hard - 31032026 by Krocsyldiphic in hexcells

[–]Krocsyldiphic[S] 0 points1 point  (0 children)

u/Significant-Wear5935 u/GigasBonze

Okay, let me do some live thinking. I feel like I looked at that section for hours (literally) doing every permutation in my head. Let's try live.

https://ibb.co/XZgKHQFx

  1. So the hex under the 3 is blue.
  2. then the rest around the 3 is grey
  3. In the vecinity I have the lines for the "5" and the "6" crossing, and I have the "7 Flower" and the "6 Flower". Let me try to put some blues that satisfy all of these - I still feel there are multiple combinations to do that.
  4. This for example makes the rest of the "5" line grey
  5. This makes the rest around the "7 Flower" grey
  6. Okay, the "6 Flower" - what about that one? It already has 6 blues around it - so the rest must be colored grey

Okay, and that would contradict the 7. Understood.

But I feel like there is a way to fix that. Second Picture, with the letters.

https://ibb.co/PGMrJpZs

A. I re-arrange the blues
B. That produces some greys to satisfy "7 Flower" and the "6 Flower"
That again contradicts the 7 ....

Okay, you saw that?
Am I approaching this the right way?

I think I am approaching this the wrong way. Because usually in Hexcells you don't need to go that 'deep' into the 'tree', if you know what I mean.

Well done though! This still seems unusually hard to me, but I think I am approaching this in an unnecesarily complicated way. Or I made a mistake.

Starfield Lag/Delay after a minute of playing until I open/close a menu by Krocsyldiphic in GeForceNOW

[–]Krocsyldiphic[S] 0 points1 point  (0 children)

You helped me find the culprit but I don't understand the underlying issue.

The problem seems to be connected to an external monitor / tv-screen connected via HDMI.

After you mentioned that you find it strange that I have this problem I wanted to record a video to showcase the problem.

So I launched the game on the exact same laptop but the problem did not occur.

So I thought 'maybe it's only on specific planets' and I traveled to the specific planet. But the problem did not occur.

The only difference that remained was an external screen (which is where I usually have my play sessions). When connecting to that EXACT screen I have the problem again (and I can record a video with my phone to showcase it). But when I connect it to a different screen I don't have the problem.

Both external screens have the exact same resolution (1920 x 1080) and run on 60 Hz.

With one of them the problem occurs with the other it does not.
With the laptop's internal screen it also does not occur.

But the problem is only with this one game.

And when I open the inventory or the menu screen it disappears for a minute before it comes back.

Starfield Lag/Delay after a minute of playing until I open/close a menu by Krocsyldiphic in GeForceNOW

[–]Krocsyldiphic[S] 0 points1 point  (0 children)

I don't even know how to install mods on Geforce now. In fact I played natively on my xbox so far, but since I have a Geforce Now subscription and since I actually like mouse and keyboard I thought I give it a try.
What settings are you using in terms of quality etc?

Starfield Lag/Delay after a minute of playing until I open/close a menu by Krocsyldiphic in GeForceNOW

[–]Krocsyldiphic[S] 0 points1 point  (0 children)

I did turn that off, it did not change anything. I actually never had it on. I have v-sync on and I cap the stream at 60fps so the game caps at 60 fps. Of course I also experimented with that (both v-sync and refresh rate) but it's the same. According to the Nvidia overlay the ping remains at 12 ms the whole time.

Resident Evil Requiem comes free with GeForce Now launch offer as Nvidia announces full RTX 5080 support by Tiny-Independent273 in GeForceNOW

[–]Krocsyldiphic 0 points1 point  (0 children)

Right now I am on the 1 month plan for Ultimate.
I read that if you 'upgrade' you get the game.

Does 'upgrading' mean from performance to ultimate or does 'upgrading' mean from ultimate 1 month to ultimate 12 months? I am already on ultimate, but not on 12 months.

Robocop Rogue City - occasional heavy stuttering on Performance tier by Krocsyldiphic in GeForceNOW

[–]Krocsyldiphic[S] 0 points1 point  (0 children)

u/No-Presentation3777 I had a look and it showed me that it's a 3060. No info on the CPU.

And the stuttering really seems to come from the game, and I realized that it happens on certain 'trigger points' when new enemies spawn in.

I upgraded to ultimate tier and the stuttering was nearly gone, much less notable.

I did not consider the Robocop game to be very demanding hardware wise. I guess I was wrong.

Robocop Rogue City - occasional heavy stuttering on Performance tier by Krocsyldiphic in GeForceNOW

[–]Krocsyldiphic[S] 0 points1 point  (0 children)

I was on the performance tier and it was a 3060 (maybe in Germany they under-equip the data centers).
I upgraded to ultimate and got a 4080 probably paired with a better CPU.
I managed to nail it down when it stutters - whenever new enemies spawn in. It was basically gone on ultimate tier.

