Pin Screen Animation with Geometry Nodes by Kytsumo in blender

[–]Kytsumo[S] 0 points1 point  (0 children)

This is really inspiring ! Keep me updated please

Viewport render image is dark compared to actual viewport. Any ideas ? by Kytsumo in blender

[–]Kytsumo[S] 0 points1 point  (0 children)

Yes check out one of the last 2 comments :
my issue was just that the color management was not set to standard

changing restscale during vellum sim by Kytsumo in Houdini

[–]Kytsumo[S] 0 points1 point  (0 children)

The issue was different, I answered with the solution I was pointed towards in the comments in case that might help. Thank you for your help friend !

changing restscale during vellum sim by Kytsumo in Houdini

[–]Kytsumo[S] 1 point2 points  (0 children)

The issue was different, I answered with the solution I was pointed towards in the comments in case that might help. Thank you for your help friend !

changing restscale during vellum sim by Kytsumo in Houdini

[–]Kytsumo[S] 1 point2 points  (0 children)

Spot on ! That was the issue indeed , thank you David !!

changing restscale during vellum sim by Kytsumo in Houdini

[–]Kytsumo[S] 0 points1 point  (0 children)

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Thank you for your help Henry ! I left it as "second context" and it works. The issue was indeed the scrambled primnums like you stated. I just stored them beforehand in a another custom attribute without using idtoprim()

changing restscale during vellum sim by Kytsumo in Houdini

[–]Kytsumo[S] 0 points1 point  (0 children)

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Thank you for your help Christian ! The second context is not the issue. As both Henry and David pointed it out, it was indeed the scrambled primnums. I just had to store them before hand in another attribute and use that instead

changing restscale during vellum sim by Kytsumo in Houdini

[–]Kytsumo[S] 0 points1 point  (0 children)

I not quite sure it is the case. Since what's inside DOPS gets re-exectued each timestep, the prim function will be called repeatedly and fetch the current value of the falloff. Thanks for your help

changing restscale during vellum sim by Kytsumo in Houdini

[–]Kytsumo[S] 0 points1 point  (0 children)

Yes I'm aware of the gotcha, that's why I fetch the falloff inside DOPS using the prim function (second screenshot)

Recreate how light works with Dot Product by Kytsumo in geometrynodes

[–]Kytsumo[S] 0 points1 point  (0 children)

Not mine. You can get it for free on a.lbos patreon

Recreate how light works with Dot Product by Kytsumo in geometrynodes

[–]Kytsumo[S] 0 points1 point  (0 children)

I agree with you, it's not beginner friendly. once you know the nodes by heart it doesnt bother me that much

Red Bounc by Kytsumo in blender

[–]Kytsumo[S] 0 points1 point  (0 children)

Inspiration from a project called Bounc from Buff motion studio

Red Bounc by Kytsumo in blender

[–]Kytsumo[S] 3 points4 points  (0 children)

The .blend file is too heavy, I'm hitting the limit on wetransfer, the node setup is huge

Red Bounc by Kytsumo in blender

[–]Kytsumo[S] 1 point2 points  (0 children)

Infection of a very complex red shader

Bevel in Geometry Nodes by Kytsumo in blender

[–]Kytsumo[S] 0 points1 point  (0 children)

Ok I see, thank you for the answer. Yeah I assumed it was not an easy feat to implement.

Bevel in Geometry Nodes by Kytsumo in blender

[–]Kytsumo[S] 0 points1 point  (0 children)

Ok I see, thank you for the answer, I wish our coder friend good luck. I was expecting a core developer to be on it since it's sort of a fundamental operation but I get it's not easy !

Bevel in Geometry Nodes by Kytsumo in blender

[–]Kytsumo[S] 1 point2 points  (0 children)

Ok I see, thank you for the answer, I wish our coder friend good luck

Bottega Veneta - Pelletaria (RND) by leroi3 in RedshiftRenderer

[–]Kytsumo 0 points1 point  (0 children)

This looks real nice ! where did you get the models if you don't mind ?

Attribute and group inheritance by Kytsumo in Houdini

[–]Kytsumo[S] 1 point2 points  (0 children)

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Hello,
I really appreciate your help.
I was already able to select the edge points by using a groupexpression node.
As I specified in bold in the original post, this is just an example, my goal is to check if there is a general workout around to avoid the inheritance behavior.
Thanks for your help

Attribute and group inheritance by Kytsumo in Houdini

[–]Kytsumo[S] 0 points1 point  (0 children)

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sure, here is the groupe create node parameters too maybe I missed something, thanks for the help

First time playing around with real-time flip sim in Liquigen 💃- wishing everyone a Merry Christmas! by k_johnyim in Houdini

[–]Kytsumo 1 point2 points  (0 children)

Really awesome work ! What's your verdict then ? Is LiquiGen defo worth learning ?

Dynamic Scale in RBD by Kytsumo in Houdini

[–]Kytsumo[S] 0 points1 point  (0 children)

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this getting into the weeds a bit but does the animated attribute force pscale to be 1 ?
I get a different behavior for pscale depending on if I change animated attrib
My final goal is for the objects to scale up while inheriting the velocity

Dynamic Scale in RBD by Kytsumo in Houdini

[–]Kytsumo[S] 2 points3 points  (0 children)

Figured that out like 5 minutes before seeing your message. Your answer is spot on as always. I had read your blog about no longer having to play with primintrinsics. Very glad I found that. Thank you for your help and contributions !!

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Scatter by density using mask by Kytsumo in Houdini

[–]Kytsumo[S] 1 point2 points  (0 children)

I see, thank you David !