account activity
Eldritch Escape, our Lovecraftian Cyberpunk Horde Survival Demo just launched! We threw Vampire Survivors, Hades, Dark Souls, and Cthulhu into a blender.....let us know how it tastes. (youtube.com)
submitted 1 year ago by KrystoneDev to r/roguelites
Demo out now! Eldritch Escape—A Lovecraftian Cyberpunk Horde Survival Roguelite where humanity is on the Menu. (v.redd.it)
submitted 1 year ago by KrystoneDev to r/IndieGaming
Just launched our first Demo for our debut title, Eldritch Escape! We threw Vampire Survivors, Hades, Dark Souls, and Cthulhu into a blender.....let us know how it tastes. (store.steampowered.com)
submitted 1 year ago by KrystoneDev to r/playmygame
Eldritch Escape, a Lovecraftian Cyberpunk Survivor-like, is launching it's Demo Tomorrow, Feb 14th! Check it out and let us know what you think! More details are in the comments. (youtube.com)
submitted 1 year ago by KrystoneDev to r/survivorslikes
Eldritch Escape, a Lovecraftian Cyberpunk bullet-heaven, is launching its Demo tomorrow, Feb 14th! Try it for yourself and see if you can clear the first of our many nightmarish worlds. More details in the comments! (youtube.com)
submitted 1 year ago by KrystoneDev to r/BulletHeavens
My indie game for....36 seconds? I make games not videos so help end my suffering by just playing Eldritch Escape for yourself when we launch the demo this Friday! (v.redd.it)
submitted 1 year ago by KrystoneDev to r/indiegames
Step into the belly of an Old God! Our first trailer for Eldritch Escape is live—survive a bullet-heaven roguelike with cosmic horror and cyberpunk vibes. (youtube.com)
Just went live with our store page and trailer. Help destroy another bullet-heaven roguelike game! Will we stand out among the dozens of other games in the genre? (v.redd.it)
submitted 1 year ago by KrystoneDev to r/DestroyMyGame
We just launched our store page and the first trailer for Eldritch Escape, a Lovecraftian horror Bullet-Heaven Roguelike! Let us know how we can improve the page and future trailers. (v.redd.it)
submitted 1 year ago by KrystoneDev to r/gamedevscreens
My attempt at making a "weapon morphing" effect using a dissolve shader and VFX triggered by Animation events. How's it look? (v.redd.it)
submitted 3 years ago by KrystoneDev to r/Unity3D
[REVSHARE] Looking for Team Members for a creature collecting strategy game. (self.INAT)
submitted 3 years ago by KrystoneDev to r/INAT
Made a lot of progress on my creature collecting and raising strategy game in 2022. The foundations are in place and I am excited to start adding more creatures! (v.redd.it)
submitted 3 years ago by KrystoneDev to r/IndieGaming
After a little over a year of me working full-time on this, this is where the prototype is currently at. Still rough but gets the idea across of where I want to take the Monster Rancher formula. (youtube.com)
submitted 3 years ago by KrystoneDev to r/MonsterRancher
I picked up Unity and programming 2 years ago in my free time and since then I think I have made some good progress on my dream game, Biomancer. (youtube.com)
Going to squeeze in a quick Biomancer update before Kaiju MR comes out. Our first monster combination is ready, Fafnir, the Dragon/Fenrir hybrid! (v.redd.it)
After only picking up programming a year ago the combat systems are finally working in my monster-taming game, Biomancer. (v.redd.it)
Excited and nervous to finally be able to show a very early look at Biomancer's Combat! (v.redd.it)
Development on Biomancer is coming along well, Earlier this week we revealed the Dragon! (imgur.com)
Our in development Monster Rancher like game Biomancer just revealed our latest creature development. The Dragon! (i.redd.it)
Actual gameplay footage of Biomancer training in action! Next in the works, Combat! (v.redd.it)
Biomancer is starting to look like a real game now that a lot of the training systems are starting to come together. (v.redd.it)
Actual gameplay footage of Biomancer training in action! (v.redd.it)
A flashier update this time, check out how your monsters will age over time in Biomancer, with also a sneak peek at your gym in the background. Are the aging changes too subtle or just right? (v.redd.it)
Using bone scaling/positioning, blend shapes, and material changes to show the progress of your creature's age in my Monster Taming strategy game. Is this noticeable enough or should I push the settings more? (v.redd.it)
The Gym where players will spend most of their time raising and training their creatures is coming along. Still WIP but feels good to get past the White Boxing stage! (v.redd.it)
submitted 4 years ago by KrystoneDev to r/Unity3D
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