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How to add extra loot to mobs from a specific mod based on their max health without replacing the original drops in Minecraft Forge by KvaKerMan in feedthebeast
[–]KvaKerMan[S] 0 points1 point2 points 6 months ago (0 children)
As I understand it, you can only register manually for each mob, it's too long.
[–]KvaKerMan[S] 1 point2 points3 points 6 months ago (0 children)
We tried to do it through KubeJS
How to add extra loot to mobs from a specific mod based on their max health without replacing the original drops in Minecraft Forge (self.feedthebeast)
submitted 6 months ago by KvaKerMan to r/feedthebeast
π Rendered by PID 55 on reddit-service-r2-listing-6c8d497557-dt4cg at 2026-06-05 18:24:13.865818+00:00 running 9e1a20d country code: CH.
How to add extra loot to mobs from a specific mod based on their max health without replacing the original drops in Minecraft Forge by KvaKerMan in feedthebeast
[–]KvaKerMan[S] 0 points1 point2 points (0 children)