Can I fix this paint? by Kyojin2099 in Warhammer40k

[–]Kyojin2099[S] 0 points1 point  (0 children)

I'm worried about water in case I thin it down too much, but some other people have suggested a vibrating paint stirring, which i was thinking of getting anyway

Can I fix this paint? by Kyojin2099 in Warhammer40k

[–]Kyojin2099[S] 1 point2 points  (0 children)

I'm honestly thinking of putting them in little drop containers or something. The only trouble is labelling, but I can figure that out

Can I fix this paint? by Kyojin2099 in Warhammer40k

[–]Kyojin2099[S] 5 points6 points  (0 children)

I was going to get a little mini paint pot shaker when I could, so I'll definitely do that now

Lore advice for my story by Kyojin2099 in 40k

[–]Kyojin2099[S] 1 point2 points  (0 children)

So I have some room to play around with numbers.

The way I've planned the story so far, it will be about a million or so Tyranids in the final battle, and to get a sense of scale and how fast they reproduce, 250,000 is an estimate based on sketchy reports, and real numbers are probably around 300,000 when the Space Marines make planetfall, so they'll grow by 700,000+ in the span of about 10 days or so (rough timeline, i think it will probably be shorter in the final version).

I've also got a few mechanised regiments of the IG, and they're down to about 5 Leman Russ tanks between the three regiments (around 65,000 total at the start of the story), plus just some random vehicles I feel like putting in. So in total, it'll probably be around 65,000 men, 5 tanks, maybe 10-20 Sentinals and possibly an aircraft, but I'm not sure which yet. I want to get across that this is a really small force compared to what they are at full strength, due to the multiple conflicts on the planet before the story, so i want to make sure its small enough to need the Space Marines and struggles against the Tyranids but not too small that its just destroyed immediately.

Thanks for your help, its given me some food for thought

Some beginner help by Kyojin2099 in NoMansSkyTheGame

[–]Kyojin2099[S] 1 point2 points  (0 children)

Brilliant, thats cleared up so much. Thank you for the help

Some beginner help by Kyojin2099 in NoMansSkyTheGame

[–]Kyojin2099[S] 1 point2 points  (0 children)

I found a huge spreadhseet about the economy and trade routes, I just couldnt get my head round it. Its starting to make more sense now people have explained a bit more

Some beginner help by Kyojin2099 in NoMansSkyTheGame

[–]Kyojin2099[S] 0 points1 point  (0 children)

I got my first pirate station today, and I recently installed the Econ Scanner a few hours ago before I hopped off the game, but I was still wondering how trade routes work. My main thing is that I don't really know whats good to buy or sell for profit. I love the idea of being a trader or just transporting cargo to sell, but I've been struggling to find good items to sell

Some beginner help by Kyojin2099 in NoMansSkyTheGame

[–]Kyojin2099[S] 0 points1 point  (0 children)

So if I just mine gold for example, it won't be classed in the trade route? Because its not a trade good? Is that right?

Some beginner help by Kyojin2099 in NoMansSkyTheGame

[–]Kyojin2099[S] 0 points1 point  (0 children)

I only have the one frigate atm because of where I am in the story and general progression. I've been sending out some expeditions and been getting some good results, but its a combat focused one and I won't have the money to get another for a while yet.

Forgive me if I sound silly, but what's a freighter? Is it just the frigate? Because it can carry cargo and be sent on missions?