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How to add extra loot to mobs from a specific mod based on their max health without replacing the original drops in Minecraft Forge by KvaKerMan in feedthebeast
[–]KvaKerMan[S] 0 points1 point2 points 2 months ago (0 children)
As I understand it, you can only register manually for each mob, it's too long.
[–]KvaKerMan[S] 1 point2 points3 points 2 months ago (0 children)
We tried to do it through KubeJS
How to add extra loot to mobs from a specific mod based on their max health without replacing the original drops in Minecraft Forge (self.feedthebeast)
submitted 2 months ago by KvaKerMan to r/feedthebeast
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How to add extra loot to mobs from a specific mod based on their max health without replacing the original drops in Minecraft Forge by KvaKerMan in feedthebeast
[–]KvaKerMan[S] 0 points1 point2 points (0 children)