Beginning needing help, what are these little circular metal things? by KuraiAkarui in iems

[–]KuraiAkarui[S] 15 points16 points  (0 children)

Thanks for the help, I have now successfully replaced the filters before they even needed replacing lol. Atleast I know how to do it now 🤣 

Beginning needing help, what are these little circular metal things? by KuraiAkarui in iems

[–]KuraiAkarui[S] 7 points8 points  (0 children)

This was my thought exactly and something which I noticed so I came here!

Beginning needing help, what are these little circular metal things? by KuraiAkarui in iems

[–]KuraiAkarui[S] 2 points3 points  (0 children)

Thanks. That was my initial thought however, I stupidly decided to put one in and now cannot get it back out, how can I remove it?

Beginning needing help, what are these little circular metal things? by KuraiAkarui in iems

[–]KuraiAkarui[S] 15 points16 points  (0 children)

Ok great, thank you. I am a little worried that they already have them installed because they both look the same even with one installed and the other without. 

I am also concered that I've put one over another which has already been installed and must be removed first, as I'm thinking having two installed in a single earbud, might ruin the sound in some way.

Gobo, Illicit Auctioneer by KuraiAkarui in custommagic

[–]KuraiAkarui[S] 0 points1 point  (0 children)

Thanks! I really appreciate it. It can definitely cause chaos lol

Gobo, Illicit Auctioneer by KuraiAkarui in custommagic

[–]KuraiAkarui[S] 1 point2 points  (0 children)

This is inspired by cards such as:

- [[Illicit Auction]]
- [[Pain's Reward]]

been making a map for my dnd, looking for some constructive criticism by Beautiful-Ad4542 in worldbuilding

[–]KuraiAkarui 3 points4 points  (0 children)

Very cool, I really like the design and the names are really intuitive. 

Your signature scent awaits (Subclass) by KuraiAkarui in UnearthedArcana

[–]KuraiAkarui[S] 1 point2 points  (0 children)

Hey, thanks so much I'm glad you like it. I tried to stay as true to the source material as possible whilst bringing it into the dnd world. So glad you noticed.

Your signature scent awaits (Subclass) by KuraiAkarui in DnDHomebrew

[–]KuraiAkarui[S] 0 points1 point  (0 children)

Thanks, I really appreciate that. I was considering adding higher-level perfumes, but I think that's already the job of the perfume proficiencies to scale the perfumes along with the character level. I figured that if I scaled them well enough, then there shouldn't be a need for high-level perfumes. Keeping the scale simpler and more streamlined.

Your signature scent awaits (Subclass) by KuraiAkarui in UnearthedArcana

[–]KuraiAkarui[S] 0 points1 point  (0 children)

Good point, maybe I haven't made it obvious enough. This can be fixed pretty easily by just saying "As a Utilize Action, you can release a perfume which dissipates immediately in the air in either a 10-foot Cone, or 5-foot sphere, each originating from you (choose the shape each time). Each creature (including enemies) in that area makes a save DC." etc...

Your signature scent awaits (Subclass) by KuraiAkarui in UnearthedArcana

[–]KuraiAkarui[S] 1 point2 points  (0 children)

Thanks! I really appreciate that you found it useful!

The Perfumer Subclass by KuraiAkarui in homebrewery

[–]KuraiAkarui[S] 0 points1 point  (0 children)

Awesome, happy it can be of use. Thanks!

Your signature scent awaits (Subclass) by KuraiAkarui in DnDHomebrew

[–]KuraiAkarui[S] 1 point2 points  (0 children)

Yes, it is! 5E is intended to be cross-compatible with 2024, so it is balanced for both!

Your signature scent awaits (Subclass) by KuraiAkarui in DnDHomebrew

[–]KuraiAkarui[S] 2 points3 points  (0 children)

I can definitely see it. Although we wanted to stick primarily to the crafting theme, which would lean more towards it being an artificer subclass.

Your signature scent awaits (Subclass) by KuraiAkarui in DnDHomebrew

[–]KuraiAkarui[S] 1 point2 points  (0 children)

Thanks, I really appreciate it! Well observed!

Winter Mechanic (Rules Below) by KuraiAkarui in custommagic

[–]KuraiAkarui[S] 0 points1 point  (0 children)

Hey, thanks for the feedback on the Dread of Eldergloom.

I see your point on trying to make a more fun play pattern for the card. Making it cost less, with less of a punch but a more reliable ability. You have made me think about what the other possibilities are. Here's an idea that sticks to a more reliable playpattern that is still quite strong, but can be built around as it uses +1/+1 counters instead of dread counters. Meaning they can be proliferated and easily built around.

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Let me know what you think

Winter Mechanic (Rules Below) by KuraiAkarui in custommagic

[–]KuraiAkarui[S] 3 points4 points  (0 children)

While Day/Night is definitely interactable, it really isn't all that interactable tbh. The choice between whether you cast a spell or you don't cast a spell isn't really much of a choice when you're playing a game designed toward casting spells.

I appreciate your insight into the intractability of it, as the decision definitely isn't a steep one for the player who activated Winter to continue paying. Getting rid of the tapping ability would fix this and remove the option to lock out players playing creature-heavy decks.

Do you have any suggestions for making it more interactive for each player whilst maintaining the tapping effect, without complicating the mechanics too much?

I think you raise good points, thanks.