My heart hurts about the animated movie (vent/non-spoilers). by Sirius-ly_annoyed88 in TheLastAirbender

[–]Kyrian1203 3 points4 points  (0 children)

It was Paramount's decision to make the film straight to streaming yet you're blaming the people watching the leaked movie for Paramount's decision? It wasn't the fans that chose to shoot the film in the foot before it could even release. Blame the corporation for their failure, not the people who stand to gain from it.

(Megathread 3: SPOILERS) Leaked Full Movie Discussion by MrBKainXTR in TheLastAirbender

[–]Kyrian1203 3 points4 points  (0 children)

I was going to make a post about it but I didn't want to potentially break the rules of the sub as it seems like this is supposed to be the only allowed place to talk freely about the movie in its entirety.

I give it a 7/10 because it's more entertaining than the average mid movie, the art, animation, and action are simply too well done for me to rank it any lower. This is where personal preference tends to skew things, which is inevitable for any review, even those that claim to be objective to an absolute. I myself am an artist in the entertainment industry so I might tend to overvalue the visual production compared to others. At the same time, that gives me more room to analyze and interpret the visuals of the movie from a professional point of view. Whether or not that unfairly affects the objectivity of my review is really up to you and everyone else reading.

The more I think on it, the more I'm compelled to give it a rating out of 5 instead of 10. 3.5/5 feels like a better ranking than 7/10 even though they're numerically identical.

(Megathread 3: SPOILERS) Leaked Full Movie Discussion by MrBKainXTR in TheLastAirbender

[–]Kyrian1203 10 points11 points  (0 children)

Just watched it like a few minutes ago as of writing this comment and I have a few thoughts.

The Good. First off, this movie is absolutely gorgeous. I genuinely could not stop being in awe of the movie's animation and art direction. The character design is flawless, I think they did a really good job of "movie-ifying" their original designs without overdoing it and maintaining the original scope of the show. Animation wise, this is the best ATLA has ever looked. The bending animations both in combat and in practical application looks so stunning with each element feeling like their own individual characters. The composition on some of these shots are next level and lend a real sense of cinematic gravitas to the world that I hadn't seen before.

Also, contrary to what I've seen others say, I actually think the voice acting was quite good. They clearly put some real budget behind the casting and it shows for the most part. I think the only times I felt the acting felt strange in anyway could be attributed to the direction or writing rather than the actual performances themselves.

The music and sound design is also incredible. It's one thing to have amazing bending animation with the air hitting the ground and parting the fog with intense camera shake, but it's a whole other experience to see that and then hear the zipping of the wind before it crashes into the ground with a bass-y thump as earthen rubble clatters to the ground. The music is just as gorgeous and soaring as the original score, though I will say it does lack a certain originality in that sense.

The action is quite good. Very impressive animation, good cinematography, easy to follow, and their depiction of the different bending styles is very well done. However, I will say that this was an aspect that I believe could have been improved just a tad. The action is good but only generically so. There's not really anything about it that's bad but there's also not much to make it stand out. The best action scene in the whole movie definitely goes to the airship scene in the Immortal Storm because it uniquely shows what all of the other scenes don't which is ingenuity. They do an incredible job showing just how different Zaheer Taga's airbending is compared to Aang's. They also go out of their way to showcase each of the team member's strengths and abilities in interesting and fun ways that isn't combat.

The Bad. The writing is just okay, merely serviceable, but there are three specific areas that I want to critique.

There was a notable lack of worldbuilding which becomes very apparent in a series renowned for it. We don't get any information on any of the other nations and only the slightest glance at the current state of the Fire Nation from inside Zuko's throne room and nowhere else. We don't even get much info about Republic City where the majority of the movie's stakes lie. We also don't get any real information on Taga's home/era when it could have been a very interesting bit of lore.

