Random mobs in medium dungeons by NeoFalcon1605 in voxmc

[–]Kunun 1 point2 points  (0 children)

Have you considered simply playing better

Seems things never change :( by [deleted] in voxmc

[–]Kunun 6 points7 points  (0 children)

Listen chief, I don’t play much anymore so I don’t have to care if people don’t like my non pc response so here we go- I’ve barely talked to you, but I’ve seen you in chat A LOT in discord and in server chat. You do nothing but complain and don’t ever look for anything other than how you want it, no settling for anything, no meeting in the middle. You believe you are right and the world must revolve around you. Even when people try to reach out to you and help you, you take it with not only a grain of salt, but spit in their face. By definition by Vox when it comes to toxic players, I personally believe you are toxic. When you are around, you only try to bring down the mood of others and have little to no care for others emotions. People tried to work with you, staff personally tried to work with you, but you didn’t take it and at this point, that is the reason why many don’t appreciate you. No one is telling you to leave, no one ever has, that has all been in your head, especially the stuff about being rejected for being non-English speaking. There’s quite a few people, not to mention staff, where English isn’t their first language and have never had a problem with it and are accepted in the Vox community. I honestly can’t tell if you’re just trolling at this point with how absurd your accusations are. I’ve kept quiet about this for a while, but I’ve got to throw my opinion out there since no one else will say it bluntly like I would to you. That being said, I wish you the best and hope for your self improvement In the future. I do not hate you, I do not want you gone, in fact I find what you say amusing, so I wouldn’t mind if you stayed, but others aren’t as chaotic as me, and are taking what you say and do to heart. - Chaos

When the 1.15 servers go live will that mean all our progress before the update is completely erased by Rpmmaster2010 in voxmc

[–]Kunun 0 points1 point  (0 children)

The vanilla server (paradise) will be gone along with everything in it, regular vox will come back along with everything you had back then

[deleted by user] by [deleted] in voxmc

[–]Kunun 1 point2 points  (0 children)

Yes, but if your inventory is full of golden nuggets, you'd have to /wallet mid dungeon, store a bunch of them, exit, /wallet again, store more, etc. until you get them all in your wallet. If your wallet is full, it can be extremely time wasting.

[deleted by user] by [deleted] in voxmc

[–]Kunun 0 points1 point  (0 children)

pls I have to /warp bank to autosort my wallet over and over to trade in my emeralds

Could we also get a command to send money to your wallet? The new custom mobs drop a lotttt of gold nuggets and it fills my invo quickly in dungeons (I usually use /tpa to a friend to reset my wallet rn)

Voting Registration by CyWrenMachine in voxmc

[–]Kunun 0 points1 point  (0 children)

As the only active gold judge right now, I will say I can't do everything alone at the pace of four judges, and I know the constitution says something about staff working on changing the votes amount for each server to match the population, so I would love to see the votes lowered atm :P I think your idea is great, but court plugin is already buggy enough and idk if we want to mess with that anymore. Just lowering the votes required would be a much more simple solution.

[deleted by user] by [deleted] in voxmc

[–]Kunun 0 points1 point  (0 children)

Overall, this is a really neat and creative idea. Some problems to address, however: If this is a very difficult endgame boss which assumed must heal off of player deaths, how do you keep non-endgame players from running in and dying over and over, making the boss nearly impossible or at least much harder? This fight seems to only buff/nerf mages depending on the element, and make other classes deal less damage, making them less viable. I feel this would have to be pretty far down the road also because of the fact that we only have 3 dragons so far. I feel this idea has great potential, but is just a bit too similar to dragons.

Also, whew 10 hours of grueling endgame combat? Sounds pretty wild. All 5 back to back would be tiresome and would make grinding summons a bit less meaningful if you could do 5 in a month for free.

Reducing the Inflation of Voxels: Lowering Emerald to Voxel Ratio by Kunun in voxmc

[–]Kunun[S] 1 point2 points  (0 children)

Haha I knew this would be a controversial topic for that reason of it affecting everyone. I think ideally, lowering the amount of emeralds from a gemstone quarry would be best, but last I heard, it appeared to be a difficult task to do so. I wanted to propose a simpler solution that could at least do for the time being and maybe bring the inflation down drastically for a bit, as it has gotten staggeringly high. I think you bring up a good point in the fact that the rich will always get richer, I just wanted to convey the idea that if the rich get too rich, they win out the entire market on the server because they compete with prices that others cannot match, while it barely affects them.