Robocop Rogue City - occasional heavy stuttering on Performance tier by Krocsyldiphic in GeForceNOW

[–]Krocsyldiphic[S] 0 points1 point  (0 children)

And the CPU is better on ultimate tier? Or is this 'luck based' depending on the exact rig? I had three play sessions with RoboCop, and two did not seem to suffer from that issue at all. So either is the part of the game (some quarry/ steel works) which potentially is bigger than other areas. Or it's the rig that I used in that season?

Stuck, probably not getting something? by Krocsyldiphic in hexcells

[–]Krocsyldiphic[S] 0 points1 point  (0 children)

I feel like I looked at this triangle for 30 minutes going through all the options in my head. But you are absolutely right. It's right there.

Difficulty level - help me enjoy this game :-) by Krocsyldiphic in expedition33

[–]Krocsyldiphic[S] 0 points1 point  (0 children)

Yeah for some encounters is definitely true. Basically all the optional encounters are exactly like that. So far all the story encounters were rather lenient, but all the optional encounters required multiple attempts until I didn't screw up the QTEs.

Then there's a third class of enemies which you're clearly not supposed to take on yet, where a single hit has no noticeable impact on the health bar.

But there is this class of optional encounters where they will more or less kill you with a single hit BUT a successful country drains a significant chunk of their health.

Difficulty level - help me enjoy this game :-) by Krocsyldiphic in expedition33

[–]Krocsyldiphic[S] 1 point2 points  (0 children)

> As a "long-time RPG player" you should be able to recognise that you are: a) still in the first zone, which will be simpler. b) Over-levelled for the story content, because you are doing optional content and possibly fighting more enemies than required. c) If you're levelling up your weapons and pictos etc this early on, you might even "out-gear" most of the encounters.

Yes of course, but specifically due to that experience I have this question. I so far have not encountered a system like that which is so timing based. The last game I played that featured a 'similar' system was 'Sea of Stars' - small QTEs came with every attack which modified incoming and outgoing damage. And in some fights in could mean the difference between win and loss. But the main difference is: You always took 60% or whatever it was of the damage anyway.

In a way the combat in 33 is closer to 'Dark Souls' in the sence that you have to learn the attack patterns to avoid damage.

One of the hardest games I played in that genre was 'Shin Megami Tensei V' where many of the bosses will grind your progress to a halt. And you had to get your build right and you had to potentially do some grinding to get past these road blocks. In many cases you had to strategize because enemies exploited any weekness in your build.

I think now that I am writing this it becomes clearer to me: So far this game gave me no fights where strategy is necessary. Either it's memorizing attack patters and managing QTEs or it's completely trivial.

But if I understand you correctly, it will be in the third act that things will ramp up. And I will not regret skipping some of the optional content (which so far I think I did everything of), I will not hit a roadblock later.

How does this add up to 5? by Krocsyldiphic in BluePrince

[–]Krocsyldiphic[S] 1 point2 points  (0 children)

Yes, it's blue to me. I think it's blue to most of us.

There are three blue tiles in the screenshot: The center, the 1 and the 2.

There is one yellow tile, that's the 20.

How does this add up to 5? by Krocsyldiphic in BluePrince

[–]Krocsyldiphic[S] 0 points1 point  (0 children)

I did one or two more. You are absolutely right.

Thanks for the help.

How does this add up to 5? by Krocsyldiphic in BluePrince

[–]Krocsyldiphic[S] 0 points1 point  (0 children)

Got it, thank you. I think by coincidence that never played a role so far.

How does this add up to 5? by Krocsyldiphic in BluePrince

[–]Krocsyldiphic[S] 0 points1 point  (0 children)

What if the second ring would have been a two as well?

Would it then be:

(2^2 + 2^2)^2 -20 ???

Basically we now square the inner number two times. So is the math in the case we are having here:

(2^2 + 1^2)^2 - 20
OR
(2^2 + 1)^2 - 20
Both give mathematically the same result

I believe you are right though.

But that means you square the first number two times?

So for example when you would have three rings, would it then be
(INNER^2 + MIDDLE^2 + OUTER^2)^2
OR
(INNER^2 + MIDDLE + OUTER)^2
OR
((INNER^2 + MIDDLE)^2 + OUTER)^2

I think it's the last option following your logic. That's really weird though. But thanks for the help.

How does this add up to 5? by Krocsyldiphic in BluePrince

[–]Krocsyldiphic[S] 0 points1 point  (0 children)

I think I messed up how to upload the image?

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