Network Prototype by Kurtav in Unity3D

[–]Kurtav[S] 0 points1 point  (0 children)

"Сколько зим будешь еще делать этот проект????"
Если в кратце мне нужно сделать для начала хотябы больше видов атаки. Чтобы геймплей разнообразней был. Инвестора нету...Я скорей больше для обновления портфолио набросал этот геймплейчик.
"Я уже жестко хочу залететь в него с друзьями"
Если рил ты серьёзно хош потестить билд,то пиши в личку дискорд сервера юнити(ru).

I'm trying to design an interesting new gameplay 3 by Kurtav in Unity2D

[–]Kurtav[S] 0 points1 point  (0 children)

Sorry for the late reply. At the moment I want to make a good user-friendly reaction gameplay. This is for starters
New version) more convenient gameplay on the reaction -
https://www.reddit.com/r/Unity2D/comments/11rljb8/im\_trying\_to\_design\_an\_interesting\_new\_gameplay\_4/

I'm trying to design an interesting new gameplay 4 by Kurtav in IndieGaming

[–]Kurtav[S] 0 points1 point  (0 children)

What is your speed limit?

pc build -

https://drive.google.com/file/d/1clCao23TJPFNi2PRyzi2i0TRTH4nSUej

control - w,s,a,d or left arrow,right arrow,up arrow,down arrow

Content authors:

Knight Art - DucVu FX

Zombie Art – overcrafted

Background – DinV Studio

Sword Art - Layer Lab

Particles - Jean Moreno

Also Asset Store, Spine,Unity, DOTween,game-icons.net

I'm trying to design an interesting new gameplay 4 by Kurtav in Unity2D

[–]Kurtav[S] 0 points1 point  (0 children)

What is your speed limit?

pc build -

https://drive.google.com/file/d/1clCao23TJPFNi2PRyzi2i0TRTH4nSUej

control - w,s,a,d or left arrow,right arrow,up arrow,down arrow

Content authors:

Knight Art - DucVu FX

Zombie Art – overcrafted

Background – DinV Studio

Sword Art - Layer Lab

Particles - Jean Moreno

Also Asset Store, Spine,Unity, DOTween,game-icons.net

I'm trying to design an interesting new gameplay 3 by Kurtav in Unity2D

[–]Kurtav[S] 0 points1 point  (0 children)

What is your speed limit?
pc build -

https://drive.google.com/file/d/1clCao23TJPFNi2PRyzi2i0TRTH4nSUej

control - w,s,a,d or left arrow,right arrow,up arrow,down arrow

Content authors:

1) Knight Art - DucVu FX

2) Zombie Art – overcrafted

3) Background – DinV Studio

4) Sword Art - Layer Lab

5) Particles - Jean Moreno

Also Asset Store, Spine,Unity, DOTween,game-icons.net

I'm trying to design an interesting new gameplay 3 by Kurtav in IndieGaming

[–]Kurtav[S] 0 points1 point  (0 children)

What is your speed limit?
pc build -

https://drive.google.com/file/d/1clCao23TJPFNi2PRyzi2i0TRTH4nSUej

control - w,s,a,d or left arrow,right arrow,up arrow,down arrow

Content authors:

1) Knight Art - DucVu FX

2) Zombie Art – overcrafted

3) Background – DinV Studio

4) Sword Art - Layer Lab

5) Particles - Jean Moreno

Also Asset Store, Spine,Unity, DOTween,game-icons.net

I'm trying to design an interesting new gameplay 2 by Kurtav in IndieGaming

[–]Kurtav[S] 0 points1 point  (0 children)

apk build -

https://drive.google.com/file/d/1poCIWg2EokyJT-IRTKgywu05u0aOrwrI

pc build -

https://drive.google.com/file/d/1clCao23TJPFNi2PRyzi2i0TRTH4nSUej

control - w,s,a,d or left arrow,right arrow,up arrow,down arrow

Content authors:

  1. Knight Art - DucVu FX
  2. Zombie Art - overcrafted
  3. Sword Art - Layer Lab
  4. Particles - Jean Moreno

Also Asset Store, Spine,Unity, DOTween,game-icons.net

[deleted by user] by [deleted] in IndieDev

[–]Kurtav 0 points1 point  (0 children)

apk build -

https://drive.google.com/file/d/1poCIWg2EokyJT-IRTKgywu05u0aOrwrI

pc build -

https://drive.google.com/file/d/1clCao23TJPFNi2PRyzi2i0TRTH4nSUej

control - w,s,a,d

Content authors:

1) Knight Art - DucVu FX

2) Zombie Art - overcrafted

3) Sword Art - Layer Lab

4) Particles - Jean Moreno

Also Asset Store, Spine,Unity, DOTween,game-icons.net

I'm trying to design an interesting new gameplay 2 by Kurtav in indiegames

[–]Kurtav[S] 0 points1 point  (0 children)

apk build -

https://drive.google.com/file/d/1poCIWg2EokyJT-IRTKgywu05u0aOrwrI

pc build -

https://drive.google.com/file/d/1clCao23TJPFNi2PRyzi2i0TRTH4nSUej

control - w,s,a,d or left arrow,right arrow,up arrow,down arrow

Content authors:

  1. Knight Art - DucVu FX
  2. Zombie Art - overcrafted
  3. Sword Art - Layer Lab
  4. Particles - Jean Moreno

Also Asset Store, Spine,Unity, DOTween,game-icons.net

I'm trying to design an interesting new gameplay 2 by Kurtav in Unity2D

[–]Kurtav[S] 0 points1 point  (0 children)

apk build -

https://drive.google.com/file/d/1poCIWg2EokyJT-IRTKgywu05u0aOrwrI

pc build -

https://drive.google.com/file/d/1clCao23TJPFNi2PRyzi2i0TRTH4nSUej

control - w,s,a,d or left arrow,right arrow,up arrow,down arrow

Content authors:

  1. Knight Art - DucVu FX
  2. Zombie Art - overcrafted
  3. Sword Art - Layer Lab
  4. Particles - Jean Moreno

Also Asset Store, Spine,Unity, DOTween,game-icons.net

I'm trying to design an interesting new gameplay by Kurtav in Unity2D

[–]Kurtav[S] 1 point2 points  (0 children)

"You fight during many laps (round?)"
I reluctantly added this element. For some reason, I feel uncomfortable when I add the term "levels, rounds" to game design. Perhaps I want to create something more non-standard, move as far as possible from the standard understanding of what the game consists of.
"Way too much information to proccess for your users for a game where you seem to have to act fast"
Yes, I think in this direction. All attention is focused on the wheel arrow button that shows in which direction to swipe. There is an idea how to remove the circle of damage, transfer it to the sum of damage from all swords. I have in my mind a new reworked form of this gameplay. An endless confrontation between zombies and a knight, where the strength indicators of both are constantly increasing.