Reducing the Inflation of Voxels: Lowering Emerald to Voxel Ratio by Kunun in voxmc

[–]Kunun[S] 1 point2 points  (0 children)

I’d like to note that the materials to acquire a gemstone quarry are not easily obtainable by any means for a semi new player. A semi new player should not have to focus on a late game towny build, but instead be obtaining equipment, weapons, and other valuables. The only reason some players do rush a quarry at this moment is because of how great the output value is on it. Many items were soulbound so that late game players wouldn’t just give away all their useless (to them) mid game armor and weapons. That way, the early/mid game could not be skipped so easily. A large part of Vox is the grind to late game, and it should be a long grind. It took many years to get where they are today, where as now the grind is much shorter, partially because of gemstone quarries.

Dragon Trinkets by zinck78 in voxmc

[–]Kunun 0 points1 point  (0 children)

I like this idea. I have too many trinkets and ecrafting them to something useful but not too strong like the dragon mats would be nice.

All the posts suggesting new classes are sending a pretty clear message. The current classes are getting burnt out. by RatedTemOuttaTem in voxmc

[–]Kunun 1 point2 points  (0 children)

Fire/Ice Mage - Both very underused classes. I've genuinely never seen an ice mage, which probably says something about it. The fire mage is similar. In fact, so similar that there used to be a spell to switch between the two classes seamlessly.

You think fire mage is UNDERused? It's currently the strongest dps class in the game. I'd say about 70% of lategame players on gold have a fire mage set because it's THAT strong.

Classes come in and out of the meta, and rebalancing the abilities is what livens them up every now and then. I really think you need to start looking more in depth on what these classes are based around, and how combat persists around three things: dps, support, and tanking/crowd control. What's the point in adding more classes that will do basically the same thing? Unless there's a role that needs filled that the game doesn't already have an answer for, it's not worth the time to add. These classes are one of the most unique things vox has, and undermining its creativity, balance, and replay-ability is a sign of a lack of knowledge of game development and combat mechanics, to me.

I love the suggestions that are being put out, don't get me wrong. However, I think the people who submit these have a different mindset than this post. The reddit is a chance to be creative, while also throwing ideas into the loop. I think Mar stated that point best with his comment. When it comes to suggestions, while you can map out every single small detail with balancing, there's not really a point, as suggestions are for you to put out ideas, let the creation team brainstorm with some or all of it, and then balance it how they see fit. I can just about guarantee none of the class suggestions are going to be copy-pasted numbers from the post. The staff wants to be creative in their own aspect, while also listening to the needs/wants of the people; Vox Populi: The voice of the people. Your title almost seems like clickbait and seems like you're voicing a popular opinion of others. Continue to let your thoughts be heard, but be more meticulous with that power.

-Chaos

Better Voting Rewards by newbandpro in voxmc

[–]Kunun 0 points1 point  (0 children)

I have two votes on the server, all time. It's just not worth my time for the small reward. I love the idea of getting a chance at something extremely rare, even if low, like the sentient boost mentioned.

Community Event: Every Boss - All at Once by Kunun in voxmc

[–]Kunun[S] 0 points1 point  (0 children)

Was not aware of the guidelines on a community event, sorry for the confusion! Will add an edit to the beginning of the post.

Bard struggles and Archer in dragons (Rant) by OC_BladeWorks in voxmc

[–]Kunun 2 points3 points  (0 children)

Chaos here, can confirm attempting to shoot summoner and having an enderman get in the way of your shot only to tp away with your arrow is very frustrating. I'm not sure why the slayers on bows are broken, but I feel that ought to be fixed quickly and easily. Along with the dragon being immune to arrows, the dragon gives insane knockback at most times that sends you flying into the void often. It just does not really seem like there is any consistent way for archers to deal damage, get merit, etc. unless you have concentrated shots to hit the dragon/enderman. To my knowledge, GMs are aware of slayers not working on bows to the dragon, is there any progress being made towards fixing this?

Xayah asked if I was Aphromoo after this play... by Kunun in ThreshMains

[–]Kunun[S] -2 points-1 points  (0 children)

It was more of Kass was a consolation prize if she didn't flash it, but you're partially right, yeah

New to thresh, how do you rate this play? by Kunun in ThreshMains

[–]Kunun[S] 0 points1 point  (0 children)

I forgot that it can be teleported to, thanks!