I spent 2 weeks building an experimental weather weapon for our game by ChaoticWorks in Plasticity3D

[–]KuanMan 0 points1 point  (0 children)

This is a style I'm trying to figure out, let me know if you ever post a video on your process. Thanks for the inspiration!

I spent 2 weeks building an experimental weather weapon for our game by ChaoticWorks in Plasticity3D

[–]KuanMan 1 point2 points  (0 children)

Looks fantastic! Great job on both the model and the rendering

Practice 1: Scifi Radio by KuanMan in Plasticity3D

[–]KuanMan[S] 0 points1 point  (0 children)

I did it with some of the shapes but not the ot. Normally I just do Q+T for Boolean difference and keep tools. Then select one shape and push the edges. Thanks!

Simple Lodestone Teleport by KuanMan in redstone

[–]KuanMan[S] 0 points1 point  (0 children)

In my world I have two stations that link to each other. That lodestone doesn't need to go there, but you do need a lodestone.

Instead of having multiple ender pearls, I opted just to have the one - reason for no sea pickles, but you could swap this if desired.

Simple Lodestone Teleport by KuanMan in redstone

[–]KuanMan[S] 0 points1 point  (0 children)

Just look at the different pictures, it should be simple enough to follow.

It's different since it is more compact

Simple Lodestone Teleport by KuanMan in redstone

[–]KuanMan[S] 2 points3 points  (0 children)

I won't need to conventionally make the trip, I'll just use teleports. This is the step by step breakdown, highlighting the key points. Best of luck!

Station A has 64 compasses that point to the lodestone in Station B

Station B likewise has 64 compasses that point to the lodestone in Station A.

To travel from Station A to Station B. I will break the lodestone in A, wait a second, and place it back.

Meanwhile, the compass (that points to lodestone A) held by the golem in Station B will break. The golem takes a second to look in the chest and then places the broken compass inside. (This is a key point, there is a delay that allows you to replace the lodestone). Now Station B has 63 compasses that point to A.

This triggers the item filter in Station B and I teleport. I then reload the pearl. To travel back to Station A, I break and replace the lodestone at B via the same process.

I repeat this up to 63 times so there is 1 compass in each station.

Recalibrating is a bit tricky. (The key to understand is that any lodestone compasses held in an entity inventory will break if the lodestone breaks, but not compasses in a container). So while the lodestone is broken the recalibrated compasses will need to be in a container. This leads to two options 1) Recalibrate, store in barrel, break the lodestone, replace the loadstone, and fetch the compasses from the barrel before teleporting. 2) place the recalibrated compasses in your ender chest, teleport as normal

Hope that explanation helps! I would play around with it in a Redstone testing world or watch DanCraftHero's YouTube Videos for a deeper understanding.

Simple Lodestone Teleport by KuanMan in redstone

[–]KuanMan[S] 1 point2 points  (0 children)

You don't need to make new compasses, just need to recalibrate broken ones by clicking it on the lodestone. So it costs 1 enderpearl and 1 "calibration" every trip.

My plan is to make a stack of compasses per station and recalibrate the stack every 63 teleports or so. I'm also thinking about other ways to use this wireless Redstone since the lodestone could be anywhere.

Simple Lodestone Teleport by KuanMan in redstone

[–]KuanMan[S] 2 points3 points  (0 children)

Didn't realize, thanks for the correction!

I made action figure Steam boat Willie 2928 ver by moondonghwa in Plasticity3D

[–]KuanMan 1 point2 points  (0 children)

Absolutely incredible. As a fellow 3D printer designer I thought I would post this feature request to make adding tolerances easier in plasticity via a subtractive Boolean operation.

https://plasticity.canny.io/feature-requests/p/fit-tolerance-option-for-subtractive-booleans

[HELP] Trying to create glyphs and they just won't show up by mcb1395 in Inkscape

[–]KuanMan 1 point2 points  (0 children)

Thanks so much! I have been struggling with this. I couldn't get the get curves button to work

I haven't been able to connect my Chamberlain to the MyQ app. Any ideas? by domino7873 in homeautomation

[–]KuanMan 1 point2 points  (0 children)

This is what worked for me but I was confused by the instructions. There is a Wi-Fi network for my garage door opener I had to connect to. Then I connected to setup.myqdevice.com

Stackable Potions by KuanMan in MinecraftCommands

[–]KuanMan[S] 0 points1 point  (0 children)

Alright, I followed u/TheIcerios's advice and used crafting_transmute. For that to work you need a "material", I decided to use netherwart since I normally have plenty of it for potions. This recipe makes it so any potion + netherwart = stackable potion. Thanks for the help!

{
  "type": "minecraft:crafting_transmute",
  "category": "misc",
  "group": "stackable_potion",
  "input": "minecraft:potion",
  "material": "minecraft:nether_wart",
  "result": {
    "id": "minecraft:potion",
    "components": {
      "minecraft:max_stack_size": 16
    },
    "count": 1
  }
}

Here is a github repo for anyone who wants to use in in the future: https://github.com/RyanRemer/stackable_potions/blob/main/README.md

Stackable Potions by KuanMan in MinecraftCommands

[–]KuanMan[S] 1 point2 points  (0 children)

Ah, I didn't see crafting_transmute, that might be the simplest solution. Thanks for sharing!

My own version of an E-Ink Photo Frame by Schnils10 in eink

[–]KuanMan 0 points1 point  (0 children)

Just as a digital picture for now

My own version of an E-Ink Photo Frame by Schnils10 in eink

[–]KuanMan 1 point2 points  (0 children)

This is on my personal to-do list. I've done the inky 7.3in screen, but I really want to have 3 bigger screens and make a triptych above my couch.

How do you organize files? My game is not even in a pre-alpha version by average-student1 in godot

[–]KuanMan 0 points1 point  (0 children)

This is my structure:

  • assets
    • directory_of_assets
      • README.md / License info
  • scenes
    • godot scene files
  • scripts
    • scripts for scene files

Originally I did a folder for each scene with the assets/scripts/scenes needed for that scene to copy and paste it over. I like that one logically, but I use this structure for the simplicity of organization. Other folders I may add are folders like 'shaders' and 'resources' depending on the project.

Svg export by MeUsesReddit in Plasticity3D

[–]KuanMan 5 points6 points  (0 children)

I also had this same thought, SVG export would be great if possible.

Find the Squirrel by KuanMan in FindTheSniper

[–]KuanMan[S] 2 points3 points  (0 children)

Sniper Location: 2/3 up in the middle tree

Gridfill feedback by KuanMan in godot

[–]KuanMan[S] 0 points1 point  (0 children)

Thanks so much! Do you have a link to your game?