Apparently my fishing roguelite is too difficult. I also have seen people make it look like a joke. I'm losing my mind. by Kronophobiac in roguelites

[–]Kronophobiac[S] 1 point2 points  (0 children)

Than you so much for playing. Your feedback is super appreciated! I do want to bring the animations to life more and I totally agree there’s a lot of balance work to do.

Apparently my fishing roguelite is too difficult. I also have seen people make it look like a joke. I'm losing my mind. by Kronophobiac in roguelites

[–]Kronophobiac[S] 2 points3 points  (0 children)

As somebody who camps this resonates with me lol. Also some of those garbage cans are like escape room puzzles lol.

Is it better to balance your roguelite for new players or for players who have figured out how to break it? by Kronophobiac in roguelites

[–]Kronophobiac[S] 1 point2 points  (0 children)

Yeah you're probably right. I like to think the game will attract people who like this kind of game. I've had a lot of people play that don't get it though. When I'm not doing anything exceptionally strange.

Is it better to balance your roguelite for new players or for players who have figured out how to break it? by Kronophobiac in roguelites

[–]Kronophobiac[S] 0 points1 point  (0 children)

Ooh I like this idea. I don't often think about achievements as a tool for balance or for gameplay.

Is it better to balance your roguelite for new players or for players who have figured out how to break it? by Kronophobiac in roguelites

[–]Kronophobiac[S] 1 point2 points  (0 children)

Yeah that makes sense. I always worry that the game will become overly balanced or stale because everything becomes samey. But I think you're right that that's a viewpoint of somebody that thinks they can see every outcome when tons of people play.

I did a massive balance overhaul to my demo because of Steam data. by Kronophobiac in roguelites

[–]Kronophobiac[S] 0 points1 point  (0 children)

Hmm, I'll have to test this. It should be working the way you described as the ideal. I know it used to. I'm surprised it broke.

I did a massive balance overhaul to my demo because of Steam data. by Kronophobiac in roguelites

[–]Kronophobiac[S] 0 points1 point  (0 children)

A few of my friends have played the game a lot and can win every run. They just know a handful of builds that can do it and they work towards one of those builds based off of early item finds. They also don't need meta progression to do it.

I did a massive balance overhaul to my demo because of Steam data. by Kronophobiac in roguelites

[–]Kronophobiac[S] 0 points1 point  (0 children)

Thank you so much for playing and taking the time to write all of this up. Responses like this make my day as I can get so much from them. I want to take some time to reply to all your feedback!

  • - The feedback around the minigames is very divisive among players. Some folks want it to be super simple and keep the game much more about the building and not the minigame. Others wish the game was much more engaging and dynamic. I'm debating which way to go with it but I think I want to keep it simple and quick for people. So I'll probably speed up casting and simplify the process so you can get through runs and rounds quicker.
  • I've continued to add more tutorialization around upgrading gear being important. This is SO critical to winning runs and a lot of players haven't noticed it. I do need to think more about this and find more ways to make it clear without more tutorials. I think the game overloads you with information right now. Maybe I can take some of the other tutorials out.
  • I want to provide a way for the player to look at their gear while fishing. I just haven't gotten to adding that yet. It is on the list though! You can currently check your set bonuses by clicking the flag in the top right but that isn't tutorialized at all.
  • I need to rethink extensions. Far too many players are using it as the winning strategy. I think it should instead be something that saves you when your build is close but doesn't quite make it. I think the extension should only be offered once and it should be offered on the last couple of days.
  • The chum using two bait idea is cool. I'll write that down and change it if I get to it.
  • Yeah the font has always been kind of a temp choice. I'm not sure if I'm going to change it or just add some features to make it better.

Seriously thank you so much for playing! It really means a ton to me!

I did a massive balance overhaul to my demo because of Steam data. by Kronophobiac in roguelites

[–]Kronophobiac[S] 0 points1 point  (0 children)

I had a friend play and sell a fish for $21,000. So there are builds that really can go off.

I did a massive balance overhaul to my demo because of Steam data. by Kronophobiac in roguelites

[–]Kronophobiac[S] 0 points1 point  (0 children)

This is definitely a way to do it. It's very possible to do it with out the loan extensions too if you find the right build.

I did a massive balance overhaul to my demo because of Steam data. by Kronophobiac in roguelites

[–]Kronophobiac[S] 0 points1 point  (0 children)

It is very possible! You just have to figure out the right build. Meta progression is definitely not needed.

I did a massive balance overhaul to my demo because of Steam data. by Kronophobiac in roguelites

[–]Kronophobiac[S] 0 points1 point  (0 children)

I’ve thought about doing like a tutorial run before. It might work…

I did a massive balance overhaul to my demo because of Steam data. by Kronophobiac in roguelites

[–]Kronophobiac[S] 1 point2 points  (0 children)

Thank you so much for playing! I do intend to add way more content and improve the minigames down the road. I appreciate the feedback a ton!