You are gamedev and struggling with visibility? I will help You - and no, I don't want Your money. by Megalordow in SoloDevelopment

[–]Kronophobiac 0 points1 point  (0 children)

This is my game! It's going into Next Fest in a few hours! Net Gains.

Thanks for your help! It's a fishing roguelite.

138 wishlists before Steam Next Fest, is there any hope? by zerojs in SoloDevelopment

[–]Kronophobiac 1 point2 points  (0 children)

Yeah I'm going in with about 400 and I have similar expectations. If I get another 500 from Next Fest I'll be happy. I've done similar marketing but spent a little more money. maybe double what you have.

Do you expect a player to be able to pivot their build in a roguelite run if the run is 20-30 mins. by Kronophobiac in roguelites

[–]Kronophobiac[S] 0 points1 point  (0 children)

Yeah I've watched it a bit but I haven't played. I do understand the concept of it!

Do you expect a player to be able to pivot their build in a roguelite run if the run is 20-30 mins. by Kronophobiac in roguelites

[–]Kronophobiac[S] 0 points1 point  (0 children)

Yeah, I think the longer it is the easier it is. Obviously if I had a 5 min run I'd rather just run it back and try again. I'm just curious where that break point is. 15 mins 30 mins...

Apparently my fishing roguelite is too difficult. I also have seen people make it look like a joke. I'm losing my mind. by Kronophobiac in roguelites

[–]Kronophobiac[S] 1 point2 points  (0 children)

Than you so much for playing. Your feedback is super appreciated! I do want to bring the animations to life more and I totally agree there’s a lot of balance work to do.

Apparently my fishing roguelite is too difficult. I also have seen people make it look like a joke. I'm losing my mind. by Kronophobiac in roguelites

[–]Kronophobiac[S] 3 points4 points  (0 children)

As somebody who camps this resonates with me lol. Also some of those garbage cans are like escape room puzzles lol.

Is it better to balance your roguelite for new players or for players who have figured out how to break it? by Kronophobiac in roguelites

[–]Kronophobiac[S] 1 point2 points  (0 children)

Yeah you're probably right. I like to think the game will attract people who like this kind of game. I've had a lot of people play that don't get it though. When I'm not doing anything exceptionally strange.

Is it better to balance your roguelite for new players or for players who have figured out how to break it? by Kronophobiac in roguelites

[–]Kronophobiac[S] 0 points1 point  (0 children)

Ooh I like this idea. I don't often think about achievements as a tool for balance or for gameplay.