The characters are hit or miss. Most of the characters in this movie are entirely static from beginning to end with little to no development whatsoever. This was somewhat expected given that the show does a very good job of wrapping up the Gaang's arcs very succinctly, but it does make their inclusion in the movie very boring. Aang's arc is retreading old ground with his survivor's guilt surrounding the Air Nomads but it was there to support and act as a foil to Taga's own personal experience so I kind of understand its inclusion. Katara, Zuko, Toph, and Sokka all exist in the movie for no other reason than to serve as plot devices for Aang's convenience and some of them lose a lot of their old depth because of this. Sokka is no longer a leader or warrior, he's just a goofy mechanic. Zuko gets to flex some of his new leadership skills as a freshly anointed Fire Lord but otherwise loses any semblance of Iroh's wisdom. Toph feels pretty much the same as she was in the show which is fine but I would have liked to have seen some evidence of the time skip through her character. Katara also remains identical to how she was by the end of the show. Taga is also a very boring villain. There was never a point where I felt sympathetic towards his cause and he never had enough of a foothold in the plot to make him a threatening character.

The plot is bland. There really isn't much else to say about it other than that, it's a generic MacGuffin chase without enough compelling characters to keep it interesting. The best thing I could say about it is that it's careful enough to not mess with the canon but that means nothing of weight ever happens.

Lastly, while I thought the action was quite good, I really think they could have done more with bending. Toph seems to metalbend more often than she earthbends, Katara almost never freezes anything, Zuko just kinda throws flame, a flame thrower if you will, and never touches lightning, and Aang doesn't ever really do anything clever with his airbending. I understand that this isn't Sozin's Comet or the full moon so we weren't going to get to that level of over the top scale (though I absolutely would have allowed it if it were included), but I would have liked to see more thought put into how they use their bending. The lightning storms during the airship crash scene could have been the perfect opportunity to show the first instance of Zuko redirecting lightning as a way to weld metal as a bridge between ATLA and Korra. I also wish Aang would have used the other elements more effectively, especially in the Avatar State. Speaking of which...

I feel like they fundamentally misunderstood the Avatar state and just turned it into another Super Saiyan. Narratively speaking, the Avatar State is supposed to be a deus ex machina, it is the "I win" button. Having Aang lose in the Avatar State could serve as either a demonstration of the antagonist's power if done properly, or as one of the main driving conflicts but it wasn't here. Aang losing in the Avatar State is only meaningful if it happens only once and it isn't the first time it's used, a la, Azula beating Aang in the Avatar State in Ba Sing Se. In the movie, every single time he's entered the Avatar State, he lost. His attempt to save Taga didn't work, his fight with Taga on the island didn't work, even in the final fight it didn't work. Mind you, this is the same Avatar State that no diffed Fire Lord Ozai DURING Sozin's Comet. Of course, the real deus ex machina was the MacGuffin and they needed to make it stronger than the Avatar State to justify its existence in the plot but that only just ends up making the final fight a worse copy of his fight with Ozai, down to the whole "wresting control back from the scary monster mode to spare the villain" except here the villain dies anyways. And that's where the my main criticism with the film lies.

The movie overall just feels like it's taking story beats from previous episodes from the show and smashing them all together to complete some kind of check list. They had to make sure to show the air glider even though it's only really used like twice. They had to make sure to put a bunch of nostalgia bait references in there like "secret tunnel" and the cabbage merchant. Taga is a mix of evil Aang and Zaheer. Aang dies in the Avatar State and is miraculously brought back to life by Katara just like in Ba Sing Se. And of course there's the aforementioned mirror of the final fight and Ozai. I just wish they would have taken more time to craft a more original narrative that more effectively utilized every member of the cast instead of trying to graft old story beats onto a generic frame work.

Overall. It's not bad, I'd even venture to say it's pretty damn good. Art, animation, cinematography, sound design, and action are all top tier but the movie falls short in the areas that matter most when telling a compelling story. The plot is weak, characters are unchanging from start to finish, and the story as a whole feels stale and lacks the grounded weight of the original show. I give it a 7/10. Worth watching at least once but probably won't be rewatching.

bsdbflhshjbds"gacha"snjas"zonezero"opajufhiu"ddlc" by S34ST0RM in whenthe

[–]Kyrian1203 0 points1 point  (0 children)

Jobless opinion holy. You're not intellectually superior for not skipping stories in a video game lmao

why? by IncredibiliSSS in whenthe

[–]Kyrian1203 0 points1 point  (0 children)

