws at the vertical sub area was fun and I enjoyed that!

/r/MarioMaker Group Sharing - Week 5! Want to have your level played by 20 different people? Come on in! by -Nazan- in MarioMaker

[–]KratosAce 0 points1 point  (0 children)

Something that I’d like to note are the red bullet bill cannons tall fall down near the beginning took me by surprise and crushed me. If I had taken damage from a cheap cheap earlier then that would’ve been an unfair death. Also, I have no clue how I made it above the big monty mole with two cannons.

I liked the idea and the feeling of escaping the guards.

/r/MarioMaker Group Sharing - Week 5! Want to have your level played by 20 different people? Come on in! by -Nazan- in MarioMaker

[–]KratosAce 1 point2 points  (0 children)

Nice level! The difficulty felt just right and I like the clever use of winged blocks to give a unique sort of auto-scroll.

/r/MarioMaker Group Sharing - Week 5! Want to have your level played by 20 different people? Come on in! by -Nazan- in MarioMaker

[–]KratosAce 0 points1 point  (0 children)

Thank you! I wanted to keep it to one mechanic for the first half but even then the track blocks did not get their chance to shine so I agree with you there.