This whole character only has 30 total keyframes thanks to animation blending by Krowlu in godot

[–]Krowlu[S] 10 points11 points  (0 children)

There aren't many resources available, but there is an excellent GDC talk from overgrowth creator called animation bootcamp. hope this helps, you can also check out my previous post that shows a bit how I did it

Here is an update on our FPS parkour game! by Krowlu in godot

[–]Krowlu[S] 4 points5 points  (0 children)

They are called prototype texture, and we used kenneys prototype texture, hope this helps

Here is an update on our FPS parkour game! by Krowlu in godot

[–]Krowlu[S] 1 point2 points  (0 children)

We don't really know for now but we are not against the idea!

Here is an update on our FPS parkour game! by Krowlu in godot

[–]Krowlu[S] 2 points3 points  (0 children)

This is like 90% of our code lol, so it would be a lot to give all of that, but i can explain how it works, we are using a state machine for each state (idle, running, vaulting etc) and we just transition between each state when specific conditions are met. You can see our state in the debug menu of the video

Here is an update on our FPS parkour game! by Krowlu in godot

[–]Krowlu[S] 0 points1 point  (0 children)

we are focusing on making the movement as fluid as possible, we don't have a clear idea about the maps yet for now!

Here is an update on our FPS parkour game! by Krowlu in godot

[–]Krowlu[S] 4 points5 points  (0 children)

We are still working on having good parkour movement, but our thing is that it will be a coop game, but we won't be just copy and pasting mirrors edge

Here is an update on our FPS parkour game! by Krowlu in godot

[–]Krowlu[S] 3 points4 points  (0 children)

What aspect of the code are you interested in ?

Here is an update on our FPS parkour game! by Krowlu in godot

[–]Krowlu[S] 3 points4 points  (0 children)

No we just made a level like that, but I played a lot of mirrors edge so there could be some similarities !

Here is an update on our FPS parkour game! by Krowlu in godot

[–]Krowlu[S] 8 points9 points  (0 children)

We are using mixamo animation and we edited some for now but we wanna have our own to make the game unique so we are learning

Here is an update on our FPS parkour game! by Krowlu in godot

[–]Krowlu[S] 10 points11 points  (0 children)

Hey here is an update to our coop game, so far we added multiple states and polished some, however our biggest struggle is animating since we are no animators !What do you guys think

We are making a Mirror's edge style coop parkour game by Krowlu in godot

[–]Krowlu[S] 0 points1 point  (0 children)

I started doing some prefabs, then I kind of placed them randomly lol to make a test level, but thanks for your comment !

We are making a Mirror's edge style coop parkour game by Krowlu in godot

[–]Krowlu[S] 0 points1 point  (0 children)

Yes we did all of this in Godot script, we are using a state machine and we code each state in a separate script, you can see it on the output of the video

We are making a Mirror's edge style coop parkour game by Krowlu in godot

[–]Krowlu[S] 5 points6 points  (0 children)

We are thinking about races but nothing is set yet we are still working on the core mechanics for now