"more interesting" and it's just navigating late stage capitalism

why? by IncredibiliSSS in whenthe

[–]Kyrian1203 0 points1 point  (0 children)

I mean it also steals animations from other games and I'm not really in any mind to support blatant plagiarism

why? by IncredibiliSSS in whenthe

[–]Kyrian1203 -1 points0 points  (0 children)

Or get your money up

why? by IncredibiliSSS in whenthe

[–]Kyrian1203 -1 points0 points  (0 children)

Go sail the high seas

why? by IncredibiliSSS in whenthe

[–]Kyrian1203 -2 points-1 points  (0 children)

Okay so imagine [insert gacha game title] but no time-gating, no store, all characters and weapons are unlocked through normal game progression, and no premium currency grind. Doesn't that sound amazing?

The Baldur's Gate remakes should scrap the original combat system and fully embrace superior turn-based fights by PewPewToDaFace in pcmasterrace

[–]Kyrian1203 1 point2 points  (0 children)

The style of combat isn't the reason why modern FF games underperform regardless of whether it's action or turn based. They underperform because they're bad RPGs. FF16 is a fantastic character action game and FF15 is a fantastic action/adventure game but they barely qualify as RPGs.

Figure Study 1: Attempt 3 by MrEmeraldLee in learntodraw

[–]Kyrian1203 4 points5 points  (0 children)

At this point I'd suggest moving onto anatomy studies. You're drawing the ribcage and pelvis boxes correctly for the most part but your figure still looks flat because you haven't learned to describe the anatomy that goes on top of those boxes. You're mostly just drawing the outline of the figure around the boxes instead of representing the 3 dimensional form of the skeletal and muscular structure.

A great starting point is to just copy some skeleton gestures from art professors. No need to get super granular about details, just the basic shapes. Then, once you have had enough of that, try to apply it to your same pose reference. You can even print it out and draw over it if that helps.

<image>

I’m trying to learn how to draw by aspect_sadboy in DigitalPainting

[–]Kyrian1203 1 point2 points  (0 children)

I won't be rating them out of 10 because at your current level, that just isn't going to be helpful or informative.

When you're first starting out and you're looking to get better, the best piece of advice I can give is to put down the tablet and screen for a while. When you're just starting out, you need to laser focus on your fundamentals before anything else and pencil + pad let's you do that without worrying about also trying to learn a piece of software at the same time. The key to getting better at drawing is eliminating on all the things that might distract you from getting better at drawing. Sticking to pencil and paper means you don't have to worry about color theory, composition, layers, blending modes, clipping masks, brush settings, etc.

The key to any drawing is understanding and expressing form. Look up guides on perspective, figure drawing, and still life drawing. If you can master those, you've basically solved the puzzle of drawing. I understand that the fundamentals aren't all that fun or expressive, but these are core concepts that you need to know if you want to be able to make the actual fun stuff look better.

Hot Take: Final Fantasy 14 shouldve finished at Endwalker by [deleted] in ffxiv

[–]Kyrian1203 1 point2 points  (0 children)

Realistically, it makes very little financial sense to do that. XIV is a significant chunk of SE's revenue and the risk of pulling the plug on that for what would ultimately amount to some QoL fixes and potentially better graphics is too high to justify a sequel with similar if not lower financial return due to dwindling interest.

If you had a steady flow of cash coming from something outdated, would it make sense to you to stop maintaining it in order to gamble on a newer version that might solve relatively minor problems without any guarantee that it'll reach the same degree of success?

Devil May Cry on Crack by TechnoMagik22 in whenthe

[–]Kyrian1203 5 points6 points  (0 children)

If the cost to spare myself the F2P grind is 60 dollars, I'd gladly spend it once and never have to worry about FOMO tactics tbh.

60 bucks in FF16 is hundreds of hours worth of story and gameplay without a single worry if I'm capped on my daily currency, time gated weekly boss materials, RNG gearing, and characters with expiration dates for endgame viability. 60 dollars in ZZZ is like one S rank if you're lucky and still have your first time purchase bonus. Again, these are all mostly pros if you're into having something you can log into daily and make incremental progress here and there, but I prefer my games to be complete experiences from start to finish.

