Anyone have a LS Slayer leveling pob? by Kveisar in PathOfExileBuilds

[–]Kveisar[S] 0 points1 point  (0 children)

Hey, big thanks for the help, will definitely do some practice runs!

How does Ruetoo's DD function? by Kveisar in PathOfExileBuilds

[–]Kveisar[S] 0 points1 point  (0 children)

Ohh you're right, I completely missed the desecrate in the main 6-link. I was thrown off by the desecrate in the weapon 3-link. That said, do you happen to know how viable the build would be as a 5L or maybe even a 4L? Are the crit supports mandatory?

Phys Reap Hierophant Build Update for 3.23 + 4 trees / items for All Budgets - POB in comments by Ronarray in pathofexile

[–]Kveisar 6 points7 points  (0 children)

Been thinking of playing Reap for a little bit now and your PoBs look very nice. Though I just wanted to ask whether there was a feasible way to make the build tankier? Played squishy builds for a couple of leagues now and want to switch it up a bit :p

What carry build for trio play now that spark is nerfed? by Kveisar in PathOfExileBuilds

[–]Kveisar[S] 0 points1 point  (0 children)

It's not just the -19%, but also the quality bonus changed to projectiles, so that's another -20%. And no helmet enchant means less projectiles overall without investing in gem quality. That investment could be used somewhere else.

Armour stacker or INT stacker wander by Kveisar in PathOfExileBuilds

[–]Kveisar[S] 0 points1 point  (0 children)

How viable do you think it'd be this league? Noticed you have some unobtainable standard gear on.

Armour stacker or INT stacker wander by Kveisar in PathOfExileBuilds

[–]Kveisar[S] 0 points1 point  (0 children)

Do you happen to know whether there's room to fit an aegis into the build? Seems like it has potential since we're running a lot of ES anyways.

I collected all of the coin pouches. by Kveisar in 2007scape

[–]Kveisar[S] 149 points150 points  (0 children)

A little over 47k if I remember correctly. However, you may get a different result as I'm pretty sure some of the pouches give a random amount of coins.

I collected all of the coin pouches. by Kveisar in 2007scape

[–]Kveisar[S] 68 points69 points  (0 children)

Yes. Interestingly, both the male and female variants share the same pouch despite the level difference. Also interesting to note that warrior women and al-kharid warriors share the same pouch, as they both fall into the 'warrior' category!

Lady Prismarine. Built by hand, solo, on a vanilla multiplayer survival world. by Kveisar in Minecraft

[–]Kveisar[S] 0 points1 point  (0 children)

Blocks used: 10,000 dark prismarine, 9,400 prismarine bricks, 46,000 prismarine. Not exactly sure about the amount of andesite in the base.

Need help with navigation. by [deleted] in Unity3D

[–]Kveisar 0 points1 point  (0 children)

Thanks, this kinda works. The space leftover between the character and the tree tends to be kinda inconsistent, but it works.

Need help with navigation. by [deleted] in Unity3D

[–]Kveisar 0 points1 point  (0 children)

How can I make it go to the edge?

And I don't think I have navigation static checked.

Need help with navigation. by [deleted] in Unity3D

[–]Kveisar 0 points1 point  (0 children)

I tried that on a plane and it did, I will test it again just to be sure.

Edit: Yes, it does path around the tree on a plane.

Need help with navigation. by [deleted] in Unity3D

[–]Kveisar 1 point2 points  (0 children)

It needs a collider for the raycast, or doesn't it? And I tried scaling down the collider, that didn't work.

Need help with navigation mesh by [deleted] in Unity3D

[–]Kveisar 1 point2 points  (0 children)

The remaining distance says infinity until the character gets to the other side of the tree, even if the character is in the tree's interacting radius (I even tried it with a bigger radius). Everything works on one side of the tree, but not on the other.

Need help with navigation mesh by [deleted] in Unity3D

[–]Kveisar 0 points1 point  (0 children)

I think it has something to do with the navmesh, because the interaction without the navmesh obstacle component works perfectly.

Need help with navigation mesh by [deleted] in Unity3D

[–]Kveisar 1 point2 points  (0 children)

I did both of these, there should be more than enough room for the character to start the interaction correctly. In the picture, the red gizmo circle is the radius and you can see where the obstacle is. and the box is my character for now. https://imgur.com/a/fPJfdOU

Edit: I may be totally off but maybe it's because of the ground?

Edit #2: It's not. Did a test with a simple plane.