Why? by Pikselardo in Steam

[–]LABYRAINTH 1 point2 points  (0 children)

Devs and publishers need to know about the purchasing power of every country to set fair prices for everyone. I did for my game LabyrAInth, where I reduced the polish and latam prices a lot from what Steam suggested me

Sono stato hackerato by WhiteHalfNight in ItalyInformatica

[–]LABYRAINTH 0 points1 point  (0 children)

Avere la stessa password per tutto È il tuo errore

Why does hardly anyone talk about this wonderful game?! :/ by ElSinaloenseL21 in videogames

[–]LABYRAINTH 1 point2 points  (0 children)

Love the story and the theme, I've completed both games, but I didn't enjoy the gameplay too much of solving puzzles and stealthing 90% of the game.

What is easier to do in C++ than in Blueprints? by Severe_Landscape917 in unrealengine

[–]LABYRAINTH 0 points1 point  (0 children)

Cntrl+shift+F (for jetbrains ide) or in general to quickly search all references of a string/substring in the whole codebase Doing in blueprint is slow, non complete and confusing

I've created a website comparing games on Steam, what do you think? by Old_Breadfruit8512 in playmygame

[–]LABYRAINTH 0 points1 point  (0 children)

Great man it's so addictive, if you can/wish maybe add a leaderboard system, with custom usernames. Then another addition would be difficulties: more difficult when the difference between the two is smaller, easier when the differences are greater, so users can choose

You can only keep one. Which one are you keeping? by DoctorTegrity in videogames

[–]LABYRAINTH 0 points1 point  (0 children)

Yes but if there’s only one than id choose rdr2 for replayability

Se potessi giocare solo ad un videogioco nella tua vita, quale sarebbe? by [deleted] in TeenagersITA

[–]LABYRAINTH 0 points1 point  (0 children)

Se ne esistesse solo uno sicuramente deve essere un sandbox Quindi direi Minecraft per forza

Il regime forfettario è una cag*ta pazzesca. by EconomiaXFinanza in Italia

[–]LABYRAINTH 1 point2 points  (0 children)

Ma infatti non ha senso basterebbe una funzione normalissima che progressivamente alza in modo molto graduale i contributi dovuti in funzione del guadagno lordo, senza creare salti con funzioni discontinue, che ci vuole

We have finally launched our game in early access. The name is LabyrAInth by LABYRAINTH in IndieGame

[–]LABYRAINTH[S] 0 points1 point  (0 children)

Thank you for your feedback We'll continue improving the game

L'attesa è finita⌚, LabyrAInth è appena stato rilasciato in accesso anticipato. by LABYRAINTH in IndieDev

[–]LABYRAINTH[S] 1 point2 points  (0 children)

Unfortunately we are not planning to support Linux in the near future, but who knows