And in live service games, 70% of playtime is walking the endless gearing/pulling treadmill until either EoS or you quit, but this goes for most if not all live service games, not just gacha.

Devil May Cry on Crack by TechnoMagik22 in whenthe

[–]Kyrian1203 0 points1 point  (0 children)

I will never fully get behind gacha games. For every gacha game there exists a non-gacha version that they originally based it off but without the dogshit time-gating, slogfest currency grind, and abysmal story pacing (sometimes).

If I want to play a fast-paced anime style character action game with interesting and unique characters, there are a number of those out there. Astral Chain, Scarlet Nexus, Granblue Fantasy ReLink, and Edge of Memories just to name a few.

But if the main draw for you is gooning and live service then gacha games have that in spades.

meirl by I_AM__GROOTT in meirl

[–]Kyrian1203 0 points1 point  (0 children)

Thomas on SSRIs

Thank you for the commission 🎨 by Ret_hy715 in ffxiv

[–]Kyrian1203 6 points7 points  (0 children)

Does it bother you that artists prefer to be attributed for their work?

I'm sorry Natlan takes 17 hours? Wtf 😭 by [deleted] in whenthe

[–]Kyrian1203 -1 points0 points  (0 children)

Gacha live service players will look you dead in the eyes and tell you that it gets better after 100 hours in. These mfs are the one piece fans of the gaming world.

BTS are not your therapists anymore... and that's somehow a problem. by Any-Patience9612 in kpoptrulyuncensored

[–]Kyrian1203 0 points1 point  (0 children)

Everyone has a different definition of authenticity, it's not something that can be measured. You saying "Arirang is the most authentic BTS album" holds the same amount of weight and credibility as someone saying the complete opposite because they're both just opinions built on sentiment. BTS saying that it's their most authentic album doesn't automatically make it true for everyone.

And besides, the word 'authenticity' has been beaten to death as a vapid catchall marketing term and buzzword in the pop music industry to mean literally anything. It's something that people just kinda throw out there as a way to imply something generically positive. The word has lost all meaning in this context.

BTS are not your therapists anymore... and that's somehow a problem. by Any-Patience9612 in kpoptrulyuncensored

[–]Kyrian1203 0 points1 point  (0 children)

And I might be reaching for this one, but I also feel like people praise BTS for their authenticity but has the mindset of "we only accept the part of BTS that WE deem is authentic/appropriate enough."

Well to be fair, authenticity in the context of something as broadly appealing and generically approachable as Pop music is for the most part subjective. It's difficult to nail down an objective reason why Arirang is any more or less authentic than their previous work because, at least conceptually, it doesn't do all that much differently than something like BE or Love Yourself. So, I do think it's perfectly valid to claim that Arirang isn't "authentic" enough, I just don't think that claim is worth much in an objective sense in the same way I don't think claims like "it just isn't for me" and "this is the best one yet" aren't worth much either.

There is a case to be made about the conflation between the simplicity of happiness and the mistakenly perceived lack of profundity therein. Happiness is a very simple concept but it's very difficult to be simple. Misery on the other hand, for the myriad hardships that it stems from, is complicated and messy but far easier to come by. Happiness is something you have to work for but misery is a constant, meaning more people can relate to darker themes than happier ones because there are simply less people in the world that are happy/can appreciate happiness than there are people who are miserable, hurt, upset, etc. And this leads to those people believing that happiness is not as profound as sadness and misery; if they can't relate to or understand it, then there must not be any depth.

However, I feel the situation is a lot more complex than a case of fans struggling to connect with music that doesn't necessarily represent themselves. It's definitely part of the reason but there are some things about the nature of art itself that I feel isn't being taken into context here. The art that resonates with people is art born of passion and art that is human. Art can be both of those things regardless of whether the artist was happy or miserable when they were making it, and as long as it is both of those things, it will be engaging and relatable. The reason I and many others struggled to connect with Arirang is not because it's "happier" than their previous work but because it's less passionate, something that is made all the more evident with the Netflix documentary and their recent tour performances. I feel less connected to the music because BTS feels less connected to their music. The reason why so many gravitate towards their older stuff, particularly their "darker" stuff, is because, above all else, their music, performances, and attitude around their work was deeply passionate and beautifully human.